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    [Obsolete] BZ__Animation (divider for flight path)

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    • R Offline
      rspierenburg
      last edited by

      I used this workflow a couple of days ago and it worked well. But I tried to re-create it today and I cant seem to get the "Polyline divider for animation" choice, just the Polyline choice after I weld it all together. If I go into the Draw - Bezier menu and select the Polyline Divider for Animation is just allows me to create a new path which I dont want. Any ideas?

      EDIT:
      I found the problem. It was with one of the corners I had filleted. Works fine now thanks.

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      • fredo6F Offline
        fredo6
        last edited by

        Updated version, managing more accurately the rounding of segment length, avoiding the last segment to be too short in some cases. Also, the first segment will respect the given length (but the last one may not).

        see http://forums.sketchucation.com/viewtopic.php?f=180&t=20173&p=167919#p167919

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        • simon le bonS Offline
          simon le bon
          last edited by

          Bonjour Fredo, Hi everybody,

          First I have a (probably silly) question.

          How can I make that rounded BZ_Animation curve you are showing into the first post??
          So far, I'm only able to produce angled polyline..

          http://forums.sketchucation.com/download/file.php?id=29663

          Secondly, it is for a request. 😉

          I have found of a great interest to use this BZ_Animation in conjunction with Chris Fullmer's Component Stringer (and ChrisFullmer's ShapeBender actually to curve the "animation line".

          -)But for me It is lacking various possibilities for "acceleration" (from various parabolic curves ... heyhey, my school knowledge is so far now)

          More often this unique acceleration is too "strong" for my purpose..

          a little study

          http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/Accelerer001_th.jpg


          http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/Accelerer002_th.jpg

          dreaming HelixStairs using in conjunction: Bz_Animation + ComponentStringer + FredoScale =

          http://i274.photobucket.com/albums/jj245/Spendauballet/KerkyThea/Wire020_th.jpg

          Sorry dear Fredo to ask you anything: You are already giving so much...

          😄 simon

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          • massimoM Offline
            massimo Moderator
            last edited by

            Hi Simon, about your question... From Fredo's first post:
            @unknownuser said:

            In practice, the most common usage is to Convert an existing Polyline or Spline to this type of Animation curve, via the contextual menu.

            Draw a polyline-->select it-->right click and choose "convert to"-->"polyline divider for animation". 😄

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            • simon le bonS Offline
              simon le bon
              last edited by

              @massimo said:

              Hi Simon, about your question...
              Draw a polyline-->select it-->right click and choose "convert to"-->"polyline divider for animation". 😄

              Hi Massimo 😄 ,
              so simple (and it was written black on white 😳 ), thank you. This is a very good first point. Because I was using a complete Shape Bender process to achieve this until now..

              (another picture of my "dreaming stairs" on which you need to start with very small legs and growing up, you get to finish with very tall ones 😆 . Maybe the stairs of life: we always do the same, just incrementing by steps.... OK it's enough. 🤢


              http://i274.photobucket.com/albums/jj245/Spendauballet/KerkyThea/Wire018_th.jpg

              😉 S.

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              • fredo6F Offline
                fredo6
                last edited by

                @simon le bon said:

                -)But for me It is lacking various possibilities for "acceleration" (from various parabolic curves ... heyhey, my school knowledge is so far now)

                You are right, it should be possible to actually to map the variations on other mathematical curve. This would of course require more parameters. The one that springs to mind is the S-curve (also called Logistic curve) which provide slow then growing then slowing down acceleration.

                Let me check if I can isolate the formula so that it is easier to try various models of formula without multiplying the number of plugins.

                Fred

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                • pilouP Offline
                  pilou
                  last edited by

                  Remember my rustic plug where you can cook any formula 💚

                  http://forums.polyloop.net/picture.php?albumid=23&pictureid=421

                  http://forums.sketchucation.com/download/file.php?id=30068

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • simon le bonS Offline
                    simon le bon
                    last edited by

                    @unknownuser said:

                    Let me check if I can isolate the formula so that it is easier to try various models of formula without multiplying the number of plugins.
                    Fred

                    @unknownuser said:

                    Remember my rustic plug where you can cook any formula 💚

                    👍 😉 Thank you Fredo to listen and to agree ; thank you Pilou to bring your quote..

                    I feel right in such a good place...
                    ☀ simon.

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                    • simon le bonS Offline
                      simon le bon
                      last edited by

                      HOW TO

                      If you need it, here is a way to make it your own 😉


                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX001_th.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX002_th.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX003_th.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX004_th.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX005_th.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX007_th.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX008_th.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX009_th.jpg


                      http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/BZanimX010_th.jpg

                      Fredo_BezierSpline v1.21
                      DBur_12 projection tools_v6.zip
                      RickWilson_Weld.rb
                      clf_Shape Bender
                      clf_Component Stringer

                      "Exemples using personal BZ_animation curves in conjunction with Component Stringer"

                      *s

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                      • simon le bonS Offline
                        simon le bon
                        last edited by

                        Hi Sketchy laborers 😉

                        I want to use again BZ__Animation in conjunction with Component Stringer.

                        My purpose was to draw an animated straight edges with an exact length. It is silly but I hadn't found how to reach this precise length via the VCB!!

                        After some tries,I had used two perpendicular guide lines spaced from my length and inferences to draw my animated edge!

                        Do I have missed something?
                        *simon

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                        • F Offline
                          fellanamedlime
                          last edited by

                          @pixero said:

                          Here is my reverse curve script.

                          Hi Pixero,

                          Just to say, your reversecurve.rb script didn't work properly for me (it didn't appear in Sketchup 7). So, with your permission, I dug around in the script and fixed it so it should work for Sketchup 7 users. I've posted it here. Enjoy, and thanks for this script - it's a life saver! (and the only one on the web..)


                          fixed reverse curve script by Pixero

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            Hmm...it worked fine for me with SU 7.1.
                            Are you on a Mac?

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