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    [Plugin] triangulateFaces.rb v1.2 20101120

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Thanks TIG, this is great!!!

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • TIGT Offline
        TIG Moderator
        last edited by

        Here's v2.1, I've renamed the command triangulatefaces(array_of_faces) as 'triangulate' was already a defined command inside delauney/cloud scripts etc, used to triangulate points...
        http://forums.sketchucation.com/viewtopic.php?p=169956#p169956
        Please replace earlier versions with this new file to avoid clashes...

        TIG

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        • S Offline
          sepo
          last edited by

          Cheers Tig...nice one.

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          • C Offline
            CPhillips
            last edited by

            Here is the method I use:

            
            def triangulateFace(face)
                ents=Sketchup.active_model.active_entities
                faces=face.mesh.polygons
                verts=face.mesh.points
                faces.each{|f|
                    ents.add_line(verts[f[0].abs-1],verts[f[1].abs-1])
                    ents.add_line(verts[f[1].abs-1],verts[f[2].abs-1])
                    ents.add_line(verts[f[2].abs-1],verts[f[0].abs-1])
                }       
            end
            
            

            The nice thing is it cant fail to triangulate regardless of the shape or number of holes. But it unfortunately adds faces to the "holes". Or rather Sketchup does. Does anyone a way to add an edge without Sketchup attempting the "heal" the face?

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            • TIGT Offline
              TIG Moderator
              last edited by

              I thought of that approach but abandoned it because of that facing hole problem...

              TIG

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              • K Offline
                kwistenbiebel
                last edited by

                Thank you TIG for this plugin. 👍

                Do we still need to add those extra lines in the ruby console to get the plugin in a menu?
                I couldn't find it in the Plugins/Tools menu, thus my question...

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @kwistenbiebel said:

                  Thank you TIG for this plugin. 👍

                  Do we still need to add those extra lines in the ruby console to get a menu?
                  I couldn't find it in the Plugins/Tools menu, thus my question...

                  'Triangulate Faces in Selection' should be in the Plugins menu...

                  TIG

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Strange, I can't find it anywhere in my long long plugin list 😳 .
                    Maybe it clashes with some other plugin? (I do have WxSU installed which caused me trouble with other plugins in the past).
                    By the way, I am on SU6 Pro.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @kwistenbiebel said:

                      Strange, I can't find it anywhere in my long long plugin list 😳 .
                      Maybe it clashes with some other plugin? (I do have WxSU installed which caused me trouble with other plugins in the past).
                      By the way, I am on SU6 Pro.

                      If you have 2.1 open it in a text editor and read the last bit it should define the menu...

                      TIG

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                      • C Offline
                        CPhillips
                        last edited by

                        I finally figured out how to triangulate any face without the side effect of filling holes.

                        def triangulateFace(face)
                            mesh=face.mesh(1)
                            faces=mesh.polygons
                            verts=mesh.points
                            uvs=mesh.uvs(true)
                            outmesh = Geom;;PolygonMesh.new
                            faces.each{|f|
                                outmesh.add_polygon(verts[f[0].abs-1],verts[f[1].abs-1],verts[f[2].abs-1])
                            }
                            ents=Sketchup.active_model.active_entities
                            mat=face.material
                            face.erase!
                            grp = ents.add_group
                            grp.entities.add_faces_from_mesh(outmesh)
                            grp.entities.each{|e|
                                if(e.class==Sketchup;;Edge)
                                    e.smooth=false
                                    e.soft=false            
                                elsif(e.class==Sketchup;;Face && mat!=nil)
                                       #handle materials and uvs.
                                    uva=verts.index(e.vertices[0].position)
                                    uvb=verts.index(e.vertices[1].position)
                                    uvc=verts.index(e.vertices[2].position)
                                    e.material=mat
                                    e.position_material(mat,[verts[uva],uvs[uva],verts[uvb],uvs[uvb],verts[uvc],uvs[uvc]],true)
                                end
                            }
                            grp.explode
                        end
                        
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                        • C Offline
                          Coronel
                          last edited by

                          Could you please clarify for a 3D newie the purpose of triangulation in this case?
                          Does it means the model will be correct or will work better or is merely a way of get more detail?

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @coronel said:

                            Could you please clarify for a 3D newie the purpose of triangulation in this case?
                            Does it means the model will be correct or will work better or is merely a way of get more detail?

                            If you have a mesh that's rectangular it won't deform consistently. If you triangulate the faces they will... etc.

                            TIG

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                            • C Offline
                              CPhillips
                              last edited by

                              I needed the triangulation to prepare a model for export.

                              Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

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                              • C Offline
                                CPhillips
                                last edited by

                                @tig said:

                                @cphillips said:

                                I needed the triangulation to prepare a model for export.

                                Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                                There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

                                Do you mean position_material? It takes a bool for front or back material

                                http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

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                                • I Offline
                                  ideas_arte
                                  last edited by

                                  Thanx really useful!

                                  where download? 😳

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                                  • J Offline
                                    Jim
                                    last edited by

                                    @ideas_arte said:

                                    where download?

                                    That's a valid question; it is not clear which version is the latest, and it is harder than necessary to locate the download.

                                    The download is about 5 posts before this one.

                                    Hi

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @cphillips said:

                                      I needed the triangulation to prepare a model for export.

                                      Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                                      There is only a method to 'position material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method ? ...

                                      TIG

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @cphillips said:

                                        @tig said:

                                        @cphillips said:

                                        I needed the triangulation to prepare a model for export.

                                        Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                                        There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

                                        Do you mean position_material? It takes a bool for front or back material

                                        http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

                                        Duh! 😳 I'll adjust the code and re-post...

                                        TIG

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          There's something afoot... What I posted before worked - on keeping the front face texture mapping but not on the back_face... Now when I try it it fails to map both faces ? Any ideas - CPhillips's idea worked fine in tests but now seems to fail...

                                          TIG

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                                          • C Offline
                                            CPhillips
                                            last edited by

                                            Post the code and I'll have a look. It might be the face.mesh(1). I think you need to use a different number when you want back uv's as well.

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