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Polarity Mk II Assault Mech

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  • M Offline
    Matsuo
    last edited by 12 Sept 2009, 20:26

    Created with Sketchup 6, rendered in Hypershot 1.7:

    http://i270.photobucket.com/albums/jj84/Matsuo_Lano/Renders/polarity14-1.jpg

    Tips/comments/etc. are most welcome!

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    • M Offline
      marked001
      last edited by 12 Sept 2009, 21:50

      what's there to say... great modelling and attention to detail! I wish i had this kind of patience.

      http://www.revision21vis.com

      instagram: revi21on

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      • M Offline
        Matsuo
        last edited by 12 Sept 2009, 21:58

        @marked001 said:

        what's there to say... great modelling and attention to detail! I wish i had this kind of patience.

        Cheers πŸ˜„
        Problem is, I'm not quite pleased with it yet...so I'm gonna make a few more renders and see what will come of it!

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        • X Offline
          xrok1
          last edited by 12 Sept 2009, 22:00

          bigger shoulders. πŸ˜‰

          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • M Offline
            Matsuo
            last edited by 12 Sept 2009, 22:12

            @xrok1 said:

            bigger shoulders. πŸ˜‰

            Thanks for the tip, I'll try to incorporate that into the next update!

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            • S Offline
              solo
              last edited by 12 Sept 2009, 23:10

              Think he has enough weaponry? πŸ’š

              Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • D Offline
                dolphus
                last edited by 13 Sept 2009, 05:05

                Very good I would also like to see him/her in action, well done πŸ‘

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                • O Offline
                  olishea
                  last edited by 13 Sept 2009, 15:51

                  SWEEET β˜€

                  oli

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                  • M Offline
                    Matsuo
                    last edited by 13 Sept 2009, 18:17

                    @solo said:

                    Think he has enough weaponry? πŸ’š

                    Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.

                    Any recommendations? Should I use an HDRI or build a scene in SketchUp from scratch?

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                    • S Offline
                      solo
                      last edited by 13 Sept 2009, 18:21

                      Which render engine you planning to use?

                      I think that a built scene would always be nicer, but a good integrated image based scene will also look good.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • M Offline
                        Matsuo
                        last edited by 13 Sept 2009, 18:23

                        @solo said:

                        Which render engine you planning to use?

                        I think that a built scene would always be nicer, but a good integrated image based scene will also look good.

                        Currently I am using Bunkspeed Hypershot.

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                        • S Offline
                          solo
                          last edited by 13 Sept 2009, 18:43

                          I'm not to familiar with it besides seeing a few renders on this site, I believe it's strength product rendering, how is the texture editor? and lighting controls?

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • M Offline
                            Matsuo
                            last edited by 13 Sept 2009, 18:56

                            @solo said:

                            I'm not to familiar with it besides seeing a few renders on this site, I believe it's strength product rendering, how is the texture editor? and lighting controls?

                            Both are quite good (well...for the renders I want to make). Let's say I can use it with my (low) level of expertise. For me it's just a question of importing the model, editing the textures, maybe adding an HDRI and render!

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                            • U Offline
                              Ultimatez 32
                              last edited by 14 Sept 2009, 03:38

                              @matsuo said:

                              @solo said:

                              Think he has enough weaponry? πŸ’š

                              Looking great so far, would look awesome in a demolished city scene with lots of dirty textures and damage.

                              Any recommendations? Should I use an HDRI or build a scene in SketchUp from scratch?

                              How about remove the background of the image in photoshop, copy and paste it into a demolished city photo, then blur the background using filter-blur-gaussian blur. The end result usually looks good

                              Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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                              • M Offline
                                Matsuo
                                last edited by 14 Sept 2009, 20:25

                                A small update, the Mark III model:

                                http://i270.photobucket.com/albums/jj84/Matsuo_Lano/Renders/untitled23-1.jpg

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                                • EddyNLE Offline
                                  EddyNL
                                  last edited by 15 Sept 2009, 14:47

                                  Wow! Amazing model. πŸ‘
                                  That's a bad-ass Mech.

                                  viewtopic.php?f=271&t=11903 Modelling my city for Google Earth!

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