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    JeremyGBertin

    @JeremyGBertin

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    Latest posts made by JeremyGBertin

    • RE: SketchyPhysics 3x June 27 version.

      @jeremygbertin said:

      Does anyone know of a way to allow for a Servo joint to rotate multiple revolutions?

      It seems like the maximum workable range for the Servo joints are 360 Degrees (2*pi radians) symmetrical about the starting angle, and when exceeded the joint starts to endlessly spin around. I am looking to achieve multiple revolutions while still maintaining angular position control. Any ideas would be welcome. Thanks!

      I've still been working to find a way to create exact position control over multiple revolutions. I've been experimenting with an alternative method involving linking a Gyro to a Hinge and specifying gyro X-Y vector coordinates (for the plane orthogonal to the hinge axis) to set the angle of my object attached to the hinge.

      This method works fine for setting the angle of the hinge initially, but for some reason it seems like the Gyro is not able to be dynamically controlled while the simulation is running...? In the Controller field I have tried using variables, the 'slider' control, and key presses, but I can not figure out how to force the Gyro to be updated.

      Any ideas? Thanks.

      posted in SketchyPhysics
      J
      JeremyGBertin
    • RE: SketchyPhysics 3x June 27 version.

      Does anyone know of a way to allow for a Servo joint to rotate multiple revolutions?

      It seems like the maximum workable range for the Servo joints are 360 Degrees (2*pi radians) symmetrical about the starting angle, and when exceeded the joint starts to endlessly spin around. I am looking to achieve multiple revolutions while still maintaining angular position control. Any ideas would be welcome. Thanks!

      posted in SketchyPhysics
      J
      JeremyGBertin
    • RE: SketchyPhysics 3x June 27 version.

      Thanks Wacov. Much appreciated.

      posted in SketchyPhysics
      J
      JeremyGBertin
    • RE: SketchyPhysics 3x June 27 version.

      No, I was not referring to the onTouch which is in the UI, but rather the opposite signal for when two objects stop touching.

      Looking through the ruby code there seem to be events for onTouch, onTouching, and onUnTouch and I would like to know whether these are accessible for use. I am specifically looking for an example making use of an event which can fire code when two objects stop touching.

      The effect I am trying to achieve it to set a variable when two objects come into contact, and clear the variable only when the objects move apart. Thanks!

      posted in SketchyPhysics
      J
      JeremyGBertin
    • RE: SketchyPhysics 3x June 27 version.

      Hello Everyone, new member here.

      Can anyone point me to a working example using the 'UnTouch' script functionality? I've played around with it, but can't quite seem to get it to work. I apologize if this has long since been covered somewhere, but I can't seem to find any examples. Thanks.

      posted in SketchyPhysics
      J
      JeremyGBertin