• Login
sketchucation logo sketchucation
  • Login
๐Ÿ”Œ Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download

SketchyPhysics 3x June 27 version.

Scheduled Pinned Locked Moved SketchyPhysics
95 Posts 12 Posters 23.0k Views 12 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • N Offline
    NorviewsVeteran
    last edited by 20 Aug 2009, 07:05

    Sorry I don't have much to add, but there are a few things. I'm no programmer, I'm on the mechanical team.

    1. You guys are blowing my mind. Wacov, when I opened your cloth file my jaw dropped for so long I almost drooled on my cat.

    @unknownuser said:

    Can we upload with this version if we don't use the new features?

    1. I needed an excuse to upload the Gopher.

    Gopher Armored Car.skp

    ```
    //This_Is_All(I)+=Know()About.Code;
    ```

    1 Reply Last reply Reply Quote 0
    • C Offline
      CPhillips
      last edited by 21 Aug 2009, 05:06

      Nice model!

      1 Reply Last reply Reply Quote 0
      • N Offline
        NorviewsVeteran
        last edited by 22 Aug 2009, 06:00

        Thank you, have another.

        I figured out the scripted joints (big for me) to the point where I used universal joints for the bogies and you can copy more cars to the train, but the problem is I had to daisychain the joints under the cars so much the sag makes the cars lean in turns. Just beware of derails, they seem to be quite frequent...

        If anyone can figure out a way around this, that would be great.


        train.skp

        ```
        //This_Is_All(I)+=Know()About.Code;
        ```

        1 Reply Last reply Reply Quote 0
        • W Offline
          Wacov
          last edited by 27 Aug 2009, 17:41

          @norviewsveteran said:

          1. You guys are blowing my mind. Wacov, when I opened your cloth file my jaw dropped for so long I almost drooled on my cat.

          ๐Ÿคฃ

          @cphillips said:

          I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

          Create a good sized cone and put this in its scripted field.

          b=copy
          > b._setEvent("ontick",
          > <<CODE
          >    push([0,0,1])#go forward
          >    if(frame>50)
          >       destroy #die after 50.
          >    end
          > CODE
          > )
          

          The cone will copy itself and then set the "ontick" event in the copy.

          I tried to make an example that uses "ontouch" but it didnt work for some reason. I will have to debug it.

          It totally crashes my SU when I try it in ontouch, and freezes the sim in ontick... also, I can't drag the original object. It highlights, and the drag line appears, but no movement ๐Ÿ˜•

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

          1 Reply Last reply Reply Quote 0
          • P Offline
            Physicsguy1
            last edited by 27 Aug 2009, 18:52

            @unknownuser said:

            I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

            Create a good sized cone and put this in its scripted field.

            Err... looks like you didn't try it in the right field.

            1 Reply Last reply Reply Quote 0
            • W Offline
              Wacov
              last edited by 28 Aug 2009, 14:17

              I mean ontick/touch as in:

              ontick{
              ...
              }
              

              Try it, see what you get.

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

              1 Reply Last reply Reply Quote 0
              • C Offline
                CPhillips
                last edited by 4 Sept 2009, 22:55

                I am not 100% sure that works in this version. It may depend on some unreleased code. Can anyone confirm it works?

                1 Reply Last reply Reply Quote 0
                • P Offline
                  Physicsguy1
                  last edited by 6 Sept 2009, 01:20

                  It works for me.

                  1 Reply Last reply Reply Quote 0
                  • J Offline
                    JaViXP
                    last edited by 6 Sept 2009, 13:44

                    Same for me.

                    "Giving up is way harder than trying"
                    JaViXP's Rendering

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      Wacov
                      last edited by 6 Sept 2009, 15:02

                      It works for me, just not in any events.

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        CPhillips
                        last edited by 12 Sept 2009, 04:46

                        @wacov said:

                        It works for me, just not in any events.

                        Not sure I understand. Can you post a model that fails and I will take a look.

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          Physicsguy1
                          last edited by 12 Sept 2009, 05:36

                          BTW,(this may be a stupid question), but is there a way around the camera 'bending' situation where the camera eye overshots to some other point3D? I cant get any reliable camera systems...

