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    SketchyPhysics 3x June 27 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • J Offline
      JaViXP
      last edited by

      Nice question, what do you want it for? πŸ˜‰

      Something like this should work (this one doesn't work, just play around with it):

      
      ontouch{|toucher,speed,pos|
         if(toucher.name=="box"){
            split(self,1)
      }
         end
      }
      

      Hope this helps! πŸ˜„

      "Giving up is way harder than trying"
      JaViXP's Rendering

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      • W Offline
        Wacov
        last edited by

        @unknownuser said:

        Never really got back to this one: Are we going to be able to set an object's scripting from an external source code?(ie setting an emitted object to explode on impact.)

        Any SU ruby would work, ao you might be able to load an external .rb file as an ontick func, or whatever. But you don't need that to do what you're asking, as Jav has shown; and anything that SU can detect can be acted upon.

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • C Offline
          CPhillips
          last edited by

          @wacov said:

          @unknownuser said:

          Never really got back to this one: Are we going to be able to set an object's scripting from an external source code?(ie setting an emitted object to explode on impact.)

          Any SU ruby would work, ao you might be able to load an external .rb file as an ontick func, or whatever. But you don't need that to do what you're asking, as Jav has shown; and anything that SU can detect can be acted upon.
          Hi everyone. Sorry I have been quiet lately. Been taking some time off and enjoying the summer.

          I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

          Create a good sized cone and put this in its scripted field.

          b=copy
          b._setEvent("ontick",
          <<CODE
             push([0,0,1])#go forward
             if(frame>50)
                destroy #die after 50.
             end
          CODE
          )
          

          The cone will copy itself and then set the "ontick" event in the copy.

          I tried to make an example that uses "ontouch" but it didnt work for some reason. I will have to debug it.

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          • N Offline
            NorviewsVeteran
            last edited by

            Sorry I don't have much to add, but there are a few things. I'm no programmer, I'm on the mechanical team.

            1. You guys are blowing my mind. Wacov, when I opened your cloth file my jaw dropped for so long I almost drooled on my cat.

            @unknownuser said:

            Can we upload with this version if we don't use the new features?

            1. I needed an excuse to upload the Gopher.

            Gopher Armored Car.skp

            ```
            //This_Is_All(I)+=Know()About.Code;
            ```

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            • C Offline
              CPhillips
              last edited by

              Nice model!

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              • N Offline
                NorviewsVeteran
                last edited by

                Thank you, have another.

                I figured out the scripted joints (big for me) to the point where I used universal joints for the bogies and you can copy more cars to the train, but the problem is I had to daisychain the joints under the cars so much the sag makes the cars lean in turns. Just beware of derails, they seem to be quite frequent...

                If anyone can figure out a way around this, that would be great.


                train.skp

                ```
                //This_Is_All(I)+=Know()About.Code;
                ```

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                • W Offline
                  Wacov
                  last edited by

                  @norviewsveteran said:

                  1. You guys are blowing my mind. Wacov, when I opened your cloth file my jaw dropped for so long I almost drooled on my cat.

                  🀣

                  @cphillips said:

                  I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

                  Create a good sized cone and put this in its scripted field.

                  b=copy
                  > b._setEvent("ontick",
                  > <<CODE
                  >    push([0,0,1])#go forward
                  >    if(frame>50)
                  >       destroy #die after 50.
                  >    end
                  > CODE
                  > )
                  

                  The cone will copy itself and then set the "ontick" event in the copy.

                  I tried to make an example that uses "ontouch" but it didnt work for some reason. I will have to debug it.

                  It totally crashes my SU when I try it in ontouch, and freezes the sim in ontick... also, I can't drag the original object. It highlights, and the drag line appears, but no movement πŸ˜•

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • P Offline
                    Physicsguy1
                    last edited by

                    @unknownuser said:

                    I think it is possible to set events externally with this version. I know the the syntax is a bit weird and I plan to clean it up.

                    Create a good sized cone and put this in its scripted field.

                    Err... looks like you didn't try it in the right field.

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                    • W Offline
                      Wacov
                      last edited by

                      I mean ontick/touch as in:

                      ontick{
                      ...
                      }
                      

                      Try it, see what you get.

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                      • C Offline
                        CPhillips
                        last edited by

                        I am not 100% sure that works in this version. It may depend on some unreleased code. Can anyone confirm it works?

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                        • P Offline
                          Physicsguy1
                          last edited by

                          It works for me.

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            JaViXP
                            last edited by

                            Same for me.

                            "Giving up is way harder than trying"
                            JaViXP's Rendering

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                            • W Offline
                              Wacov
                              last edited by

                              It works for me, just not in any events.

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • C Offline
                                CPhillips
                                last edited by

                                @wacov said:

                                It works for me, just not in any events.

                                Not sure I understand. Can you post a model that fails and I will take a look.

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                                • P Offline
                                  Physicsguy1
                                  last edited by

                                  BTW,(this may be a stupid question), but is there a way around the camera 'bending' situation where the camera eye overshots to some other point3D? I cant get any reliable camera systems...

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                                  • W Offline
                                    Wacov
                                    last edited by

                                    @cphillips said:

                                    @wacov said:

                                    It works for me, just not in any events.

                                    Not sure I understand. Can you post a model that fails and I will take a look.

                                    In Jun 27, putting your code inside a normal event (ontick{...}) crashes. It seems to work in the SVN version, though πŸ˜•

                                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                    • mariochaM Offline
                                      mariocha
                                      last edited by

                                      Hi, just to share 2 small animations done with SkPh-3.
                                      One is quite amusing, showing Emitter, Thruster and magnet
                                      http://www.youtube.com/watch?v=ea5KeZ7Turg
                                      the other shows pseudo-virus
                                      http://www.youtube.com/watch?v=Yb_D__3m_0w

                                      %(#008000)[Mario C.
                                      Every rule has exceptions, but some.]

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                                      • mariochaM Offline
                                        mariocha
                                        last edited by

                                        @wacov said:

                                        Got cloth smoothing working, and made it easier to change the scripting (everything's in the floor).

                                        Ok I give up. Wacov, I just cannot see how this works. I have tried a few times. Refreshed my SkPh knowledge. Had fun with the new features.
                                        But your cloths are a vast mystery to me.
                                        The SkPh UI shows nothing.
                                        Is it PC only ? Scripting only ?

                                        %(#008000)[Mario C.
                                        Every rule has exceptions, but some.]

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                                        • W Offline
                                          Wacov
                                          last edited by

                                          Basically, there's a physics object at the vertices of each panel of cloth. What you see in the simulation is Sketch Up geometry, which is created at the beginning of the sim, and modified in real-time; the main script is in the floor's scripted field, which creates a command used in the hidden physics objects.

                                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                          • J Offline
                                            JeremyGBertin
                                            last edited by

                                            Hello Everyone, new member here.

                                            Can anyone point me to a working example using the 'UnTouch' script functionality? I've played around with it, but can't quite seem to get it to work. I apologize if this has long since been covered somewhere, but I can't seem to find any examples. Thanks.

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