sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Looking ahead to SU 8.

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    140 Posts 52 Posters 20.9k Views 52 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G Offline
      Gruff
      last edited by

      [quote="plot-paris"][remus, I think gruff ment 'construction planes' as opposed to 'section planes', similar to construction lines but only as planes πŸ˜„

      I've been in solid modeling for many years.

      The biggest pain I have with Sketchup is the fact that think you have drawn a flat sketch but when you rotate the model parts of your sketch fly off in z or other directions.

      By construction Plane I mean a see through plane you define in space that you may draw 2D entities upon similar to drawing on a model face. They would need a toggle to lock/unlock the 2D sketch tools to them. infered snap points from the model would be projected to the plane.

      Redefining the 3D Axis in Sketchup sort of gets you there except it doesn lock you to the plane.

      Construction plane creation

      1. Parallel at a distance. (Similar to push/pull but without the join)
      2. Angled from (Select an face or plane an axis to rotate about.)
      3. Three point
      4. Line and a point
      5. two lines

      Resistance is .... Character Forming. Grin

      1 Reply Last reply Reply Quote 0
      • S Offline
        ScottPara
        last edited by

        Texturing tools (UV unwrap)
        Layered textures

        The shadow bug can be a killer but I do not see this one being fixed anytime soon.

        To be honest I think Google needs to take a look at how well Luxology has done with Modo. Set aside the rendering capabilities of modo and just look at the modeling and texturing. It is a very well rounded program and if very user friendly. I also like the ability to completely customize the UI.

        I do not think Sketchup needs to add in a photoreal render solution. Having more than enough integrated or external render options in every price point from free to ridiculous is fine to leave them separate. I would much rather see Google place their efforts into the modeling aspects of the program and not add too much fluff.

        Scott

        Love the fact that some HATE my avatar.....

        1 Reply Last reply Reply Quote 0
        • R Offline
          remus
          last edited by

          Cheers for explaining gruff, see where your coming from now πŸ‘

          as an intermediate solution, tigs 2d tools may be of use: http://forums.sketchucation.com/viewtopic.php?f=180&t=22091

          http://remusrendering.wordpress.com/

          1 Reply Last reply Reply Quote 0
          • plot-parisP Offline
            plot-paris
            last edited by

            @remus said:

            jakob, what would happen with upgrades to the plugin? who would be tasked with going through the code? itd be a monster job and one thats better left to plugin developers themselves, in my opinion.

            fair point there, remus. absolutely true. the big ones, that really add completely new features to the program are probably better kept in the hands of the ruby coders.

            1 Reply Last reply Reply Quote 0
            • A Offline
              Aerilius
              last edited by

              Include "repair broken lines", repair broken polylines, arcs and circles.

              I still use many older versions depending on the purpose, especially important: the different collada exporters and the different handling of models on upload to 3d-warehouse.

              1 Reply Last reply Reply Quote 0
              • genma saotomeG Offline
                genma saotome
                last edited by

                • Global option to toggle on/off the line-break-at-crossings feature that was implemented in version 7.0; I'm still using version 6 because I've got too many older models that rely upon the non-break "feature" of version 6(and earlier).
                • Much improved UVW features. My models are exported for use in PC games and in that environment performance is highly influenced by the number of individual texture files (fewer being far better). It's really hard to use non-tiling textures in SU right now.
                1 Reply Last reply Reply Quote 0
                • plot-parisP Offline
                  plot-paris
                  last edited by

                  in the material section I would like to see a few additions.

                  apart from better uv control and layered textures (these would be awesome!)
                  glossy materials would be really cool. they don't need a lot of rendering power, because they only have to show highlights (unlike reflections, that need a lot of machine power).
                  another one that would make SU images a far more interesting is roughness of a material. especially with transparent materials you could create frosted glass!

                  1 Reply Last reply Reply Quote 0
                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    a simple one that i really wish they'd fix - (or maybe my technique is wrong.. if you have a way of doing this, please share! πŸ˜„)

                    inferencing while rotating doesn't work right.. i feel like i should be able to rotate this cube and have it's corner end up on the line.. can't do it though because i can only rotate in degrees of 0.0 instead of freely.

                    [flash=640,385:jftx8ijz]http://www.youtube.com/v/q_UIu84_89g&hl=en&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6[/flash:jftx8ijz]

                    dotdotdot

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      remus
                      last edited by

                      Sketchup->model Info->units->angle snapping (turn it off.)

                      http://remusrendering.wordpress.com/

                      1 Reply Last reply Reply Quote 0
                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        oh man, i was so hoping that was going to do the trick but nah.

                        i have my angle snapping at 15⁰ so i don't think that's going to matter anyway.

                        likewise, i have my line snap set to 1/2" but i can still inference to an infinite amount of points regardless of the length my line will end up (it could be 30 27/1024" for instance)..

                        i dunno, try a quick drawing like i've shown in the video and you'll see that the inferencing system won't grab the line.

                        dotdotdot

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          remus
                          last edited by

                          Damm. As a crappy workaround you could place a point on the line, but its not the same as being able to infer straight on the line goes in search of feature requests

                          http://remusrendering.wordpress.com/

                          1 Reply Last reply Reply Quote 0
                          • GaieusG Offline
                            Gaieus
                            last edited by

                            This is old, guys. You cannot snap to an edge that is on the rotation plane when rotating. Too bad, I know (it would make modelling a whole bunch of otherwise hopeless geometry).

                            Gai...

                            1 Reply Last reply Reply Quote 0
                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              yeah Gai, i've been using su since v4 and noticed this in either 4 or 5.. i figure i might as well wait till v8 before i start asking for someone to fix it or to see if i'm doing something wrong πŸ˜„

                              i have a way to deal with this if need be but it's 6 or 7 extra steps.. sort of a momentum killer when you're in the middle of drawing..

                              [actually, i think this might be solvable via ruby.. can ruby do trig functions and/or aΒ²+bΒ²=cΒ² type of stuff?]

                              dotdotdot

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                remus
                                last edited by

                                @unknownuser said:

                                actually, i think this might be solvable via ruby.. can ruby do trig functions and/or aΒ²+bΒ²=cΒ² type of stuff?

                                Yep, ruby can do trig functions. What did you have in mind?

                                http://remusrendering.wordpress.com/

                                1 Reply Last reply Reply Quote 0
                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  I believe ruby can do all sorts of calculations but my knowledge is lesser than my belief. πŸ˜’ 😳

                                  Gai...

                                  1 Reply Last reply Reply Quote 0
                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    @remus said:

                                    @unknownuser said:

                                    actually, i think this might be solvable via ruby.. can ruby do trig functions and/or aΒ²+bΒ²=cΒ² type of stuff?

                                    Yep, ruby can do trig functions. What did you have in mind?

                                    Something along these lines.... [that's just the way i think it could happen πŸ˜„... but it does kill two birds with one stone.. in SU, it's also a lot harder than it should be to draw a set length in between two other (non-parallel πŸ˜„ ) lines...

                                    http://homepage.mac.com/jeffhammond/.Public/scf/lineAB.jpg

                                    dotdotdot

                                    1 Reply Last reply Reply Quote 0
                                    • R Offline
                                      remus
                                      last edited by

                                      I think you need to get your calculator out jeff πŸ˜„

                                      http://remusrendering.wordpress.com/

                                      1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        remus
                                        last edited by

                                        Hmm, i wonder if a rotate tool could be written that could infer on lines. Perhaps put a [req] in the ruby forum?

                                        http://remusrendering.wordpress.com/

                                        1 Reply Last reply Reply Quote 0
                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          @remus said:

                                          I think you need to get your calculator out jeff πŸ˜„

                                          haha.. i don't want to think of it in terms of the above but i think that's how it breaks down mathematically.. really, i just want a cpoint dropped at the intersection (point B in the drawings).. maybe there's another way to obtain this?

                                          here's my current workaround.. [but damn, can't google just make inferencing work here 😐 ]

                                          http://homepage.mac.com/jeffhammond/.Public/scf/lineAB2.jpg

                                          dotdotdot

                                          1 Reply Last reply Reply Quote 0
                                          • Bob JamesB Offline
                                            Bob James
                                            last edited by

                                            @plot-paris said:

                                            • Layer Grouping. you select a couple of layers, click right mouse button and choose the option 'group layers' (or use the same keybord shortcut you use for grouping geometry). now you can still switch on or off the layers within the group separately. but if you switch off the whole layer-group, all the layers within will be turned off at once. when you unhide the group again, only those layers will be made visible again, that were switched on before...
                                              oh, and you can expand/collapse layer-groups in the layer window to make some space...

                                            Along this same line, how about the ability to created sub-layers. By that I mean layers that would appear indented under the "Master" layer and be able to collapse to the Master Layer. Unchecking the Master layer would also uncheck the sub-layers.

                                            Structure 1
                                            ....Structure 1 - Beams
                                            ....Structure 1 - Windows
                                            ....Structure 1 - Walls
                                            Structure 2
                                            ....Structure 2 - Beams
                                            ....Structure 2 - Windows
                                            ....Structure 2 - Walls
                                            etc.

                                            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 7 / 7
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement