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    [Plugin] Control points ver. 1.6.

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    • mitcorbM Offline
      mitcorb
      last edited by

      Kirill:
      You wrote "Geometry group deformation takes in account all control c-points." This says that I must group the cpoints. You further suggest that the construction points I was using are not the source. I am getting no prompt to input any other cpoints, and I am unable to influence more than one poly at a time during deformation.
      Does the entire mesh need to be peppered with cpoints? In your video, I don't see this, and yet you are able to affect the whole mesh?
      I cannot access curve deformation?
      I cannot adjust power, as seen in the bottom line prompt.
      I am obviously doing something wrong, or missing a prompt.

      I take the slow, deliberate approach in my aimless wandering.

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      • X Offline
        xrok1
        last edited by

        just noticed 1.6 😮 😲 😍
        i agree about locking edges, BTW.

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • K Offline
          kirill2008
          last edited by

          The new idea came, what if we use control boxes instead of control points.
          It will allow scale and rotation changes tracking (construction point gives possibility to track only offset from its previous position).
          Set of videos shows beginning of mentioned idea implementation (scale tracking doesn't work yet):
          [flash=480,385:s0yxbjzt]http://www.youtube.com/p/E7A33957B617B9AF&hl=ru_RU&fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"[/flash:s0yxbjzt]
          I think it will be more 'natural' and easy to use interaction way. I think, I'll add 'power' value of control boxes adjustment in the context menu maybe.
          I also agree about edges locking and I think it's possible.

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          • jason_marantoJ Offline
            jason_maranto
            last edited by

            😲 Whoah --you are definately way too good at this... can't wait to play with that.

            best,
            Jason.

            I create video tutorial series about several 2D & 3D graphics programs.

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            • EarthMoverE Offline
              EarthMover
              last edited by

              Great Idea with the boxes Kirill! The point painting is also really cool and I expect lots of colorful posts from Pilou using it! Also good to hear you are working on an outer edge lock. 👍

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • M Offline
                malakon
                last edited by

                Hi,

                I'm having problems with this plugin and it seems that is not only me, here is a link to a user in the forum with the same problem

                http://forums.sketchucation.com/viewtopic.php?f=323&t=25722&p=222893#p222893

                Control Points causing SU 7 to crash

                Postby aswiger on Tue Feb 02, 2010 4:20 am
                I am using the Control Points plugin, and there seems to be at least a couple issues when following along in some of the youtube videos posted by the plugin's creator. First, whenever I add control points then use the move tool to move one of the points, SU will give me an odd error message: "most probably geometry group was erased", then crash.

                Also, when I draw to circles and select both, the blend option is not visible on a right click. I've restarted my machine, re-installed the plugin, tried using both 1.6 and 1.7 to no avail. I'm using SU 7.1 pro on Windows 7. Any advice? Thanks!

                Aaron

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                • A Offline
                  apple85
                  last edited by

                  @kirill2008 said:

                  @wind-borne said:

                  i am having a strange problem, plugin only shows up on initial opening drawing. If I open a new one without closing Sketchup completely, no plugin.

                  As I can see on attached picture the whole face is selected, but current version of the script (ver. 1.1.) actually processes only curves. So try select only boundary curve without face itself (you may deselect face by pressing shift and single-clicking on face). Make sure that only boundary is selected. Of course script processing does not depend on opened file (old or new). It depends on what entity is the first one selected: if it occures that curve edge is the 1-st item of selected entities collection, then everything works, if the 1-st item is face, then the command does not appear within context menu.
                  So I'll try to make the script more tolerant to the selection in future versions 😄 .
                  Speaking of copy-paste behaviour, I'll try to find out why it processes so strange (don't know why yet).

                  I got a similar problem to the above - i try selecting the lines around a simple 2d shape like a circle, triangle (like in the original first video at the beginning of this thread) - just the lines and not the 2d face but when i right/control click i do not get the 'Add control points to the curve' option to start off the whole process with this plugin. I think my sketchup knows that it exists as as another user on this forum pointed out to me, in the 'plugin' menu there are 4 modify options to do with this plugin, i just can't use them until i have figured out how to add the control points. i've tried selecting the both 2d and 3d shapes and right clicking but there is still no control point option.

                  if someone could point out where i'm going wrong or give me a brief step to step on how to add the control points to both 2d and 3d shapes, it would be a massive help!


                  curve control points.pdf

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                  • X Offline
                    xrok1
                    last edited by

                    well this deserves a bump anyway but also i have a problem. if i draw a cirle, right click add cpoints every 3rd, now when i go to move a point up iget this message followed by a bug splat everytime. 😞


                    Capture1.JPG

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • A Offline
                      August
                      last edited by

                      I'm having no luck getting started with this. I suspect that I'm missing some changes in the directions for how to get started, but I'm pretty sure that I at least skimmed the whole thread.

                      1. Download and install the v1.6 script from the first post.
                      2. Open SU, create a test object (3D text my favorite for testing this kind of thing).
                      3. Plugin Menu has four new items, but they all appear to need c-points already added.
                      4. Right click (context click) on the group --
                        No new menu items, nothing mentioning c-points, the options suggested at various points in the thread (I don't know for sure that I've found the most recent) are not there.

                      Any pointers to what steps I'm missing?

                      Thanks,
                      August

                      P.S. Windows 7, SU 7.1.6860

                      “An idea, like a ghost, must be spoken to a little before it will explain itself.”
                      [floatr:v1mcbde2]-- Charles Dickens[/floatr:v1mcbde2]

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                      • X Offline
                        xrok1
                        last edited by

                        right click on a group (has to be a group)


                        Capture1.JPG

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          August
                          last edited by

                          @xrok1 said:

                          (has to be a group)

                          Thanks. I "thought" it was, but 3D text gets created as a component, not a group. Explode and regroup and the menu options are are there!

                          Thanks,
                          August

                          “An idea, like a ghost, must be spoken to a little before it will explain itself.”
                          [floatr:v1mcbde2]-- Charles Dickens[/floatr:v1mcbde2]

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                          • X Offline
                            xrok1
                            last edited by

                            got me the first time i tried this plug on 3dtext to solve your insane problem too. 😲
                            (yes i'm still thinking about it. 👿 )

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • A Offline
                              August
                              last edited by

                              @xrok1 said:

                              (yes i'm still thinking about it. 👿 )

                              As I said, don't hurt yourself. I have a workaround.

                              For me it's now at the level of how to make these amazing tools even more insanely flexible while still keeping them intuitively useful. Maybe one of the extension ideas I throw out will stick to one of the developers the way this question seems to have stuck with you.

                              August

                              “An idea, like a ghost, must be spoken to a little before it will explain itself.”
                              [floatr:v1mcbde2]-- Charles Dickens[/floatr:v1mcbde2]

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                              • N Offline
                                notareal
                                last edited by

                                What happened to videos? 😕

                                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                • K Offline
                                  kirill2008
                                  last edited by

                                  If someone still interested in this plugin, then, I guess, this video will be interesting too:
                                  [flash=560,315:38wj9eza]http://www.youtube.com/v/dXHJSEXn86Y?version=3&hl=ru_RU[/flash:38wj9eza]

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                                  • mitcorbM Offline
                                    mitcorb
                                    last edited by

                                    Yep, the video is interesting. I may have to watch it another couple of hundred times until my little brain can fully grasp what all you did here.

                                    I take the slow, deliberate approach in my aimless wandering.

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                                    • K Offline
                                      kirill2008
                                      last edited by

                                      @mitcorb said:

                                      I may have to watch it another couple of hundred times...

                                      200 views per one viewer, that's how I'll finally become popular on YouTube 😆
                                      in 'science/technology' category I mean 😄
                                      Actually I was trying to keep things simple, but it looks like I have to try more efficiently... Because it is still not obvious for end user, how everything works 😕 . The final goal is to make tool processing so intuitive that one would not need to watch tutorial 200+ times 😄

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                                      • mitcorbM Offline
                                        mitcorb
                                        last edited by

                                        Well, you know I was joking. Actually, on a second viewing, and with more time to watch it through, the concept was clear enough. The details- commands, tool selections, sequence and so forth will take a little longer for me.
                                        However, on one viewing, it is clear that this is a significant development. Congratulations. 👍 👍

                                        I take the slow, deliberate approach in my aimless wandering.

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                                        • P Offline
                                          poru
                                          last edited by

                                          Wow, amazing
                                          Thank you 🙂

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                                          • R Offline
                                            rumcajs
                                            last edited by

                                            Great plugin. I look forward to create some terrain with it. But I have to confess I have some problems when I try to move the control power ... it is hard to me to focus the control point and it costs a lot of waiting till the red frame appears there. Sometimes I click, but it is too late, and the red frame disappeared so I have to remove the point. It looks slow for my computer even that my comp is not so bad on performance. I cannot to do it so fast as you do in demo video. Some key to remove node, for example backspace, would be very practical. I do it with context menu, which is slow. One more idea. It would be great if I could enter the power immediately whey I click on the terrain. I think that if I write the number in Measurement box, it does nothing... Also confider that that maps are done in different numbers. You have some terrain, for example altitude 700 and above. But if you add the power number to nodes like 700 or 725 and so on, so it will be too much for the terrain. To save the calculation for human, you could make one extra box, where user will write his base altitude like 700. Then he could write the number from a map and you would subtract the 700 from his number to get the correct number. So for example. I need to get these altitudes from the map to the terrain model: 712, 745, 765, 815, 922. I will enter value 700 as the base value. Then I create control points and I write to the Measurements box: 712 for first node, 745 for second node, 765 for 3rd node and so on. In the meantime the program will count: 712-700=12, 745-700=45, 765-700=65, 815-700=115, 922-700=222... And here are the correct sizes for my model... This is practical issue. Never mind if you would keep both values in the node...

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