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    • daleD Offline
      dale
      last edited by

      Thanks for this post. I have been getting more frustrated with the look renderings using textures particularly on large expanses of ground. This is a very nice solution, and frankly one that I was working with a while back but let it go to try and resolve texture issues, which I never have. Thanks for the reminder.

      Just monkeying around....like Monsanto

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      • D Offline
        davidh
        last edited by

        hi dale,
        I was doing the exact same thing for a long time,trying to render out large expanses of foreground,particularly vegetation and usually found the time taken for rendering frustrating compared to the result.most of my renders now take about 15-20 mins on an Acer laptop 1.66GHz with 1GB of RAM.
        If I have an object intersecting with a large piece of foreground,I will normally just model the local area around the object to get context and post process the remainder ie. photoshopping grass trees etc.

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        • EarthMoverE Offline
          EarthMover
          last edited by

          Looks good. Why not post these all in one thread? It seems you have 4 threads all of the same model.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • daleD Offline
            dale
            last edited by

            davidh

            Another thing you are doing that will make life easy in photoshop is giving those modeled definition colors that are stark monochrome, and easily identifiable in photoshop.

            Just monkeying around....like Monsanto

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            • D Offline
              davidh
              last edited by

              Im sorry for not posting all in one thread,this was my first post and was trying to find my feet.
              apologies

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              • D Offline
                davidh
                last edited by

                Again apologies for posting in different threads,
                What i am trying to do is show the difference between basic vray output and post processing.
                Certain models lend themselves to basic modeling but sometimes extra processing
                lends itself to a particular project.
                some of my images have disappeared,I hope I am not overstepping the mark by attaching them here?


                comparison 01


                comparison 02


                comparison 03

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                • D Offline
                  davidh
                  last edited by

                  some additional external renders with a different building,modeled in sketchup and rendered in vray


                  garden foreground.jpg


                  tree foreground.jpg

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                  • erikBE Offline
                    erikB
                    last edited by

                    davidh,
                    great PP. The sence of reality from the entourage gets picted up by the mind and carried over to the rendered model.
                    Nice work !
                    erikB

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                    • olisheaO Offline
                      olishea
                      last edited by

                      great work, some useful advice too. well done

                      oli

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                      • S Offline
                        steelers05
                        last edited by

                        When you look at the straight rendering output for some of these, Im not gonna lie, they just seem kind of ...ahhh. But when you see how you take the images and composite them into your scenes, they look really great and the renderings make more sense. I mean the buildings are fairly simple in design so I guess the straight outputed renderings really dont give you much room to impress, but you surely do impress with your final images. Keep up the good work.

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                        • broomstickB Offline
                          broomstick
                          last edited by

                          Yes, I still find PS is key in the reality of a render, especially if you want to keep rendering times low.

                          I really like your shots, you have a nice eye to depth of field... I will try to add out of focus grass in my next works πŸ˜„ πŸ˜„

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                          • D Offline
                            davidh
                            last edited by

                            attached are some similar images but with different post processing.


                            14 overcast.jpg


                            15 overcast 2.jpg


                            16 storm.jpg

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                            • D Offline
                              davidh
                              last edited by

                              attached is the foreground image for the first of the overcast images above.(normally i use the clone brush in photoshop to copy to the rendered vray image)


                              rocky field 01.jpg

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                              • olisheaO Offline
                                olishea
                                last edited by

                                wow...that first image of this page looks real.

                                I honestly couldn't tell it was a render at first! nicely done.

                                I agree, if you want low render times....you gotta do a lot of PP like this. But the end result is astonishing so how you get there doesn't really matter πŸ‘

                                oli

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                                • plot-parisP Offline
                                  plot-paris
                                  last edited by

                                  great work, David. you are truely a master of photoshop! the first image of your last post is absolutely convincing (the second one isn't πŸ˜‰ ).

                                  a slightly off topic question: how do you structure your reference image library? I am a very messy person and always had difficulties keeping things ordered... you could really help me there.

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                                  • D Offline
                                    davidh
                                    last edited by

                                    I have a considerable reference library(4.5GB!)and I have spent the last few years adding to it and revising the structure,moving images and creating new folders/directories.Attached is a screensnap showing the current setup.some of these folders have subfolders and I am sure I'll be adding new ones soon.


                                    Reference libraries.jpg

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                                    • R Offline
                                      rcossoli
                                      last edited by

                                      excellent work, and collection of textures
                                      you've never worked with photomatch of skethchup your models to integrate the environment?

                                      THREEDIMENSIONSWEB dot COM

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                                      • D Offline
                                        davidh
                                        last edited by

                                        the original render is no great shakes but these are just some exercises in playing with depth of field and photoshop


                                        blur background.jpg


                                        blur foreground.jpg


                                        web.jpg

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                                        • P Offline
                                          Pg09
                                          last edited by

                                          Thanks for sharing!

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                                          • R Offline
                                            Rob D
                                            last edited by

                                            David
                                            These are fabulous examples. How long did it take you to clip round the leaves?

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