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    Scheduled Pinned Locked Moved SketchyPhysics
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    • J Offline
      JaViXP
      last edited by

      Here is mine.

      ["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
      
      

      But... Why only 9.5!? 😢

      "Giving up is way harder than trying"
      JaViXP's Rendering

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      • P Offline
        phy
        last edited by

        Maybe it's vista, what's the specs on your computer Javi?

        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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        • J Offline
          JaViXP
          last edited by

          I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
          Pentium Dual-Core CPU E5300 @ 2.6 GHz
          2GB RAM
          ATI Radeon HD 4850

          "Giving up is way harder than trying"
          JaViXP's Rendering

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          • P Offline
            phy
            last edited by

            @javixp said:

            I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
            Pentium Dual-Core CPU E5300 @ 2.6 GHz
            2GB RAM
            ATI Radeon HD 4850

            Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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            • J Offline
              JaViXP
              last edited by

              Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

              "Giving up is way harder than trying"
              JaViXP's Rendering

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              • P Offline
                phy
                last edited by

                I see, I guess I was just going by how much ram you had.

                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                • Roguer1R Offline
                  Roguer1
                  last edited by

                  Great showcase Wacov!

                  I am running:
                  1.86GHz Intel
                  2GB Ram
                  358MB Mobile Intel 965 Express Chipset

                  I get anywhere from 20 - 30FPS with no problem 😄

                  Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                  • P Offline
                    phy
                    last edited by

                    I'm running
                    1.8 ghz. AMD
                    512 MB. ram
                    212(something like that)MB NVIDIA

                    But I have XP so it runs fast.
                    it might be sketchup or another plugin.

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                    • S Offline
                      Sgt.A.Johnson
                      last edited by

                      Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

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                      • W Offline
                        Wacov
                        last edited by

                        Uhh, I need the FPS 😄

                        Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                        • J Offline
                          JaViXP
                          last edited by

                          It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

                          "Giving up is way harder than trying"
                          JaViXP's Rendering

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                          • C Offline
                            CPhillips
                            last edited by

                            Open up the ruby console and see if it is printing any errors.

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                            • P Offline
                              Physicsguy1
                              last edited by

                              Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

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                              • P Offline
                                phy
                                last edited by

                                @unknownuser said:

                                Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                                This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
                                Download and try again.

                                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                • J Offline
                                  JaViXP
                                  last edited by

                                  @cphillips said:

                                  Open up the ruby console and see if it is printing any errors.

                                  It says something of 'warning'. I have just made a video of it.
                                  Also, I get this (first time):

                                  Inspecting model for errors
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                                  #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                                  initializing joint controllers
                                  ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                                  

                                  Note: Not exploding barrels


                                  Video

                                  "Giving up is way harder than trying"
                                  JaViXP's Rendering

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                                  • P Offline
                                    phy
                                    last edited by

                                    Nothing unusual there, I'm getting the same stuff.

                                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                    • J Offline
                                      JaViXP
                                      last edited by

                                      What about this? 😕

                                      (eval);6; warning; already initialized constant ParticleStruct
                                      

                                      "Giving up is way harder than trying"
                                      JaViXP's Rendering

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                                      • P Offline
                                        phy
                                        last edited by

                                        @javixp said:

                                        What about this? 😕

                                        (eval);6; warning; already initialized constant ParticleStruct
                                        

                                        I get that too. I don't know what could be wrong. 😕

                                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                        • W Offline
                                          Wacov
                                          last edited by

                                          ParticleStruct is the way I could attach variables to the particles. I guess it's not being removed between simulations, so when it's re-initialized in onstart, the sim throws up an error; it shouldn't affect the model.

                                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                          • A Offline
                                            Aerilius
                                            last edited by

                                            I could imagine that it will have great realism, when you apply a radial png texture to the round faces.
                                            Just like this one:
                                            radial_transition.png

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