sketchucation logo sketchucation
    • Login
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    External renders

    scheduled pinned locked moved Gallery
    24 Posts 13 Posters 1.6k Views 13 Watching
    loading-more-posts
    • oldest-to-newest
    • newest-to-oldest
    • most-votes
    reply
    • reply-as-topic
    guest-login-reply
    deleted-message
    • olisheaO Offline
      olishea
      last edited by

      great work, some useful advice too. well done

      oli

      one-reply-to-this-post last-reply-time reply quote 0
      • S Offline
        steelers05
        last edited by

        When you look at the straight rendering output for some of these, Im not gonna lie, they just seem kind of ...ahhh. But when you see how you take the images and composite them into your scenes, they look really great and the renderings make more sense. I mean the buildings are fairly simple in design so I guess the straight outputed renderings really dont give you much room to impress, but you surely do impress with your final images. Keep up the good work.

        one-reply-to-this-post last-reply-time reply quote 0
        • broomstickB Offline
          broomstick
          last edited by

          Yes, I still find PS is key in the reality of a render, especially if you want to keep rendering times low.

          I really like your shots, you have a nice eye to depth of field... I will try to add out of focus grass in my next works πŸ˜„ πŸ˜„

          one-reply-to-this-post last-reply-time reply quote 0
          • D Offline
            davidh
            last edited by

            attached are some similar images but with different post processing.


            14 overcast.jpg


            15 overcast 2.jpg


            16 storm.jpg

            one-reply-to-this-post last-reply-time reply quote 0
            • D Offline
              davidh
              last edited by

              attached is the foreground image for the first of the overcast images above.(normally i use the clone brush in photoshop to copy to the rendered vray image)


              rocky field 01.jpg

              one-reply-to-this-post last-reply-time reply quote 0
              • olisheaO Offline
                olishea
                last edited by

                wow...that first image of this page looks real.

                I honestly couldn't tell it was a render at first! nicely done.

                I agree, if you want low render times....you gotta do a lot of PP like this. But the end result is astonishing so how you get there doesn't really matter πŸ‘

                oli

                one-reply-to-this-post last-reply-time reply quote 0
                • plot-parisP Offline
                  plot-paris
                  last edited by

                  great work, David. you are truely a master of photoshop! the first image of your last post is absolutely convincing (the second one isn't πŸ˜‰ ).

                  a slightly off topic question: how do you structure your reference image library? I am a very messy person and always had difficulties keeping things ordered... you could really help me there.

                  one-reply-to-this-post last-reply-time reply quote 0
                  • D Offline
                    davidh
                    last edited by

                    I have a considerable reference library(4.5GB!)and I have spent the last few years adding to it and revising the structure,moving images and creating new folders/directories.Attached is a screensnap showing the current setup.some of these folders have subfolders and I am sure I'll be adding new ones soon.


                    Reference libraries.jpg

                    one-reply-to-this-post last-reply-time reply quote 0
                    • R Offline
                      rcossoli
                      last edited by

                      excellent work, and collection of textures
                      you've never worked with photomatch of skethchup your models to integrate the environment?

                      THREEDIMENSIONSWEB dot COM

                      one-reply-to-this-post last-reply-time reply quote 0
                      • D Offline
                        davidh
                        last edited by

                        the original render is no great shakes but these are just some exercises in playing with depth of field and photoshop


                        blur background.jpg


                        blur foreground.jpg


                        web.jpg

                        one-reply-to-this-post last-reply-time reply quote 0
                        • P Offline
                          Pg09
                          last edited by

                          Thanks for sharing!

                          one-reply-to-this-post last-reply-time reply quote 0
                          • R Offline
                            Rob D
                            last edited by

                            David
                            These are fabulous examples. How long did it take you to clip round the leaves?

                            one-reply-to-this-post last-reply-time reply quote 0
                            • 1
                            • 2
                            • 2 / 2
                            • first-post
                              last-post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement