[Plugin][$] RoundCorner - v3.4a - 31 Mar 24
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By the way, can you confirm the follwoing point:
When you start Roundcorner on an empty selection
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Do you have to wait to see the button palette appear for the first time ?
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or slow behavior is only when you move the mouse(which refreshes the palette) without clicking ?
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Or is it only when you select edges that you have the slow behavior?
Also, can you open the Ruby console when you run RoundCorner, in case there are messages displayed.
Thanks
Fredo
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fwiw, here's roundcorner on my laptop (15" i7) but it works the same on my desktop (2.66quad macpro)..
[flash=853,510:3hfz6m0m]http://www.youtube.com/v/CFV33Eu8Y6I?fs=1&hl=en_US&rel=0[/flash:3hfz6m0m]
as you can see, everything works fine.. i used this example because it had so many edges to round but even then, it only took 6 seconds.. a simple box is basically instantaneous..
also, orbiting etc. works fine as well when the palette is up..
i wish i could make roundcorner work not so well in order to help find a solution but i've tried literally 100 different things to mess it up and i can't do it..
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Jeff,
Apparently the issue of performance appears for some Mac users, not all.
And also, it seems to be related to the selection mode , not to the generation of geometry. I understand that it is related to the display and refresh of the button palette.Fredo
PS: on my slow laptop on XP, your model takes less than 2 second to round, with 6 segments for rounding.
EDIT: if the Arc curve is exploded, then it takes around 7 seconds, like in your video -
@unknownuser said:
And also, it seems to be related to the selection mode ,
that reminded me of some issues with the Render[In] plugin.. (though it affected both macs & pcs)..
basically, normal SU selection was hit very hard and would take minutes to select instead of instant..here's the thread on that:
http://forums.sketchucation.com/viewtopic.php?f=15&t=31401i'm wondering if another plugin could be causing this?
can some of you with the roundcorner/mac problems post the contents of your sketchup plugins folder? (and maybe the tools folder while you're at it?) -
@unknownuser said:
By the way, can you confirm the follwoing point:
When you start Roundcorner on an empty selection
-
Do you have to wait to see the button palette appear for the first time ?
-
or slow behavior is only when you move the mouse(which refreshes the palette) without clicking ?
-
Or is it only when you select edges that you have the slow behavior?
Also, can you open the Ruby console when you run RoundCorner, in case there are messages displayed.
Thanks
Fredo
Hi Fredo,
If I have the palette minimized from the previous time I used it, there is no lag(the little palette in the top left pops up straight away).
However if the palette was open the previous time, it takes a minute or two to appear. From there(with the palette open) the tool is slow in everyway. When I move the cursor over a part of the model, it does not change colour depending on what type of edge/face you are selecting(like it does on windows), even moving the cursor is not very responsive. If I then decide to select an edge without seeing the colour change on the cursor, i could wait maybe 1 to 2 mins to see the selection highlighted. Its not workable at all.
Unfortunately, I've only bought a Mac recently and I am unsure how to bring up the rubyscript thing you mentioned, maybe some1 could explain??
Thanks for your help.
cf
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Conor,
Can you try with the updated file at the following post and tell me if you notice any improvement.
Thanks
Fredo
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@unknownuser said:
Conor,
Can you try with the updated file at the following post and tell me if you notice any improvement.
Thanks
Fredo
Fredo,
Sure will do, I'll be home for lunch, can do it then.
Cheers
Conor
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@unknownuser said:
Conor,
Can you try with the updated file at the following post and tell me if you notice any improvement.
Thanks
Fredo
Hey,
I tried it @ lunch and BOOOOOM, works great!!! Thanks so much Fredo.....legend!
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NEW RELEASE: RoundCorner 2.3a- 26 May 11
This release fixes the slow navigation issue for some Mac users.
It also requires you upgrade to LibFredo6 3.7
Please see main post for download
Fredo
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better just got best thanks man...
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really powerfull plug in
thx a lot man -
Italian translation for Round corners
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thank you so much , great
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Please, PLEASE help me here. I'm trying to round edges on a cube but I never get any green lines to show where it's going to round, and if I press enter anyway my model just completely explodes everywhere, turning into a mess of whatever. Can anyone give an idiot some simple instructions?
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@brandonsh said:
Please, PLEASE help me here. I'm trying to round edges on a cube but I never get any green lines to show where it's going to round, and if I press enter anyway my model just completely explodes everywhere, turning into a mess of whatever. Can anyone give an idiot some simple instructions?
Watch the Offset value (indicated in the button palette). It may be either too big or too small relative to your cube.
Fredo
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thanks for plugin, very, very usefull.
Maybe a quad chamfer like this http://www.scriptspot.com/3ds-max/scripts/quad-chamfer in future versions? It's better to edit uv's and apply subdivision later.Thanks again.
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@caktusbill said:
Maybe a quad chamfer like this http://www.scriptspot.com/3ds-max/scripts/quad-chamfer in future versions? It's better to edit uv's and apply subdivision later.
RoundCorner allows specifying the number of segments, so with '4s' you will obtain what you refer to as quad chamfer (unless I missed something!).
Note however that Roundcorner is not able to support the concave / convex corners with 6 rounding which is shown is the picture (regardless of the number of segments for the rounding).Fredo
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@unknownuser said:
(unless I missed something!)
Yep, all the faces are quad faces, not that there are 4 segments that make the curve. Quads are better than tris if you use subdivision in your workflow.
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@jim said:
@unknownuser said:
(unless I missed something!)
Yep, all the faces are quad faces, not that there are 4 segments that make the curve. Quads are better than tris if you use subdivision in your workflow.
Jim
OK I got it!
The problem is that this quad faces would not be planar, and therefore would be build from 2 triangles in Sketchup. Let's not forget that Nurbs-based modelling tools display shapes with quads which are usually not planar (that's what Curviloft doe in preview mode), but it does not really matter because the rendering is also taken care by the software without going to the true geometry with facets.
Fredo
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