                          1 Reply Last reply Reply Quote 0
                          • W Offline
                            Wacov
                            last edited by 12 Sept 2009, 11:01

                            @cphillips said:

                            @wacov said:

                            It works for me, just not in any events.

                            Not sure I understand. Can you post a model that fails and I will take a look.

                            In Jun 27, putting your code inside a normal event (ontick{...}) crashes. It seems to work in the SVN version, though ๐Ÿ˜•

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                            1 Reply Last reply Reply Quote 0
                            • mariochaM Offline
                              mariocha
                              last edited by 22 Oct 2009, 02:11

                              Hi, just to share 2 small animations done with SkPh-3.
                              One is quite amusing, showing Emitter, Thruster and magnet
                              http://www.youtube.com/watch?v=ea5KeZ7Turg
                              the other shows pseudo-virus
                              http://www.youtube.com/watch?v=Yb_D__3m_0w

                              %(#008000)[Mario C.
                              Every rule has exceptions, but some.]

                              1 Reply Last reply Reply Quote 0
                              • mariochaM Offline
                                mariocha
                                last edited by 29 Oct 2009, 01:03

                                @wacov said:

                                Got cloth smoothing working, and made it easier to change the scripting (everything's in the floor).

                                Ok I give up. Wacov, I just cannot see how this works. I have tried a few times. Refreshed my SkPh knowledge. Had fun with the new features.
                                But your cloths are a vast mystery to me.
                                The SkPh UI shows nothing.
                                Is it PC only ? Scripting only ?

                                %(#008000)[Mario C.
                                Every rule has exceptions, but some.]

                                1 Reply Last reply Reply Quote 0
                                • W Offline
                                  Wacov
                                  last edited by 29 Oct 2009, 11:17

                                  Basically, there's a physics object at the vertices of each panel of cloth. What you see in the simulation is Sketch Up geometry, which is created at the beginning of the sim, and modified in real-time; the main script is in the floor's scripted field, which creates a command used in the hidden physics objects.

                                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    JeremyGBertin
                                    last edited by 30 Nov 2009, 18:20

                                    Hello Everyone, new member here.

                                    Can anyone point me to a working example using the 'UnTouch' script functionality? I've played around with it, but can't quite seem to get it to work. I apologize if this has long since been covered somewhere, but I can't seem to find any examples. Thanks.

                                    1 Reply Last reply Reply Quote 0
                                    • D Offline
                                      Davidfi1
                                      last edited by 30 Nov 2009, 18:31

                                      Did you mean OnTouch?

                                      http://forums.sketchucation.com/download/file.php?mode=view&id=38286&sid=dd6f1c8a118406fd16177924a97f2a1a


                                      OnTouch

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        JeremyGBertin
                                        last edited by 30 Nov 2009, 19:34

                                        No, I was not referring to the onTouch which is in the UI, but rather the opposite signal for when two objects stop touching.

                                        Looking through the ruby code there seem to be events for onTouch, onTouching, and onUnTouch and I would like to know whether these are accessible for use. I am specifically looking for an example making use of an event which can fire code when two objects stop touching.

                                        The effect I am trying to achieve it to set a variable when two objects come into contact, and clear the variable only when the objects move apart. Thanks!

                                        1 Reply Last reply Reply Quote 0
                                        • W Offline
                                          Wacov
                                          last edited by 30 Nov 2009, 20:40

                                          Basically, you use:

                                          ontouch{
                                             #your code here
                                             #code
                                             #code
                                             #more code
                                             #etc
                                          }
                                          

                                          In the scripted field. The code you put between the brackets will be executed, in the case of ontouch, upon every collision with another object. ontick{...}, onuntouch{...}, and ontouching{...} work in basically the same way, with ontick executed every frame, onuntouch whenever the object stops colliding, and ontouching every frame the object is colliding with another. With any of the the touch events, you can also access the object being collided with, the exact point3d of the collision, and the impact speed of the collision, using:

                                          ontouch{|toucher,speed,pos|
                                             #code
                                          }
                                          

                                          You can then use them as variables in your event code.

                                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 4 / 5
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement