Sketchup+VrayMax
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some more images
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my girls bedroom
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new stuff
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last one rerendering old su model, exported to max and finally rendered with VrayMax 1.5
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Nomer you are the SHADOW KING
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Max it's awesome....and you, of course! -
@holmes1977 said:
Nomer you are the SHADOW KING
thnaks holmes.. i think i like that name -
@stefanq said:
:shock:
Max it's awesome....and you, of course!
funny while learning max, i begin to find something and apply them with vraysu -
....
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Great work Nomer. I am currently working on a model to render in max, and seeing your images is inspiring me...your making it look it easy. I hope I find the process as easy as you have been saying.
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@steelers05 said:
Great work Nomer. I am currently working on a model to render in max, and seeing your images is inspiring me...your making it look it easy. I hope I find the process as easy as you have been saying.
i should say, with this process, i am now more keen to produce my output in vraymax since my modelling soft is still SU. as again it has 0 parsing time.
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these are very fantatis!
the lighting is great and meterials are wonderfull!
i like them!
i am only jealous of your ability
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Great images indeed. Only a little question, did you model the wood planks in last two images or is just a texture?
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@alex luu said:
these are very fantatis!
the lighting is great and meterials are wonderfull!
i like them!
i am only jealous of your ability
thanks alex.. now that must be a flattery cause i know your ability...
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@massimo said:
Great images indeed. Only a little question, did you model the wood planks in last two images or is just a texture?
i used bump texture, but i have to do my own bump.
i only higlighted further the groove by painting black. then I applied a suttle gaussian blur to have a softer transition. -
Ok, thanks and congratulations.
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here is a WIP render with a Sketchup Scene model imported directly to Max. the reason i love the workflow between SU and Vray Max could be seen in this WIP. Im SU texturing like this is so efficient. In max i am still having difficulty with UVW unwrapped in order to texture this nicely. therefore by preserving the UVW during import i could preserve 100 PErcent of my texture. and i dont have to use the UVW unwrap. then in Max i could load those high poly trees that i love which su has difficulty to handle.
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later i will apply bump, displacement, specular maps for rain puddles and trees.
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