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    [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

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    • L Offline
      LucasBarbos4
      last edited by

      Wow. Thanks for this Fredo.

      1 Reply Last reply Reply Quote 0
      • P Offline
        pedrinalex
        last edited by

        Many Thanks Freddo ¡¡¡

        MB ASUS x99M-WS, Xeon e5 2695 v3, 64 GB RAM 2400, 2x gforce gtx 1060, 1 SSDH 1 tb & 3 HD 1 TB c/u

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        • R Offline
          rolopolo
          last edited by

          roundcorner will not work! i cant get the palette to load.

          i have installed roundcorner via the extension store.
          all other fredo tools are working correctly
          libfredo6 is all up to date
          the footprint is correct - see upload attach

          win10 sketchup2016pro

          I cant think what to try next after reinstalling multiple times

          Can anybody help?

          thanks


          Capture.JPG

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          • N Offline
            namelessone
            last edited by

            Hey fredo,

            I'm having difficulties with getting round corners correct on some edges of my model. To make things simpler, I can provide screenshots of selected problematic edges and .skp file of model part I'm working on. Is it just limitation or perhaps plugin is confused?

            http://tonic-art.com/round1.jpg

            http://tonic-art.com/round2.jpg

            http://tonic-art.com/round.skp

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            • gillesG Offline
              gilles
              last edited by

              First thing, SU does not manage too small faces; so make your part a component, create a copy, scale up the copy X1000, work on the copy.

              " c'est curieux chez les marins ce besoin de faire des phrases "

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              • Dave RD Offline
                Dave R
                last edited by

                @rolopolo said:

                roundcorner will not work! i cant get the palette to load.

                i have installed roundcorner via the extension store.
                all other fredo tools are working correctly
                libfredo6 is all up to date
                the footprint is correct - see upload attach

                win10 sketchup2016pro

                I cant think what to try next after reinstalling multiple times

                Can anybody help?

                thanks

                According to your screenshot you have round Corner disabled by the addition of ! to the file extension. Try changing it to just .rb

                Etaoin Shrdlu

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                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @rolopolo

                  Somehow you have disabled the Fredo6_RoundCorner .RB file.
                  It is listed a an .RB! file, which mean it is disabled using the SketchUcation Plugins Manager, therefore it will not load as SketchUp starts.

                  In SketchUp open the SketchUcation Plugins Manager, in the right-hand column are the disabled plugins.
                  Select the RoundCorner one and use the Green button to move it into the enabled left-hand column.

                  Because of the nature of Fredo's tools and his Lib [which should also be enabled/active] you are best off closing SketchUp and restarting.
                  That way everything will be registered properly.

                  Since it is an Extension it might be deactivated and at this point not add menu of toolbar entries, so you should then check the SketchUcation Extensions Manager's listing: if it appears in the deactivated right-column, again activate it by selecting and using the green-button to move it into the left-column.
                  You might need to activate the toolbar from the separate Toolbar list...

                  It should then load and be active every time SketchUp starts...

                  TIG

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                  • N Offline
                    namelessone
                    last edited by

                    @gilles said:

                    First thing, SU does not manage too small faces; so make your part a component, create a copy, scale up the copy X1000, work on the copy.

                    Sadly, that's not it

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      How about sharing the SKP file so we can see what happens?

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • R Offline
                        rv1974
                        last edited by

                        There are some areas in your printscreen that couldn't get rounded even theoretically.

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                        • N Offline
                          namelessone
                          last edited by

                          @dave r said:

                          How about sharing the SKP file so we can see what happens?

                          I gave link below screenshots,
                          http://tonic-art.com/round.skp

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            I'm sure it's already been said here, and it's been commonly said elsewhere...
                            SketchUp cannot create geometry less than 1/1000".
                            With start/end of edges closer than that are regarded as coincident so that edge fails to form, then any faces that might rely on that edge are also missed out...

                            Your model contains some tiny geometry - it's a wonder that it's survived thus far.

                            It is easily resolved.
                            Try Scaling everything x1000.
                            Then set your Model Info > Units to m rather than mm.
                            Switch off Units display.
                            Change the number of d.p. displayed.
                            Model in units assuming they are mm...

                            Tiny edges are avoided.
                            They can still exist in SketchUp but you can't make them...

                            When you are ready to export to some other format, rescale the model down and use that.
                            You'll need to reset the Model Units.
                            A simple rescaling trick is to draw a line at the existing size that's 1000 units long and use the Tapemeasure tool to pick the start/end, which should show 1000, then type 1 + <enter>
                            When prompted, accept the rescale and everything is reduced by 1/1000th

                            TIG

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                            • A Offline
                              ardianto0951
                              last edited by

                              Thanks Fredo, it Helps.......

                              1 Reply Last reply Reply Quote 0
                              • A Offline
                                alankong
                                last edited by

                                Great

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  deadstar
                                  last edited by

                                  thanks

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    numerobis
                                    last edited by

                                    @numerobis said:

                                    @numerobis said:

                                    The edges are showing up correctly (hard edges) but the shading is messed up in display and rendering.
                                    I have to use the smoothing controls after the beveling and set it to hard egdes again to get this fixed.

                                    Any chance to get this fixed? Here is an example how it looks like in SU. Just like smoothing >45° + hard edges.
                                    The left cube is the direct result of the beveling. The right one is the same model with corrected normals (0°).

                                    https://abload.de/img/chamfer017fu3y.png

                                    (The lighting is the same)

                                    no? ❓

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @numerobis said:

                                      @numerobis said:

                                      The edges are showing up correctly (hard edges) but the shading is messed up in display and rendering.
                                      I have to use the smoothing controls after the beveling and set it to hard egdes again to get this fixed.

                                      Any chance to get this fixed? Here is an example how it looks like in SU. Just like smoothing >45° + hard edges.
                                      The left cube is the direct result of the beveling. The right one is the same model with corrected normals (0°).

                                      https://abload.de/img/chamfer017fu3y.png

                                      (The lighting is the same)
                                      no? ❓

                                      I am unclear on what is the problem.
                                      Do you have a model to share as well as the parameters you use for the Bevel operation.

                                      Thanks

                                      Fredo

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                                      • N Offline
                                        numerobis
                                        last edited by

                                        Sure, but i think there is nothing special at all.

                                        https://abload.de/img/bevelcjspt.png

                                        And here is model (v2015). The left cube shows the result of the beveling and the right one is the same model with fixed normals (0°).


                                        bevel01.skp

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          I can see no visible difference between the two versions.
                                          Perhaps due to my OpenGL settings.

                                          However, using Entity Info on the contents...
                                          The edges in the right-hand one are all 'normal' [i.e. solid with no behaviors checked].
                                          But the edges in the left-hand one have their behaviors set differently -
                                          'smooth' is checked, 'soft' is not.
                                          However, they do not appear as softened/smoothed dotted-edges, but as 'normal' solid edges ??

                                          TIG

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                                          • Dave RD Offline
                                            Dave R
                                            last edited by

                                            @Numerobis, try making the shape but with the settings like this:
                                            Screenshot - 10_14_2016 , 6_58_32 AM.png

                                            Etaoin Shrdlu

                                            %

                                            (THERE'S NO PLACE LIKE)

                                            G28 X0.0 Y0.0 Z0.0

                                            M30

                                            %

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