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    SketchyPhysics 4?

    Scheduled Pinned Locked Moved SketchyPhysics
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    • P Offline
      phy
      last edited by

      I haven't had that much trouble with it being slow it acts just like the previous one.

      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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      • C Offline
        CPhillips
        last edited by

        I think I had the idea before but I am not sure. The hard part was the plumbing around it.

        $curEvalGroup isnt used anymore. Instead just use "group".

        The code in the old scripting thread is obsolete. Here is almost the same thing:

        onstart{
           group.hidden=true
           @unhideAtEnd=true
           solid=false
        }
        ontouch{|toucher,speed,pos|
           if(toucher.name=="sphere")
              group.hidden=false
              solid=true
           end
        }
        

        I dont know any reason this version would be slower than the last.

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        • W Offline
          Wacov
          last edited by

          Chris, shouldn't the scripting window have error checking? It lets me stick any old junk into it, tries to run it, and breaks the model forever. Basically, it's trial and error, making a new model every time my code's wrong 😞

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • C Offline
            CPhillips
            last edited by

            It will eventually. Right now this is just a work in progress release.

            Unless you get into a loop you should be able to reset and get back to the start no matter what errors.

            If you do find a piece of script that permanently breaks a model post it here.

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            • C Offline
              CPhillips
              last edited by

              Ah, I think I see the problem with bad scripts "breaking" the model. I'll fix it.

              Hitting reset or a bunch of undo's might allow you to get back to start.

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              • P Offline
                Physicsguy1
                last edited by

                Well, when it comes to big models where a line-less and shaded-only style has to be used, it is terrible compared to the current. I know for sure because I was playing with a fast battleship game, which slowed down to about a frame PER second once I downloaded the latest version.

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                • W Offline
                  Wacov
                  last edited by

                  Thanks Chris 👍
                  It happens with anything except perfect script 😞

                  I don't have the slowdown problem, that's wierd...

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • P Offline
                    Physicsguy1
                    last edited by

                    I'll try again.

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                    • C Offline
                      CPhillips
                      last edited by

                      If you open the ruby console it will print performance statistics after each run. If you find a model that is much slower post a link and I'll take a looks.

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                      • J Offline
                        JaViXP
                        last edited by

                        I've downloaded the June 25 version and I noticed a little "error". When you hit the press button there's a quote ( " ) in the SketchyPhysics Control Panel 😉

                        "Giving up is way harder than trying"
                        JaViXP's Rendering

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                        • C Offline
                          CPhillips
                          last edited by

                          Thanks. I fixed it.

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                          • P Offline
                            PituPhysics
                            last edited by

                            Hello, when will the new version? which works in the SU Make 2013?

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