Polarity Mk II Assault Mech
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 Created with Sketchup 6, rendered in Hypershot 1.7:  Tips/comments/etc. are most welcome! 
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 what's there to say... great modelling and attention to detail! I wish i had this kind of patience. 
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 @marked001 said: what's there to say... great modelling and attention to detail! I wish i had this kind of patience. Cheers  
 Problem is, I'm not quite pleased with it yet...so I'm gonna make a few more renders and see what will come of it!
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 bigger shoulders.  
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 @xrok1 said: bigger shoulders.  Thanks for the tip, I'll try to incorporate that into the next update! 
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 Think he has enough weaponry?  Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage. 
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 Very good I would also like to see him/her in action, well done  
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 SWEEET  
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 @solo said: Think he has enough weaponry?  Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage. Any recommendations? Should I use an HDRI or build a scene in SketchUp from scratch? 
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 Which render engine you planning to use? I think that a built scene would always be nicer, but a good integrated image based scene will also look good. 
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 @solo said: Which render engine you planning to use? I think that a built scene would always be nicer, but a good integrated image based scene will also look good. Currently I am using Bunkspeed Hypershot. 
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 I'm not to familiar with it besides seeing a few renders on this site, I believe it's strength product rendering, how is the texture editor? and lighting controls? 
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 @solo said: I'm not to familiar with it besides seeing a few renders on this site, I believe it's strength product rendering, how is the texture editor? and lighting controls? Both are quite good (well...for the renders I want to make). Let's say I can use it with my (low) level of expertise. For me it's just a question of importing the model, editing the textures, maybe adding an HDRI and render! 
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 @matsuo said: @solo said: Think he has enough weaponry?  Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage. Any recommendations? Should I use an HDRI or build a scene in SketchUp from scratch? How about remove the background of the image in photoshop, copy and paste it into a demolished city photo, then blur the background using filter-blur-gaussian blur. The end result usually looks good 
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 A small update, the Mark III model:  
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 Wow! Amazing model.  
 That's a bad-ass Mech.
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