Crazy Hard Modeling Challenges!
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(No, I don't want you to do my work for me.)
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My File/New template is down around 7k. Can I lose many more bytes here? I don't know if this is possible.
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I want a tree. Trunk, big branches, smaller branches, twigs and leaves, all connected. Deciduous, with 4 season layers, please. Genuine 3D tree, please. Small cheats are OK: basswood/cottonwood have roughly triangular leaves. Triangles are OK if they look leafy. Fall colors from a sugar maple on a cottonwood is OK. My budget: 100kB. I've fiddled with this enough to think it possible. (Branches? Scale the trunk component.)
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- 6.26kb
min start test.skp
Just tried to minimise the amount of settings SU had to remember, so played around with styles and changed a few things in the model info dialogue.
- 6.26kb
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Remus,
Everything I tried fattened your model. Even very counter-intuitive stuff: Window/Preferences/Shortcuts/Reset All, for one. If this isn't the absolute minimum, it's close. I am VERY impressed.
Anyone think they can do better?
(The SU default template, if you delete Sang, tips the scales at 37600 bytes. That's a lot of bytes to spend for no geometry.)
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Have you checked for attribute dictionaries that might be attached to the model?
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@thomthom said:
Save template in SU7 I end up with 7.34KB.
Save template as SU3 format - 3.74KB.Almost missed this one, ThomThom. Ah, the good old days! Save As Template balloons it back up to mid-7 KB, but maybe I can sneak it into my template directory without going through SU.
All: no one taking up the tree challenge? I think it's possible.
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@martinrinehart said:
All: no one taking up the tree challenge? I think it's possible.
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Thomthom,
Did you actually try that tree?
I get very strange results. Any orbit, hand, whatever performs like the model is many, many megs in size.
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I did check it out after I posted the link. It has many thousands component instances. It's high-poly - but small file size since it has no textures and uses lots of components.
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@thomthom said:
It has many thousands component instances. It's high-poly - but small file size
I've got to change my challenge's terms and conditions: 100KB that actually feels like 100KB.
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Yea - File size isn't a good scale for a "light" component. Textures alone can make a simple model be very heavy in file size - since they store the original size - not the 1024x1024 that SU actually use.
Max 100Kb & 1000 faces? (Maybe a couple of thousands more?) What's it's going to be used for?
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