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    Move groups with different measures?

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    • pilouP Offline
      pilou
      last edited by

      Come back in these very dangerous territories ๐Ÿ’š

      As I understand that retrieve the center XYZ of the bounding box group by

       center = boundbox.center 
      

      but how give these 3 values(?) to these 3 variables ? ๐Ÿ˜’
      xc= ?
      yc= ?
      zc= ?
      must be trivial but yet some foggy for me ๐Ÿ˜„
      PS I read the API from the end to the start, and inverse but this stay mysterious found anything except that ๐Ÿ’š

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • thomthomT Offline
        thomthom
        last edited by

        boundbox.center returns an object of type Point3d. You can check what an object is by checking the .class value of an object. That gives you an indication to where to look.

        
        xc= boundbox.center.x
        yc= boundbox.center.y
        zc= boundbox.center.z
        
        

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • pilouP Offline
          pilou
          last edited by

          Many thx! โ˜€
          It's always the more easy ans usefull who is not written as example ๐Ÿ˜’

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • pilouP Offline
            pilou
            last edited by

            ??? = error : in โ€˜initializeโ€™: undefined local variable or method โ€˜boundboxโ€™ ๐Ÿ˜ฎ

            model = Sketchup.active_model
            entities = model.entities
            selection = model.selection
            #groups = []
            xp=100  # Pivot Point 
            yp=100
            zp=100
            
            xc=0  #Center Point of the grouped object
            yc=0
            zc=0
            
            xe=0  #End Point of the grouped object
            ye=0
            ye=0
            
            selection.each do |e| # update!
              # Skip all entities that aren't groups
              next unless e.is_a? Sketchup;;Group
              # Now we process the groups
            
             center = boundbox.center 
                    xc= boundbox.center.x # ??? error
            	yc= boundbox.center.y
            	zc= boundbox.center.z
            	
            xe=xc
            ye=yc
            ze=zc
            if xc<xp 
            xe =xc - 100
            end
              if xc>xp 
            xe =xc +100
            end
            
            if yc<yp 
            ye =yc - 100
            end
              if yc>yp 
            ye =yc +100
            end
            
            if zc<zp
            ze =zc - 100
            end
              if zc>zp
            ze =zc +100
            end
            
              point = Geom;;Point3d.new xe,ye,ze
              t = Geom;;Transformation.new point
              # Apply the transformation
              e.transform!(t)
            end
            

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • thomthomT Offline
              thomthom
              last edited by

              That's because of center = boundbox.center <- you haven't referenced boundbox yet.

              
              center = boundbox.center
                      xc= boundbox.center.x # ??? error
                 yc= boundbox.center.y
                 zc= boundbox.center.z
              
              

              change to

              
              center = e.bounds.center
                 xc= center.x
                 yc= center.y
                 zc= center.z
              
              

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • pilouP Offline
                pilou
                last edited by

                Thx! โ˜€
                More easy with that ๐Ÿ˜„ Works like a charm ๐Ÿ˜Ž
                I can now test some natures of explodes ๐Ÿ’š


                explode.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP Offline
                  pilou
                  last edited by

                  Funny thing ๐Ÿ˜„


                  explode.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Looking good Pilou!
                    Instant assembly drawings! ๐Ÿ˜„ This should come in handy.

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      Instant assembly

                      Alas for the inverse, that must be more tricky! ๐Ÿ˜•
                      Better is use the Undo ๐Ÿ’š

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        hm... You could store the relative position you move the entities by in and attribute dictionary. Then perform the opposite when you want to reassemble.

                        though, that will fail if the user moves anything...
                        Maybe, you could store the original absolute position before you move stuff. Then you can reassemble back to that original position. That would allow the user to move things around as they please.

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Store the original transformation in a dictionary attached to the group/component. Then to unexplode, just re-apply that transformation onto the group. It will go right back where it belongs.

                          I wrote that crazy scrambler script a while ago that does this and it worked very well.

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • pilouP Offline
                            pilou
                            last edited by

                            In theory that must be more easy ๐Ÿ˜‰
                            Just select that you want and apply a "negative" translation : a deflation ๐Ÿ˜‰
                            Maybe my next ๐Ÿ˜„
                            And the above is not yet perfect! The Pivot Point seems not have the wished result wanted ๐Ÿ˜’
                            be continued...

