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    [Plugin] Control points ver. 1.6.

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    • X Offline
      xrok1
      last edited by

      right click on a group (has to be a group)


      Capture1.JPG

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • A Offline
        August
        last edited by

        @xrok1 said:

        (has to be a group)

        Thanks. I "thought" it was, but 3D text gets created as a component, not a group. Explode and regroup and the menu options are are there!

        Thanks,
        August

        “An idea, like a ghost, must be spoken to a little before it will explain itself.”
        [floatr:v1mcbde2]-- Charles Dickens[/floatr:v1mcbde2]

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        • X Offline
          xrok1
          last edited by

          got me the first time i tried this plug on 3dtext to solve your insane problem too. 😲
          (yes i'm still thinking about it. 👿 )

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • A Offline
            August
            last edited by

            @xrok1 said:

            (yes i'm still thinking about it. 👿 )

            As I said, don't hurt yourself. I have a workaround.

            For me it's now at the level of how to make these amazing tools even more insanely flexible while still keeping them intuitively useful. Maybe one of the extension ideas I throw out will stick to one of the developers the way this question seems to have stuck with you.

            August

            “An idea, like a ghost, must be spoken to a little before it will explain itself.”
            [floatr:v1mcbde2]-- Charles Dickens[/floatr:v1mcbde2]

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            • N Offline
              notareal
              last edited by

              What happened to videos? 😕

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • K Offline
                kirill2008
                last edited by

                If someone still interested in this plugin, then, I guess, this video will be interesting too:
                [flash=560,315:38wj9eza]http://www.youtube.com/v/dXHJSEXn86Y?version=3&hl=ru_RU[/flash:38wj9eza]

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Yep, the video is interesting. I may have to watch it another couple of hundred times until my little brain can fully grasp what all you did here.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • K Offline
                    kirill2008
                    last edited by

                    @mitcorb said:

                    I may have to watch it another couple of hundred times...

                    200 views per one viewer, that's how I'll finally become popular on YouTube 😆
                    in 'science/technology' category I mean 😄
                    Actually I was trying to keep things simple, but it looks like I have to try more efficiently... Because it is still not obvious for end user, how everything works 😕 . The final goal is to make tool processing so intuitive that one would not need to watch tutorial 200+ times 😄

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Well, you know I was joking. Actually, on a second viewing, and with more time to watch it through, the concept was clear enough. The details- commands, tool selections, sequence and so forth will take a little longer for me.
                      However, on one viewing, it is clear that this is a significant development. Congratulations. 👍 👍

                      I take the slow, deliberate approach in my aimless wandering.

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                      • P Offline
                        poru
                        last edited by

                        Wow, amazing
                        Thank you 🙂

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                        • R Offline
                          rumcajs
                          last edited by

                          Great plugin. I look forward to create some terrain with it. But I have to confess I have some problems when I try to move the control power ... it is hard to me to focus the control point and it costs a lot of waiting till the red frame appears there. Sometimes I click, but it is too late, and the red frame disappeared so I have to remove the point. It looks slow for my computer even that my comp is not so bad on performance. I cannot to do it so fast as you do in demo video. Some key to remove node, for example backspace, would be very practical. I do it with context menu, which is slow. One more idea. It would be great if I could enter the power immediately whey I click on the terrain. I think that if I write the number in Measurement box, it does nothing... Also confider that that maps are done in different numbers. You have some terrain, for example altitude 700 and above. But if you add the power number to nodes like 700 or 725 and so on, so it will be too much for the terrain. To save the calculation for human, you could make one extra box, where user will write his base altitude like 700. Then he could write the number from a map and you would subtract the 700 from his number to get the correct number. So for example. I need to get these altitudes from the map to the terrain model: 712, 745, 765, 815, 922. I will enter value 700 as the base value. Then I create control points and I write to the Measurements box: 712 for first node, 745 for second node, 765 for 3rd node and so on. In the meantime the program will count: 712-700=12, 745-700=45, 765-700=65, 815-700=115, 922-700=222... And here are the correct sizes for my model... This is practical issue. Never mind if you would keep both values in the node...

