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    SketchyPhysics 3x June 27 version.

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    • C Offline
      CPhillips
      last edited by

      @wacov said:

      @unknownuser said:

      Never really got back to this one: Are we going to be able to set an object's scripting from an external source code?(ie setting an emitted object to explode on impact.)

      Any SU ruby would work, ao you might be able to load an external .rb file as an ontick func, or whatever. But you don't need that to do what you're asking, as Jav has shown; and anything that SU can detect can be acted upon.
      Hi everyone. Sorry I have been quiet lately. Been taking some time off and enjoying the summer.

      I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

      Create a good sized cone and put this in its scripted field.

      b=copy
      b._setEvent("ontick",
      <<CODE
         push([0,0,1])#go forward
         if(frame>50)
            destroy #die after 50.
         end
      CODE
      )
      

      The cone will copy itself and then set the "ontick" event in the copy.

      I tried to make an example that uses "ontouch" but it didnt work for some reason. I will have to debug it.

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      • N Offline
        NorviewsVeteran
        last edited by

        Sorry I don't have much to add, but there are a few things. I'm no programmer, I'm on the mechanical team.

        1. You guys are blowing my mind. Wacov, when I opened your cloth file my jaw dropped for so long I almost drooled on my cat.

        @unknownuser said:

        Can we upload with this version if we don't use the new features?

        1. I needed an excuse to upload the Gopher.

        Gopher Armored Car.skp

        ```
        //This_Is_All(I)+=Know()About.Code;
        ```

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        • C Offline
          CPhillips
          last edited by

          Nice model!

          1 Reply Last reply Reply Quote 0
          • N Offline
            NorviewsVeteran
            last edited by

            Thank you, have another.

            I figured out the scripted joints (big for me) to the point where I used universal joints for the bogies and you can copy more cars to the train, but the problem is I had to daisychain the joints under the cars so much the sag makes the cars lean in turns. Just beware of derails, they seem to be quite frequent...

            If anyone can figure out a way around this, that would be great.


            train.skp

            ```
            //This_Is_All(I)+=Know()About.Code;
            ```

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            • W Offline
              Wacov
              last edited by

              @norviewsveteran said:

              1. You guys are blowing my mind. Wacov, when I opened your cloth file my jaw dropped for so long I almost drooled on my cat.

              🤣

              @cphillips said:

              I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

              Create a good sized cone and put this in its scripted field.

              b=copy
              > b._setEvent("ontick",
              > <<CODE
              >    push([0,0,1])#go forward
              >    if(frame>50)
              >       destroy #die after 50.
              >    end
              > CODE
              > )
              

              The cone will copy itself and then set the "ontick" event in the copy.

              I tried to make an example that uses "ontouch" but it didnt work for some reason. I will have to debug it.

              It totally crashes my SU when I try it in ontouch, and freezes the sim in ontick... also, I can't drag the original object. It highlights, and the drag line appears, but no movement 😕

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • P Offline
                Physicsguy1
                last edited by

                @unknownuser said:

                I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

                Create a good sized cone and put this in its scripted field.

                Err... looks like you didn't try it in the right field.

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                • W Offline
                  Wacov
                  last edited by

                  I mean ontick/touch as in:

                  ontick{
                  ...
                  }
                  

                  Try it, see what you get.

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • C Offline
                    CPhillips
                    last edited by

                    I am not 100% sure that works in this version. It may depend on some unreleased code. Can anyone confirm it works?

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                    • P Offline
                      Physicsguy1
                      last edited by

                      It works for me.

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        JaViXP
                        last edited by

                        Same for me.

                        "Giving up is way harder than trying"
                        JaViXP's Rendering

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                        • W Offline
                          Wacov
                          last edited by

                          It works for me, just not in any events.

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                          • C Offline
                            CPhillips
                            last edited by

                            @wacov said:

                            It works for me, just not in any events.

                            Not sure I understand. Can you post a model that fails and I will take a look.

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                            • P Offline
                              Physicsguy1
                              last edited by

                              BTW,(this may be a stupid question), but is there a way around the camera 'bending' situation where the camera eye overshots to some other point3D? I cant get any reliable camera systems...

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                              • W Offline
                                Wacov
                                last edited by

                                @cphillips said:

                                @wacov said:

                                It works for me, just not in any events.

                                Not sure I understand. Can you post a model that fails and I will take a look.

                                In Jun 27, putting your code inside a normal event (ontick{...}) crashes. It seems to work in the SVN version, though 😕

                                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                • mariochaM Offline
                                  mariocha
                                  last edited by

                                  Hi, just to share 2 small animations done with SkPh-3.
                                  One is quite amusing, showing Emitter, Thruster and magnet
                                  http://www.youtube.com/watch?v=ea5KeZ7Turg
                                  the other shows pseudo-virus
                                  http://www.youtube.com/watch?v=Yb_D__3m_0w

                                  %(#008000)[Mario C.
                                  Every rule has exceptions, but some.]

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                                  • mariochaM Offline
                                    mariocha
                                    last edited by

                                    @wacov said:

                                    Got cloth smoothing working, and made it easier to change the scripting (everything's in the floor).

                                    Ok I give up. Wacov, I just cannot see how this works. I have tried a few times. Refreshed my SkPh knowledge. Had fun with the new features.
                                    But your cloths are a vast mystery to me.
                                    The SkPh UI shows nothing.
                                    Is it PC only ? Scripting only ?

                                    %(#008000)[Mario C.
                                    Every rule has exceptions, but some.]

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                                    • W Offline
                                      Wacov
                                      last edited by

                                      Basically, there's a physics object at the vertices of each panel of cloth. What you see in the simulation is Sketch Up geometry, which is created at the beginning of the sim, and modified in real-time; the main script is in the floor's scripted field, which creates a command used in the hidden physics objects.

                                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                      • J Offline
                                        JeremyGBertin
                                        last edited by

                                        Hello Everyone, new member here.

                                        Can anyone point me to a working example using the 'UnTouch' script functionality? I've played around with it, but can't quite seem to get it to work. I apologize if this has long since been covered somewhere, but I can't seem to find any examples. Thanks.

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                                        • D Offline
                                          Davidfi1
                                          last edited by

                                          Did you mean OnTouch?

                                          http://forums.sketchucation.com/download/file.php?mode=view&id=38286&sid=dd6f1c8a118406fd16177924a97f2a1a


                                          OnTouch

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                                          • J Offline
                                            JeremyGBertin
                                            last edited by

                                            No, I was not referring to the onTouch which is in the UI, but rather the opposite signal for when two objects stop touching.

                                            Looking through the ruby code there seem to be events for onTouch, onTouching, and onUnTouch and I would like to know whether these are accessible for use. I am specifically looking for an example making use of an event which can fire code when two objects stop touching.

                                            The effect I am trying to achieve it to set a variable when two objects come into contact, and clear the variable only when the objects move apart. Thanks!

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