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    [Plugin] CleanUp

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    • thomthomT Offline
      thomthom
      last edited by

      @diego-rodriguez said:

      thom hello.
      I run this tool generates random lines.
      this may be a bug?

      What settings did you use, please?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        I'm seeing this now. It's related to the Repair Broken Edges feature. Doesn't happen to all models. Seems to be related to Curves.
        Looking into it.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          Important!
          Update TT_Lib2 to version 2.5.2 which fixes a bug affecting repair edges.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Dave RD Offline
            Dave R
            last edited by

            That was a speedy fix, Thomas. Thank you.

            Etaoin Shrdlu

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            • bagateloB Offline
              bagatelo
              last edited by

              I thought about the possibility to resize textures that are too large, in the scene, for some maximum given value. Automatically.

              While the cat's away, the mice will play

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              • D Offline
                DIEGO-RODRIGUEZ
                last edited by

                Thank you all for the answers.
                thom hello.
                thank you very much for the update.
                you are right, the problem is with the option to "repair split edges. "
                Now it works better, but still generates some lines.

                Surely the problem is a geometry "badly drawn" (edges overlapping and converson to polyline tool to fredo)

                Greetings

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Yea I noticed there are still some issues. I'm working on a new patch.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @bagatelo said:

                    I thought about the possibility to resize textures that are too large, in the scene, for some maximum given value. Automatically.

                    Might be possible with SU8M1 to make such a thing. I'll put it on the lsit to investigate. Though it won't be soon. I need to get some other projects out of the way.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Important!
                      Update TT_Lib2 to version 2.5.3 which re-fixes a bug affecting repair edges.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Thank you Thomas. I just ran it on that chair and it looks like it worked just fin.

                        Etaoin Shrdlu

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I'm not sure if it's 100% ok. So let me know if you see new cases.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            I'll run a bunch of models through it and see what happens. It'll be interesting to see how much clean up gets done on some of my models that I think are clean.

                            Etaoin Shrdlu

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Some cases it appear that edges that should heal doesn't no matter how many times you run the tool. I''m not sure, but it might be due to some minor SU inaccuracies. But that is acceptable - while leaving random edges around isn't.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                I think so. I find cases where SketchUp's validity check removes faces seemingly at random prior to saving the file. Typically this is on components with somewhat complex surfaces and it seems that SU tries to redraw some of the edges and in the process, opens faces. It's annoying to have to go into the model. Perhaps your plugin is running into the same issue.

                                Etaoin Shrdlu

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  One of the options is to run the Fix Problems command - but only if you choose so for the whole model cleanup. When you choose Repair Edges (from 3.1) it runs only that command.

                                  I've seen many issues and oddities when entities becomes very small - or their deviance is very small.

                                  Are you seeing faces disappearing? ?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    Not yet with your plugin. I'll have to try it when I get home.

                                    So far the face deletion occurs when SketchUp does its own Fix Problems. I expect you're right about the small components. I was working on a rather detailed drawer pull--made it scaled up 100X, scaled it down to proper size and went to save it. Fix Problems created problems instead of fixing them. 😒 I scaled the a copy of the component back up and repair the missing faces and saved after every couple of re-created faces. After I got finished putting all the faces back, it saved fine.

                                    Etaoin Shrdlu

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Did you scale the instance - or the definition?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • M Offline
                                        mac1
                                        last edited by

                                        For what it is worth
                                        I play around with other non SU mesh analysis tool(s)for own education and often find SU self intersecting faces, zero area faces and duplicate vertices but the SU models looks very good. It would be nice to know what "fix problems" really means.

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          @thomthom said:

                                          Did you scale the instance - or the definition?

                                          Initially I scale up the loose geometry and then scale back down before creating the component so the definition has the correct size. Sometimes I'll get the component started at normal size--maybe just a profile and Follow Me path--and then make the component. Scale up a copy and do whatever it would be that creates the tiny faces. then I just delete the big copy leaving the original where it was and complete.

                                          Etaoin Shrdlu

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @dave r said:

                                            Scale up a copy and do whatever it would be that creates the tiny faces. then I just delete the big copy leaving the original where it was and complete.

                                            Scaling the instance doesn't make a difference, does it? As when you modify you always deal with the source data, the definition - so an instance scaled would (should) mean no difference. ...though SU always surprise me...

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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