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    [req] unique texture

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Thom's done more with materials than myself, but it seems like there might be some way to not do a simple .make_unique, but perhaps create a new texture from the existing. It seem slike it would require finding the original image, make a new material that uses the original image as the texture, then apply the new material to the face, using the previous UV coordinates.

      Is all of that possible?

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • X Offline
        xrok1
        last edited by

        @unknownuser said:

        but perhaps create a new texture from the existing

        isn't that what make unique does?

        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

        http://www.Twilightrender.com try it!

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          That's what I'm curious about. There is no existing "make unique" method. So you can't single out a face, find its material and tell it to be unique.

          But you absolutely can find a face, find its material, find the path to that material. Then make a new material and assign the image to the new material. Perhaps the actual image would need to be copied as a separate file though. I just don't know. I think Thom might be out of town right now too. Mqabe someone else has some time to test this stuff out.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • X Offline
            xrok1
            last edited by

            well if someone does crack the case it would be nice to be able to do the same (multiple faces) with projected texture as well ๐Ÿ˜‰

            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

            http://www.Twilightrender.com try it!

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            • TIGT Offline
              TIG Moderator
              last edited by

              If I get this right you want a new method material.make_unique ?
              If so I have something...

              material-make_unique.rb adds a new Method to Sketchup's Material Class -
              material.make_unique
              It makes a clone of the material from the original and gives it a
              new name, incrementing the 'name' with #n at the end.
              Returns a unique new material.
              material-make_unique.rb

              Example of use...

              make material of selected faces unique

              type makefacesmaterialsunique in the Ruby Console

              No UV mapping yet...

              TIG

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              • GaieusG Offline
                Gaieus
                last edited by

                The native make unique function doesn't simply makes a new material based on the one applied to a face but also

                • crops the image on the face boundaries
                • if it is a "tiling" image (more instances applied on a face obviously), it will "unite" those images into the unique image

                Gai...

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @gaieus said:

                  The native make unique function doesn't simply makes a new material based on the one applied to a face but also

                  • crops the image on the face boundaries
                  • if it is a "tiling" image (more instances applied on a face obviously), it will "unite" those images into the unique image

                  I know... This was just a quick first attempt... The UV and size/merged images need work... ๐Ÿ˜’

                  TIG

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                  • X Offline
                    xrok1
                    last edited by

                    great progress! keep going ๐Ÿ˜„
                    are you going to throw the projected option in there too?? ๐Ÿ˜

                    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                    http://www.Twilightrender.com try it!

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      @tig said:

                      I know... This was just a quick first attempt... The UV and size/merged images need work... ๐Ÿ˜’

                      OK-OK, I wasn't going to "lesson" you (I was sure you know ๐Ÿ˜‰ ) just mentioned to make it obvious for all.

                      Anyway, I think that the improved texturing tools in SU 7 are still undervalued by many.

                      Gai...

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                      • X Offline
                        xrok1
                        last edited by

                        any progress? ๐Ÿ˜›

                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                        http://www.Twilightrender.com try it!

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Sorry... it's at the end of a long list ๐Ÿ˜ž If anyone else wants to chip in pleased do...

                          TIG

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                          • X Offline
                            xrok1
                            last edited by

                            TIG, thanks for considering it and best luck with all your other projects. ๐Ÿ˜„

                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                            http://www.Twilightrender.com try it!

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