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                          • V Offline
                            vojo
                            last edited by

                            Can somebody actually explain how to use this tool

                            • Move appears to be some fraction of the movement of the actual control point
                            • scale is not obvious but once you play around you get the idea, I see the intent although it too is a fraction of the actual scaling so again not sure the value
                            • etc

                            I tried playing with the power setting 0, 1, 3, 10....doesnt seem to make a difference

                            What I would have assumed this does is:

                            • Add some control points
                            • If I move / scale the control points, movement / scaling based on power
                              (ie if power = 1.0...then a 1:1 movement or scaling....power = 10...then 10:1...etc)

                            ya know, it would be good if a given plugin does what it says it will do
                            Some guys write solid plugins with good doc (Freddo)... others (to remain nameless) have
                            some plugins as advertised while others dont deliver even the basics (with some of them
                            appearing to be an exercise in ruby programming vs providing some actual useful function).

                            Given this store idea....maybe somebody should have a clearing house on plugins to ensure
                            quality. Require good doc or (video would be fine but since the videos for this plugin dont load....pointless), ensure the plugin actually does its stated function, etc

                            I guess its me....who knew that "affecting geometry" did not mean some sort of 1:1 relationship 😉

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                            • V Offline
                              vojo
                              last edited by

                              One more thing. Since so many of these plugins are garbage and dont know that until have installed, the store (or a plugin) should have a feature that tracks how often a plugin is used. That way a user can clean up the garbage once a quarter or once a year

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @vojo said:

                                Since so many of these plugins are garbage

                                You might want to consider that people who spent their time on these plugins offered them for free. They might not be perfect, they might not be doing what you had hoped what they do - but please show some respect.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • K Offline
                                  kirill2008
                                  last edited by

                                  @thomthom said:

                                  • but please show some respect.

                                  Thomas thank you for that 👍
                                  But actually vojo is right: it would be nice at least to mark (in some more or less obvious manner) things, which became obsolete. Erasing posts or attachments or any other erasing maybe an unsafe action, but marking is totally OK and it would inform a user an obvious way.
                                  As for this particular thread, I edited the original post to inform people that it became obsolete and provided a link to a new thread and I'll do the same thing with all other obsolete plugins I posted here right now.
                                  I think the good karma is to be responsible for what I've made no matter how I offer results of my efforts (for free or not) 😄

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                                  • R Offline
                                    rv1974
                                    last edited by

                                    Kirill thank you for your efforts- very promising tools 👍
                                    P.S. I'd make your videos X1.5-2 times faster, будет намного веселее 😉

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                                    • K Offline
                                      kirill2008
                                      last edited by

                                      @rv1974 said:

                                      Kirill thank you for your efforts- very promising tools 👍
                                      P.S. I'd make your videos X1.5-2 times faster, будет намного веселее 😉

                                      Thanks for your compliment!
                                      Initially I used speed acceleration for some of demo-videos, but then I've been reported, that accelerated speed confuses viewer (even when I mention about acceleration somehow in video description). So I decided at last not to mess with speed of a footage in order to demonstrate actual processing performance.
                                      It would be more funny if I'll make plugins work faster instead of making videos faster 😄

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                                      • R Offline
                                        rv1974
                                        last edited by

                                        @kirill2008 said:

                                        .
                                        It would be more funny if I'll make plugins work faster instead of making videos faster 😄

                                        Верной дорогой идете, товарищ! 🙂

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                                        • V Offline
                                          vojo
                                          last edited by

                                          Krill....I did download thru the store but since one can not interrogate a script in RBZ format....I downloaded the old one to understand (buried deep in the code is a "pwr*3" statement which, on its face, would throw the whole thing off...ie. pwr= 1/3 might get somebody a 1:1 ration).

                                          As far as my cantankerous tone, it really comes down to this "if somebody is going to dance, then they need to pay the band" Meaning if somebody writes a plugin (free or not) that does not provide the advertised function, then they should accept the criticism and scrutiny"

                                          If a car mechanic offers to fix your car for free but instead really messes it up, are you happy since it was free???? No....free or note, you agreed to have the mech fix it. If I wanted to become an auto mech so I could fix it myself (since the other mech messed it up), I would. Sort of the whole fallacy of open source: Caters to the group the loves to spend hours tinkering with their car vs using the car to get somehwere to get something else done. I dont know about you guys, but even if I wanted to spend hours working on my car, who has that kind of time.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Report bugs and make suggestions - that's all good, just watch the tone of your language and be courteous.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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