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    SketchyPhysics 3x June 27 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • J Offline
      JaViXP
      last edited by

      That sounds cool! I can't try this though, it displays an error 😞

      By the way, is there a way to stop the simulation and save it as the model? I mean, you are running the simulation with a breakable box, the box is broken, can you copy the model and paste into other model? (Sorry, my English is hard to understand 😳 )

      "Giving up is way harder than trying"
      JaViXP's Rendering

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      • P Offline
        phy
        last edited by

        It doesn't work for me ether wacov I get this error, taken from the ruby console:

        String doesn't compile; Error in Script:
        @@bPause=true
        
        SketchyPhysicsClient;;physicsReset()
        
        MSketchyPhysics3;;closeControlPanel()
        
        freeDirectInput()
        (eval);4;in `initEvents'; undefined method `freeDirectInput' for #<MSketchyPhysics3;;SP3xBodyContext;0x5dd6378>#<RuntimeError; Error in Script&#058;
        @@bPause=true
        
        SketchyPhysicsClient;;physicsReset()
        
        MSketchyPhysics3;;closeControlPanel()
        
        freeDirectInput()
        (eval);4;in `initEvents'; undefined method `freeDirectInput' for #<MSketchyPhysics3;;SP3xBodyContext;0x5dd6378>>
        C;/Program Files/Google/Google SketchUp/Plugins/SketchyPhysics3/ControllerCommands.rb;966;in `initEvents'
        

        and Javi just pause the simulation and save the model.

        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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        • C Offline
          CPhillips
          last edited by

          @javixp said:

          Well done I like it! 👍

          So, Chris, any new features we missed? 😄

          Well, there is a lot that is still possible. I haven't seen anyone using teleport yet. Nor getVelocity/setVelocity, getTorque/setTourque or setLinearDamping/setAngularDamping. Any script connected joint can also be disconnected but I dont know a good example for that. Also the scripted code area will take tabs now. That makes it easier to write readable script.

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          • C Offline
            CPhillips
            last edited by

            @wacov said:

            I'm on a roll...

            Turns out you CAN reset the simulation from within the script. Use this little chunk of code:

            @@bPause=true
            > SketchyPhysicsClient;;physicsReset()
            > MSketchyPhysics3;;closeControlPanel()
            > freeDirectInput()
            

            In the scripted field.

            I found this near the bottom of SketchyPhysicsTool.rb, it seems to work totally normally for me, but if there's a problem, there's not much I can do about it 😄

            I am not sure that will work correctly in all cases. Ill try to add something official.

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            • C Offline
              CPhillips
              last edited by

              @wacov said:

              Took quite a while to code this right, and I can't get the faces to smooth, but here it is! Seamless cloth!!

              Very impressive Wacov!

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              • C Offline
                CPhillips
                last edited by

                @phy said:

                Um, CPillips how do you use the breakit command or is it a command. I don't mean the split command by the way. Wacov that's fantastic. 👍

                "breakit" is an internal command called by "split". If you want to break an object into more than 2 pieces use this:

                
                split(self,2)
                
                

                The "2" means split twice, so you'll get 4 pieces. If you use 3 you will get 16 pieces. 4=256. So dont go nuts. Also remember Sketchup will sometimes crash when you split. The more splits the more likely this is to happen.

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                • C Offline
                  CPhillips
                  last edited by

                  I was going to do an example for split, but it turns out there are some more bugs with it. It wont work in "onstart" for example. use this instead:

                  ontick{
                     if(frame==1)
                        split(self,2)#break into 4 pieces 
                        ontick{} #disable ontick
                     end
                  }
                  
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                  • P Offline
                    phy
                    last edited by

                    Okay thanks.

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                    • W Offline
                      Wacov
                      last edited by

                      Got cloth smoothing working, and made it easier to change the scripting (everything's in the floor). Chris, it seems if there's a script error in onend, objects fail to move back to their starting positions... and it can't be undone 😕 Try sticking jargon in onend, and see for yourself.

                      Anyway, the updated cloth!


                      Cloth wth smooth faces.skp

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                      • C Offline
                        CPhillips
                        last edited by

                        @wacov said:

                        Chris, it seems if there's a script error in onend, objects fail to move back to their starting positions... and it can't be undone 😕 Try sticking jargon in onend, and see for yourself.

                        Thanks. I fixed it.

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                        • C Offline
                          CPhillips
                          last edited by

                          This script is inspired by a new model on 3dwarehouse that ran really smooth... once I turned off shadows and edges.

                          Paste this into one objects scripted field. It tries to speed up the rendering by disabling shadows and edges during the simulation. Don't worry if you dont understand it. It should be plug and play.

                          onstart{
                                #save current settings
                             ropts=Sketchup.active_model.rendering_options
                             sopts=Sketchup.active_model.shadow_info
                             @saveROpts=ropts.collect{|k,v|[k,v]}
                             @saveSOpts=sopts.collect{|k,v|[k,v]}
                          
                                #changes to speed up render
                             ropts["EdgeDisplayMode"]=0
                             sopts["DisplayShadows"]=false
                          
                          }
                          onend{
                                #restore render settings.
                             @saveROpts.each{|k,v|; Sketchup.active_model.rendering_options[k]=v}
                             @saveSOpts.each{|k,v|; Sketchup.active_model.shadow_info[k]=v}
                          }
                          

                          Original model. http://sketchup.google.com/3dwarehouse/details?mid=3107b3d9c4c935b2b006aed51312d6bb&prevstart=0

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                          • J Offline
                            JaViXP
                            last edited by

                            Thanks, that script will be really helpful 👍

                            The bot... Love playing with it! 😆 (I know it's Pecoler's)
                            By the way, how do you keep the breakable objects already broken? I mean, they are crashed and the simulation didn't start.

                            "Giving up is way harder than trying"
                            JaViXP's Rendering

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                            • W Offline
                              Wacov
                              last edited by

                              Uh... Chris... the Joystick commands don't work. I know you said it's all completely new, but that seems like a step backwards 😕

                              You can bridge the gap using global variables, but that's the only way I can find... here's a demo:


                              Fixed, hopefully

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • P Offline
                                phy
                                last edited by

                                Um, Wacov is the file supposed to not work?
                                Okay it works now.

                                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                • P Offline
                                  phy
                                  last edited by

                                  If you cut the script in box1, and run and reset the simulation, and then paste the script back into box1 it will work, I don't know why.

                                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                  • P Offline
                                    phy
                                    last edited by

                                    Sketchyphysics isn't recognizing @@pos2 for some reason. To see for yourself open ruby console hit the play button.

                                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                    • W Offline
                                      Wacov
                                      last edited by

                                      Thanks Phy! Since you pinpointed it, I found the problem. Seems it was trying to use @@pos2 before it had been created, I just had to add it into onstart and it worked fine!

                                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                      • W Offline
                                        Wacov
                                        last edited by

                                        Okay, playing around with vectors (another toe in the API pond). Basically, I'm finding them, then changing their length with joystick inputs. I then use them to control the velocity of an object; in this case, the player in an FPS system; this works pretty sweet, so I'll continue to add features, and see where it takes me!

                                        EDIT: Fixed. Tell me if it's not 😉


                                        FPS Rig1.0.skp

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • P Offline
                                          Physicsguy1
                                          last edited by

                                          there is an Error. double-clicking wont kick the object.

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                                          • C Offline
                                            CPhillips
                                            last edited by

                                            I removed double click = kick because it was seldom used and interfering with the new events.

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