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    [Plugin] Control points ver. 1.6.

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    • boofredlayB Offline
      boofredlay
      last edited by

      Wow, great stuff.
      In your notes above you mention SU6. It seems to work fine in SU7.1 as well.

      http://www.coroflot.com/boofredlay

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      • mitcorbM Offline
        mitcorb
        last edited by

        Looks interesting, Kirill.
        Will this technique do away with bezier curves?
        What would be the difference in this and polylines?

        EDIT!!! never mind my stupid questions. I had a good long look at the demo video.
        Excellent work.
        mitcorb

        I take the slow, deliberate approach in my aimless wandering.

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        • C Offline
          c.plassais
          last edited by

          Excellent!!!

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          • boofredlayB Offline
            boofredlay
            last edited by

            It might be nice also to have the undo function work for the whole action rather than each individual step in the script. For example I added 6 control points around a 24 segment circle and it took 50 undo clicks to get back to the creation of the circle, when all I did was run the script once. Make sense?
            Not sure how to do this however, just a thought.

            This one is going to be very useful for me indeed.

            Thanks 👍

            http://www.coroflot.com/boofredlay

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            • thomthomT Offline
              thomthom
              last edited by

              @kirill2008 said:

              Maybe to launch a kind of entity scanner each time when new file loads. It will scan entities to link c-points to curve vertices again. But it will slow opening of huge models...

              That's my concern for a plugin I'm working on as well... was curios to hear if there was any other way.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • olisheaO Offline
                olishea
                last edited by

                this is amazing

                thank you

                oli

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  FANTASTICO!!!! Awesome Krill! I think an add control point tool would be a great improvement. Also maybe a simple option to add control points only to existing vertices. This would be great for a subdivided or tesselated mesh, but I think it would require an implementation of soft selection to make a further advancement towards organic modeling.

                  Thanks again Krill.

                  EDIT - DUH! I looked right past the option to add to "each vertex". Nevermind.

                  I do vote for a Krill Toolbar though!!!

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • utilerU Offline
                    utiler
                    last edited by

                    Ditto, EarthMover!!! Toolbar for sure!!!!!

                    Will somebody stop this guy............... 😮

                    purpose/expression/purpose/....

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                    • D Offline
                      dedmin
                      last edited by

                      Да здравствует дружба между народами

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                      • wind-borneW Offline
                        wind-borne
                        last edited by

                        Very interesting plugin.

                        i am having a strange problem, plugin only shows up on initial opening drawing. If I open a new one without closing Sketchup completely, no plugin.

                        I've tried copy from initial( where it works) and paste to new with real odd results also. The plugin then shows up but misbehaves. If I draw a new object, new construction points are put on the pasted object(even though I have deleted it) instead of new object which was selected.


                        control points.jpg

                        "To read between the lines was easier than to follow the text."OSX 10.11.6

                        %(#BF80BF)[SU 8 pro

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                        • K Offline
                          kirill2008
                          last edited by

                          @wind-borne said:

                          i am having a strange problem, plugin only shows up on initial opening drawing. If I open a new one without closing Sketchup completely, no plugin.

                          As I can see on attached picture the whole face is selected, but current version of the script (ver. 1.1.) actually processes only curves. So try select only boundary curve without face itself (you may deselect face by pressing shift and single-clicking on face). Make sure that only boundary is selected. Of course script processing does not depend on opened file (old or new). It depends on what entity is the first one selected: if it occures that curve edge is the 1-st item of selected entities collection, then everything works, if the 1-st item is face, then the command does not appear within context menu.
                          So I'll try to make the script more tolerant to the selection in future versions 😄 .
                          Speaking of copy-paste behaviour, I'll try to find out why it processes so strange (don't know why yet).

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                          • wind-borneW Offline
                            wind-borne
                            last edited by

                            kirill,

                            Thanks for your response, the problem is that the plugin only appears in the first file of a session, be it opening Sketchup with an old file or a new one. If I open an old or new after the initial startup, plugin is simply not there, curves or curves/faces selected doesn't make any difference( works both ways in first file opened).

                            The strange behavior is that the plugin follows the copy/paste and works on the original object (even though I have deleted it after pasting) in the new file but not on anything newly drawn.

                            Actually by thinking out loud I can see now how to do what I need to, just a cumbersome path.

                            The plugin, itself, has a nice feel. 😄

                            "To read between the lines was easier than to follow the text."OSX 10.11.6

                            %(#BF80BF)[SU 8 pro

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                            • halroachH Offline
                              halroach
                              last edited by

                              very nice plugin!
                              but, there's always a but... 😄

                              1. would be nice if copying and pasting a controlled object between documents would work.
                              2. doesn't work within components
                              3. undo function doesn't quite work well... takes many undos to go back one visual step.

                              keep up the good work!

                              FlexTools - Super Quick Windows, Doors, Slats...

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                              • P Offline
                                Panga
                                last edited by

                                Thanks a lot for this one, it'll be very usefull !!

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                                • pep75P Offline
                                  pep75
                                  last edited by

                                  ☀

                                  GREAT WORK!!!!!

                                  grtzzzz

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                                  • MALAISEM Offline
                                    MALAISE
                                    last edited by

                                    Kirill , allways a new idea, on the way to interactiv drawing. 😍

                                    MALAISE 👍

                                    La Connaissance n'a de valeur que partagée

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                                    • K Offline
                                      kirill2008
                                      last edited by

                                      Deformation of geometry groups in the current version (1.2) has plastic nature. It means when the control point places back to its previous position, previous deformation does not disappear completely (some rest deformation remains).

                                      [flash=425,344:166or01q]http://www.youtube.com/v/mXYjIT-YVRQ&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:166or01q]

                                      I'll try to make deformation nature optional (plastic or elastic) in future versions.

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Cynetic 😄

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • R Offline
                                          REGIS
                                          last edited by

                                          Nice Plugin and thanks for your hard work

                                          Works fine but sometime SU6 suddenly crash.
                                          Unfortunately it doesn(t works with SU7(mac).

                                          Cheers

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                                          • N Offline
                                            notareal
                                            last edited by

                                            Thanks!

                                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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