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    Polarity Mk II Assault Mech

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    • M Offline
      Matsuo
      last edited by

      @marked001 said:

      what's there to say... great modelling and attention to detail! I wish i had this kind of patience.

      Cheers πŸ˜„
      Problem is, I'm not quite pleased with it yet...so I'm gonna make a few more renders and see what will come of it!

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      • X Offline
        xrok1
        last edited by

        bigger shoulders. πŸ˜‰

        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • M Offline
          Matsuo
          last edited by

          @xrok1 said:

          bigger shoulders. πŸ˜‰

          Thanks for the tip, I'll try to incorporate that into the next update!

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          • soloS Offline
            solo
            last edited by

            Think he has enough weaponry? πŸ’š

            Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • D Offline
              dolphus
              last edited by

              Very good I would also like to see him/her in action, well done πŸ‘

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              • olisheaO Offline
                olishea
                last edited by

                SWEEET β˜€

                oli

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                • M Offline
                  Matsuo
                  last edited by

                  @solo said:

                  Think he has enough weaponry? πŸ’š

                  Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.

                  Any recommendations? Should I use an HDRI or build a scene in SketchUp from scratch?

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                  • soloS Offline
                    solo
                    last edited by

                    Which render engine you planning to use?

                    I think that a built scene would always be nicer, but a good integrated image based scene will also look good.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • M Offline
                      Matsuo
                      last edited by

                      @solo said:

                      Which render engine you planning to use?

                      I think that a built scene would always be nicer, but a good integrated image based scene will also look good.

                      Currently I am using Bunkspeed Hypershot.

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                      • soloS Offline
                        solo
                        last edited by

                        I'm not to familiar with it besides seeing a few renders on this site, I believe it's strength product rendering, how is the texture editor? and lighting controls?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • M Offline
                          Matsuo
                          last edited by

                          @solo said:

                          I'm not to familiar with it besides seeing a few renders on this site, I believe it's strength product rendering, how is the texture editor? and lighting controls?

                          Both are quite good (well...for the renders I want to make). Let's say I can use it with my (low) level of expertise. For me it's just a question of importing the model, editing the textures, maybe adding an HDRI and render!

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                          • U Offline
                            Ultimatez 32
                            last edited by

                            @matsuo said:

                            @solo said:

                            Think he has enough weaponry? πŸ’š

                            Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.

                            Any recommendations? Should I use an HDRI or build a scene in SketchUp from scratch?

                            How about remove the background of the image in photoshop, copy and paste it into a demolished city photo, then blur the background using filter-blur-gaussian blur. The end result usually looks good

                            Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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                            • M Offline
                              Matsuo
                              last edited by

                              A small update, the Mark III model:

                              http://i270.photobucket.com/albums/jj84/Matsuo_Lano/Renders/untitled23-1.jpg

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                              • EddyNLE Offline
                                EddyNL
                                last edited by

                                Wow! Amazing model. πŸ‘
                                That's a bad-ass Mech.

                                viewtopic.php?f=271&t=11903 Modelling my city for Google Earth!

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