                            Ps When Groups or Components are nested how to process automatically?
                            A plug for make each components individual is maybe existing?
                            Edit
                            one exist for group by TIG Explode2groups

                            miss now somethings transform Transform2goups or Explode2Components ๐Ÿ˜„

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP Offline
                              pilou
                              last edited by

                              @Chris Any chance to see it somewhere? ๐Ÿ˜„

                              PS
                              A plug for make each components individual is maybe existing?
                              Edit
                              one exist for group by TIG Explode2groups

                              miss now somethings for components Transform2goups or Explode2Components

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                take the componentInstance, add it to a group, then explode the component instance.

                                And I posted my scrambler script here. I'll see if I can find the thread.

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  @Chris thx for the Info โ˜€
                                  Fredo6 has inside the FredoScale something who transform any selection of groups or Components in "Unique" groups or componants! (each become individual)
                                  (last icon)

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Some tests ๐Ÿ’š Put the code inside the WebConsole by Jim Foltz
                                    Press "Eval" button and have fun ๐Ÿ˜„
                                    Veyron model is from 3Dwarehouse!

                                    model = Sketchup.active_model
                                    entities = model.entities
                                    selection = model.selection
                                    
                                    xp=100  # Pivot Point (as you want)
                                    yp=100
                                    zp=100
                                    
                                    q=50 # Measure of translation (as you want) 
                                    
                                    selection.each do |e| # update!
                                      # Skip all entities that aren't groups or components (replace follow "ComponentInstance" by "Group" if you have groups
                                      next unless e.is_a? Sketchup;;ComponentInstance  # Now we process the component or group
                                     center = e.bounds.center #Center Point of the grouped object
                                       xc= center.x
                                       yc= center.y
                                       zc= center.z
                                       
                                    xe=xc #End Point of the grouped object
                                    ye=yc
                                    ze=zc
                                    
                                    if xc<xp
                                     xe =xc - q
                                    end
                                    
                                    if xc>xp
                                     xe =xc + q
                                    end
                                    
                                    if yc<yp
                                     ye =yc - q
                                    end
                                    
                                    if yc>yp
                                     ye =yc + q
                                    end
                                    
                                    if zc<zp
                                     ze =zc - q
                                    end
                                    
                                    if zc>zp
                                     ze =zc + q
                                    end
                                    
                                      point = Geom;;Point3d.new xe,ye,ze
                                      t = Geom;;Transformation.new point
                                      # Apply the transformation
                                      e.transform!(t)
                                    end
                                    

                                    veyron.jpg

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Yep!!! THX! Miracle that is working! ๐Ÿ˜
                                      Sure I should read the Api document before ๐Ÿ˜ณ ๐Ÿ˜ณ ๐Ÿ˜ณ But I had risked the trick ๐Ÿ’š
                                      So my second script was a new speedy success and a big lesson ๐Ÿ˜„

                                      @unknownuser said:

                                      groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup::ComponentInstance)}

                                      groups.each{|ComponentInstance|zeds.push([ComponentInstance.bounds.min.z, index])
                                      

                                      Copy my code follow in the Web console from Jim Foltz โ— โ— โ—
                                      (if you have components use the file linked )

                                      
                                          model = Sketchup.active_model
                                          model.start_operation("Move in Z")
                                          entities = model.entities
                                          selection = model.selection
                                      
                                          zeds=[]
                                          index=0
                                          sorted_groups=[]
                                      
                                          groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Group)}
                                      
                                          groups.each{|group|zeds.push([group.bounds.min.z, index])
                                             index+=1
                                          }
                                          zeds.sort!
                                          zeds.each{|z|sorted_groups.push(groups[z[1]]) }
                                          ### sorted_groups is now groups sorted by z
                                      
                                          z = 0.0
                                          sorted_groups.each do |e| # update!
                                            # Now we process the groups
                                            t = Geom;;Transformation.new(Geom;;Point3d.new(0,0,z))
                                            # Apply the transformation
                                            e.transform!(t)
                                            z = z + 100.cm
                                          end
                                         
                                        model.commit_operation
                                        return nil
                                      
                                      

                                      Some help for fun variations ๐Ÿ˜„

                                      http://forums.polyloop.net/picture.php?albumid=23&pictureid=421


                                      Undrop_component.zip

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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