[Plugin] Control points ver. 1.6.
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Ditto, EarthMover!!! Toolbar for sure!!!!!
Will somebody stop this guy...............
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Да здравствует дружба между народами
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Very interesting plugin.
i am having a strange problem, plugin only shows up on initial opening drawing. If I open a new one without closing Sketchup completely, no plugin.
I've tried copy from initial( where it works) and paste to new with real odd results also. The plugin then shows up but misbehaves. If I draw a new object, new construction points are put on the pasted object(even though I have deleted it) instead of new object which was selected.
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@wind-borne said:
i am having a strange problem, plugin only shows up on initial opening drawing. If I open a new one without closing Sketchup completely, no plugin.
As I can see on attached picture the whole face is selected, but current version of the script (ver. 1.1.) actually processes only curves. So try select only boundary curve without face itself (you may deselect face by pressing shift and single-clicking on face). Make sure that only boundary is selected. Of course script processing does not depend on opened file (old or new). It depends on what entity is the first one selected: if it occures that curve edge is the 1-st item of selected entities collection, then everything works, if the 1-st item is face, then the command does not appear within context menu.
So I'll try to make the script more tolerant to the selection in future versions .
Speaking of copy-paste behaviour, I'll try to find out why it processes so strange (don't know why yet). -
kirill,
Thanks for your response, the problem is that the plugin only appears in the first file of a session, be it opening Sketchup with an old file or a new one. If I open an old or new after the initial startup, plugin is simply not there, curves or curves/faces selected doesn't make any difference( works both ways in first file opened).
The strange behavior is that the plugin follows the copy/paste and works on the original object (even though I have deleted it after pasting) in the new file but not on anything newly drawn.
Actually by thinking out loud I can see now how to do what I need to, just a cumbersome path.
The plugin, itself, has a nice feel.
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very nice plugin!
but, there's always a but...- would be nice if copying and pasting a controlled object between documents would work.
- doesn't work within components
- undo function doesn't quite work well... takes many undos to go back one visual step.
keep up the good work!
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Thanks a lot for this one, it'll be very usefull !!
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GREAT WORK!!!!!
grtzzzz
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Kirill , allways a new idea, on the way to interactiv drawing.
MALAISE
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Deformation of geometry groups in the current version (1.2) has plastic nature. It means when the control point places back to its previous position, previous deformation does not disappear completely (some rest deformation remains).
[flash=425,344:166or01q]http://www.youtube.com/v/mXYjIT-YVRQ&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:166or01q]
I'll try to make deformation nature optional (plastic or elastic) in future versions.
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Cynetic
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Nice Plugin and thanks for your hard work
Works fine but sometime SU6 suddenly crash.
Unfortunately it doesn(t works with SU7(mac).Cheers
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Thanks!
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One of the most powerful plugins I've seen to date! Bravo Kirill!
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FANTASTIC!
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actually, not so fantastic
I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!
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Can this script recognize and utilize construction/control points placed by another ruby script?
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@aceshigh said:
actually, not so fantastic
I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!
DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...
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@tig said:
DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...
Cool
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Let us hope that this (TIG's suggestion) is being considered by the author in a revision.
And, I see that it is acknowledged.
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