Sketchup+VrayMax
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new stuff
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last one rerendering old su model, exported to max and finally rendered with VrayMax 1.5
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Nomer you are the SHADOW KING
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Max it's awesome....and you, of course! -
@holmes1977 said:
Nomer you are the SHADOW KING
thnaks holmes.. i think i like that name -
@stefanq said:
:shock:
Max it's awesome....and you, of course!
funny while learning max, i begin to find something and apply them with vraysu -
....
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Great work Nomer. I am currently working on a model to render in max, and seeing your images is inspiring me...your making it look it easy. I hope I find the process as easy as you have been saying.
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@steelers05 said:
Great work Nomer. I am currently working on a model to render in max, and seeing your images is inspiring me...your making it look it easy. I hope I find the process as easy as you have been saying.
i should say, with this process, i am now more keen to produce my output in vraymax since my modelling soft is still SU. as again it has 0 parsing time.
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these are very fantatis!
the lighting is great and meterials are wonderfull!
i like them!
i am only jealous of your ability
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Great images indeed. Only a little question, did you model the wood planks in last two images or is just a texture?
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@alex luu said:
these are very fantatis!
the lighting is great and meterials are wonderfull!
i like them!
i am only jealous of your ability
thanks alex.. now that must be a flattery cause i know your ability...
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@massimo said:
Great images indeed. Only a little question, did you model the wood planks in last two images or is just a texture?
i used bump texture, but i have to do my own bump.
i only higlighted further the groove by painting black. then I applied a suttle gaussian blur to have a softer transition. -
Ok, thanks and congratulations.
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here is a WIP render with a Sketchup Scene model imported directly to Max. the reason i love the workflow between SU and Vray Max could be seen in this WIP. Im SU texturing like this is so efficient. In max i am still having difficulty with UVW unwrapped in order to texture this nicely. therefore by preserving the UVW during import i could preserve 100 PErcent of my texture. and i dont have to use the UVW unwrap. then in Max i could load those high poly trees that i love which su has difficulty to handle.
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later i will apply bump, displacement, specular maps for rain puddles and trees.
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here is the SU scene
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Just great nomer! Great calm compositions (the greek word is "synthesis"), great lighting.
Did you used an pp? I don't see much of it. (lol)
IMO UV mapping is superb if you get used to it. If you want to paint directly to surfaces, then its the only way. Especially in complicated structures.
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