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    [Plugin] CleanUp

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    • Dave RD Offline
      Dave R
      last edited by

      Diego, why do you have the bottom edge of the table leg split as you do? See the attached image. The highlighted segments are welded and there's a separate line segment between the two along the bottom. Even after trying to fix those, I am getting the same lines you get so there's something odd going on.


      Welded.jpg

      Etaoin Shrdlu

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      • thomthomT Offline
        thomthom
        last edited by

        @diego-rodriguez said:

        thom hello.
        I run this tool generates random lines.
        this may be a bug?

        What settings did you use, please?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          I'm seeing this now. It's related to the Repair Broken Edges feature. Doesn't happen to all models. Seems to be related to Curves.
          Looking into it.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Important!
            Update TT_Lib2 to version 2.5.2 which fixes a bug affecting repair edges.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Dave RD Offline
              Dave R
              last edited by

              That was a speedy fix, Thomas. Thank you.

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              • bagateloB Offline
                bagatelo
                last edited by

                I thought about the possibility to resize textures that are too large, in the scene, for some maximum given value. Automatically.

                While the cat's away, the mice will play

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                • D Offline
                  DIEGO-RODRIGUEZ
                  last edited by

                  Thank you all for the answers.
                  thom hello.
                  thank you very much for the update.
                  you are right, the problem is with the option to "repair split edges. "
                  Now it works better, but still generates some lines.

                  Surely the problem is a geometry "badly drawn" (edges overlapping and converson to polyline tool to fredo)

                  Greetings

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Yea I noticed there are still some issues. I'm working on a new patch.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @bagatelo said:

                      I thought about the possibility to resize textures that are too large, in the scene, for some maximum given value. Automatically.

                      Might be possible with SU8M1 to make such a thing. I'll put it on the lsit to investigate. Though it won't be soon. I need to get some other projects out of the way.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Important!
                        Update TT_Lib2 to version 2.5.3 which re-fixes a bug affecting repair edges.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          Thank you Thomas. I just ran it on that chair and it looks like it worked just fin.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            I'm not sure if it's 100% ok. So let me know if you see new cases.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              I'll run a bunch of models through it and see what happens. It'll be interesting to see how much clean up gets done on some of my models that I think are clean.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Some cases it appear that edges that should heal doesn't no matter how many times you run the tool. I''m not sure, but it might be due to some minor SU inaccuracies. But that is acceptable - while leaving random edges around isn't.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  I think so. I find cases where SketchUp's validity check removes faces seemingly at random prior to saving the file. Typically this is on components with somewhat complex surfaces and it seems that SU tries to redraw some of the edges and in the process, opens faces. It's annoying to have to go into the model. Perhaps your plugin is running into the same issue.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    One of the options is to run the Fix Problems command - but only if you choose so for the whole model cleanup. When you choose Repair Edges (from 3.1) it runs only that command.

                                    I've seen many issues and oddities when entities becomes very small - or their deviance is very small.

                                    Are you seeing faces disappearing? ?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      Not yet with your plugin. I'll have to try it when I get home.

                                      So far the face deletion occurs when SketchUp does its own Fix Problems. I expect you're right about the small components. I was working on a rather detailed drawer pull--made it scaled up 100X, scaled it down to proper size and went to save it. Fix Problems created problems instead of fixing them. 😒 I scaled the a copy of the component back up and repair the missing faces and saved after every couple of re-created faces. After I got finished putting all the faces back, it saved fine.

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Did you scale the instance - or the definition?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • M Offline
                                          mac1
                                          last edited by

                                          For what it is worth
                                          I play around with other non SU mesh analysis tool(s)for own education and often find SU self intersecting faces, zero area faces and duplicate vertices but the SU models looks very good. It would be nice to know what "fix problems" really means.

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                                          • Dave RD Offline
                                            Dave R
                                            last edited by

                                            @thomthom said:

                                            Did you scale the instance - or the definition?

                                            Initially I scale up the loose geometry and then scale back down before creating the component so the definition has the correct size. Sometimes I'll get the component started at normal size--maybe just a profile and Follow Me path--and then make the component. Scale up a copy and do whatever it would be that creates the tiny faces. then I just delete the big copy leaving the original where it was and complete.

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