[Tutorial > Texturing] Creating an arch material (SU 7+)
-
Thanks Aidus and James!
In fact, the idea came to my mind while enjoying a couple of shots of Absinth in my regular corner bar last night.
-
Absinth ... shivers
-
Many thanks! Keep running on heavy fuel!
-
Update:
Step 1 is not needed at all. If you start with Step 2, the UV co-ordinates applied on the facets will simply be "baked" into the final texture.
Of course, therefore Step 4 is not needed either.
Then, if you use the image as projected, you can convenioently apply it on curved surfaces as well - just like in the picture below.
-
Nice model - got some more views?
-
It's really a WIP actually. There are like 5 more (different size) arches to texture then the walls inside some of the roof etc. Here are some WIP images though but really, it's not a gallery stuff yet - mostly just texture experiments (well, at least from a certain point as the first ones are only clays)
-
Excellent tutorial Gaieus! Thanks
As for Absinthe....it's illegal here for some reason? You can get it but it ain't served in Pubs. I'll stick with PΓ³itΓn to get my kicks!
-
Very nice to know. Had I read it before, I would have used it for a project i was on to.
If you rotate 90 degrees the concept, you have baked textures for circular walls and pathways
Anyway, speaking of drugs, I'll go make some coffe!!
-
thanks Gaieus.very useful technique..but as i followed it step by step as you did,in the 2nd step i don't have combine textures option.do i have to use plugins to have that. please help
Shrijan
-
It seems that your arch face is not even divided so that you could combine the textures. In fact, the texture is not even arched.
Advertisement