Sketchup+VrayMax
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Max it's awesome....and you, of course! -
@holmes1977 said:
Nomer you are the SHADOW KING
thnaks holmes.. i think i like that name -
@stefanq said:
:shock:
Max it's awesome....and you, of course!
funny while learning max, i begin to find something and apply them with vraysu -
....
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Great work Nomer. I am currently working on a model to render in max, and seeing your images is inspiring me...your making it look it easy. I hope I find the process as easy as you have been saying.
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@steelers05 said:
Great work Nomer. I am currently working on a model to render in max, and seeing your images is inspiring me...your making it look it easy. I hope I find the process as easy as you have been saying.
i should say, with this process, i am now more keen to produce my output in vraymax since my modelling soft is still SU. as again it has 0 parsing time.
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these are very fantatis!
the lighting is great and meterials are wonderfull!
i like them!
i am only jealous of your ability
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Great images indeed. Only a little question, did you model the wood planks in last two images or is just a texture?
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@alex luu said:
these are very fantatis!
the lighting is great and meterials are wonderfull!
i like them!
i am only jealous of your ability
thanks alex.. now that must be a flattery cause i know your ability...
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@massimo said:
Great images indeed. Only a little question, did you model the wood planks in last two images or is just a texture?
i used bump texture, but i have to do my own bump.
i only higlighted further the groove by painting black. then I applied a suttle gaussian blur to have a softer transition. -
Ok, thanks and congratulations.
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here is a WIP render with a Sketchup Scene model imported directly to Max. the reason i love the workflow between SU and Vray Max could be seen in this WIP. Im SU texturing like this is so efficient. In max i am still having difficulty with UVW unwrapped in order to texture this nicely. therefore by preserving the UVW during import i could preserve 100 PErcent of my texture. and i dont have to use the UVW unwrap. then in Max i could load those high poly trees that i love which su has difficulty to handle.
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later i will apply bump, displacement, specular maps for rain puddles and trees.
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here is the SU scene
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Just great nomer! Great calm compositions (the greek word is "synthesis"), great lighting.
Did you used an pp? I don't see much of it. (lol)
IMO UV mapping is superb if you get used to it. If you want to paint directly to surfaces, then its the only way. Especially in complicated structures. -
@michaliszissiou said:
Just great nomer! Great calm compositions (the greek word is "synthesis"), great lighting.
Did you used an pp? I don't see much of it. (lol)
IMO UV mapping is superb if you get used to it. If you want to paint directly to surfaces, then its the only way. Especially in complicated structures.thanks michael, PP..some has a little bit but some has no even PP.
Painting on surface now with SU7 is possibble also. and you can link SU directly with Photoshop and to see the effect of the texture to the surface. on the other hand you are right that paintign the UNWRAP UV map still one of the best. do you do the same in blender? -
The winner in painting the unwrap UVs is (IMO) zbrush.
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Nomer... this is great to know that you are having success with this. Over on that asgvis thread I had mentioned previously I had started to talk about doing materials in max instead of importing them. I would love to be able to import all of my SU materials like you are, but I worry about all the materials that I use as imports that are unrelated to SU materials. For example, I always use imported glass, chrome, and other materials like that and honestly there is a much larger online library of free "v-ray for max" materials that I would like to use. How do you handle stuff like that? Do you ever import materials in vray for max, or do you always create your own?
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