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    Particle FX preview

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      This is a new particle effects system I'm developing. I'm going to be mean, and not post the model, but I assure you all these pics are from a real-time simulation, running happily at around 40FPS. Enjoy!


      particle FX 1.jpg


      particle FX 2.jpg


      particle FX 3.jpg


      particle FX 4.jpg

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • C Offline
        chango70
        last edited by

        LOL how cool is that! Can't wait!

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        • J Offline
          JaViXP
          last edited by

          Wow! Looks awesome, can't wait! 🎉

          "Giving up is way harder than trying"
          JaViXP's Rendering

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          • B Offline
            BTM
            last edited by

            nice idea 👍

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            • P Offline
              phy
              last edited by

              Good going wacov. svn?

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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              • P Offline
                Physicsguy1
                last edited by

                That looks nice 😄. Now we need sparks and such for metal grinding, and some other characteristics.

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                • P Offline
                  phy
                  last edited by

                  You want to know whats best, it hardly slows the simulation at all since it's not using the physics engine.

                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                  • P Offline
                    Physicsguy1
                    last edited by

                    I cant wait! Are those bubbles in the water actual moving bubbles, or are they just random, and appear for a jiffy and depart without movement?

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                    • W Offline
                      Wacov
                      last edited by

                      Glad to see it's popular 😄 ... all the particles move, scale, and fade out. They can be given starting velocity, which will deminish after a few frames, and have some random values attached to keep it all interesting. @Physicsguy, the bubbles are created randomly, but they still move towards the surface.

                      This should all be added into SP in the near future, with a different method system. Until then, here's the demo for you all to try out (Feedback on performance would be great)


                      particle FX demo.skp

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                      • W Offline
                        Wacov
                        last edited by

                        Okay, just heard about a very slow simulation. Before you run the sim, please open the ruby console (Window/Ruby Console). Play the sim for a bit, reset, and post the last number in the array (after "Fps"). If you can run a normal sim ok, it should be at least 20. Thanks!

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                        • P Offline
                          phy
                          last edited by

                          Great 👍

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                          • P Offline
                            phy
                            last edited by

                            I got this

                            Inspecting model for errors
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5fa79a8>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
                            #<MSketchyPhysics3;;SP3xBodyContext;0x5f64070>
                            initializing joint controllers
                            ["Time", 2.875, "Frames", 82, "Fps", 28.5217391304348]
                            
                            

                            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                            • W Offline
                              Wacov
                              last edited by

                              28 FPS is fine... keep 'em coming guys!

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • J Offline
                                JaViXP
                                last edited by

                                Here is mine.

                                ["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
                                
                                

                                But... Why only 9.5!? 😢

                                "Giving up is way harder than trying"
                                JaViXP's Rendering

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                                • P Offline
                                  phy
                                  last edited by

                                  Maybe it's vista, what's the specs on your computer Javi?

                                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                  • J Offline
                                    JaViXP
                                    last edited by

                                    I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                                    Pentium Dual-Core CPU E5300 @ 2.6 GHz
                                    2GB RAM
                                    ATI Radeon HD 4850

                                    "Giving up is way harder than trying"
                                    JaViXP's Rendering

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                                    • P Offline
                                      phy
                                      last edited by

                                      @javixp said:

                                      I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                                      Pentium Dual-Core CPU E5300 @ 2.6 GHz
                                      2GB RAM
                                      ATI Radeon HD 4850

                                      Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

                                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                      • J Offline
                                        JaViXP
                                        last edited by

                                        Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

                                        "Giving up is way harder than trying"
                                        JaViXP's Rendering

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                                        • P Offline
                                          phy
                                          last edited by

                                          I see, I guess I was just going by how much ram you had.

                                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                          1 Reply Last reply Reply Quote 0
                                          • Roguer1R Offline
                                            Roguer1
                                            last edited by

                                            Great showcase Wacov!

                                            I am running:
                                            1.86GHz Intel
                                            2GB Ram
                                            358MB Mobile Intel 965 Express Chipset

                                            I get anywhere from 20 - 30FPS with no problem 😄

                                            Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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