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    [Plugin] GhostComp - v1.4a - 31 Oct 18

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    • M 離線
      mwm5053
      最後由 編輯

      Within the last month I installed Ghost Comp from the Sketchucation Plugin Store so I believe I have the latest ver.
      Great plugin works great but after hiding a GC I noticed it won't change back to regular comp. not sure why. Tried everything I could think of. Any help would be appreciated Thanks
      I apologize if this has been addressed already.

      2011 iMac
      SU 2015 Pro, 2017 Make
      V2 Twilight
      macOS Sierra 10.12.5

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      • M 離線
        mwm5053
        最後由 編輯

        I guess I should further explain what I did. I had a large component of grass that contained nested comps of grass to move and copy at one point I hide the GC while in GC visibility (cube) mode but when i unhide it, it would not return to regular comp.

        2011 iMac
        SU 2015 Pro, 2017 Make
        V2 Twilight
        macOS Sierra 10.12.5

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        • duanekempD 離線
          duanekemp
          最後由 編輯

          Haven't tested yet, but... is this up-to-date with SU 2018?

          Duane Kemp

          Kemp Productions
          Puidoux, Switzerland
          Gallery:
          https://duanekemp.artstation.com/

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          • fredo6F 離線
            fredo6
            最後由 編輯

            @duanekemp said:

            Haven't tested yet, but... is this up-to-date with SU 2018?

            Should work with SU2018.
            Make some tests with it before going to large models, and always keep a safe copy somewhere.

            Fredo

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            • duanekempD 離線
              duanekemp
              最後由 編輯

              Thanks, will give it a go. As well, will share this in my FB groups to revive it. I had never heard of this before. Sounds like a practical plugin to have.

              Duane Kemp

              Kemp Productions
              Puidoux, Switzerland
              Gallery:
              https://duanekemp.artstation.com/

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              • R 離線
                rv1974
                最後由 編輯

                Fredo, may I humbly request an extra option for 2d squares instead of cubes?

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                • jujuJ 離線
                  juju
                  最後由 編輯

                  @rv1974 said:

                  Fredo, may I humbly request an extra option for 2d squares instead of cubes?

                  Like CADup or just plain blank 2D squares / rectangles?

                  Save the Earth, it's the only planet with chocolate.

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                  • duanekempD 離線
                    duanekemp
                    最後由 編輯

                    Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

                    Duane Kemp

                    Kemp Productions
                    Puidoux, Switzerland
                    Gallery:
                    https://duanekemp.artstation.com/

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                    • R 離線
                      rv1974
                      最後由 編輯

                      @juju said:

                      @rv1974 said:

                      Fredo, may I humbly request an extra option for 2d squares instead of cubes?

                      Like CADup or just plain blank 2D squares / rectangles?

                      simple squares. you could take them to Max, collapse to single mesh, make it non-rendable and scatter objects with special software. But it's healthy for Sketchup too- very often ghost cubes are way too large

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                      • R 離線
                        rv1974
                        最後由 編輯

                        @duanekemp said:

                        Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

                        Artisan has reduce poly count functionlity

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                        • R 離線
                          rv1974
                          最後由 編輯

                          Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                          The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

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                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            @rv1974 said:

                            Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                            The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                            I'll see what I can do to force a conversion to real before a Purge.

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @fredo6 said:

                              @rv1974 said:

                              Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                              The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                              I'll see what I can do to force a conversion to real before a Purge.

                              EDIT: I am not able to reproduce your problem. Could you elaborate. Thanks

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                              • R 離線
                                rv1974
                                最後由 編輯

                                Haha.. Thats exactly the problem! I can't catch the moment when this Shashlik of components
                                get created @0,0,0
                                but I can PM the file where it's alreadythere. Eventually I get this in every project.

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                                • R 離線
                                  rv1974
                                  最後由 編輯

                                  Fredo, would it be hard to implement an extra display mode?
                                  Instead of cubes- a simple short line* of 5-10cm?
                                  Thank you for attention

                                  • The line must be aligned to original component of course and placed at insertion point.
                                    Alignent is crucial, thats why a quide point is not good.
                                    ** The goal of this thing: when exported to 3ds Max, all short lines (of the same kind) get merged onto one spline, and then Multiscatter plugin
                                    https://rendering.ru/multiscatter.html
                                    parametrically puts items (varied and properly aligned) on on every short segment.
                                    *** Even other users would benefit because frequently those pink cubes are too bulky and obstruct the main model
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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @rv1974 said:

                                    Fredo, would it be hard to implement an extra display mode?
                                    Instead of cubes- a simple short line* of 5-10cm?

                                    I am preparing a new extension to replace GhostComp, where you can replace an object by another one. That would be simpler and can use lines or whatever you like as a proxy.

                                    Fredo

                                    PS: so, I won't probably update GhostComp but release this new plugin instead.

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                                    • R 離線
                                      rv1974
                                      最後由 編輯

                                      Amazing news! Would be happy to beta test ☀

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        @rv1974 said:

                                        Amazing news! Would be happy to beta test ☀

                                        Could you PM me an email address so that I can send it to you along with the doc.

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                                        • ArisA 離線
                                          Aris
                                          最後由 編輯

                                          Hi guys,

                                          Ghostcomp has become one of the most useful tools in my palette. I think its intention was to lighten the scenes for heavy objects but what I mostly use it for, is aligning non rectangular objects (make that sofa touch the wall/ arrange cushions on a sofa/ take dimensions from tubes etc etc.)

                                          My only problem is that for some reason it only works for components. at times this becomes frustrating and I have found myself many times converting a group into a component just to use ghostcomp.

                                          So, firstly I would want to ask (if anyone is listening) to give it the ability to create ghosts for groups and
                                          secondly, is there in the meanwhile something equivalent that replaces objects with their bounding box?

                                          Not a native speaker, point out my spelling (or other) mistakes, I won't be offended!!!

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                                          • Dave RD 離線
                                            Dave R
                                            最後由 編輯

                                            @aris said:

                                            So, firstly I would want to ask (if anyone is listening) to give it the ability to create ghosts for groups and
                                            secondly, is there in the meanwhile something equivalent that replaces objects with their bounding box?

                                            You should read Fredo6's last post in this thread. He has a newer extension called FredoGhost. It will work with groups.

                                            Etaoin Shrdlu

                                            %

                                            (THERE'S NO PLACE LIKE)

                                            G28 X0.0 Y0.0 Z0.0

                                            M30

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