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    SketchyPhysics 4?

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    • C Offline
      CPhillips
      last edited by

      I think I had the idea before but I am not sure. The hard part was the plumbing around it.

      $curEvalGroup isnt used anymore. Instead just use "group".

      The code in the old scripting thread is obsolete. Here is almost the same thing:

      onstart{
         group.hidden=true
         @unhideAtEnd=true
         solid=false
      }
      ontouch{|toucher,speed,pos|
         if(toucher.name=="sphere")
            group.hidden=false
            solid=true
         end
      }
      

      I dont know any reason this version would be slower than the last.

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      • W Offline
        Wacov
        last edited by

        Chris, shouldn't the scripting window have error checking? It lets me stick any old junk into it, tries to run it, and breaks the model forever. Basically, it's trial and error, making a new model every time my code's wrong 😞

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • C Offline
          CPhillips
          last edited by

          It will eventually. Right now this is just a work in progress release.

          Unless you get into a loop you should be able to reset and get back to the start no matter what errors.

          If you do find a piece of script that permanently breaks a model post it here.

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          • C Offline
            CPhillips
            last edited by

            Ah, I think I see the problem with bad scripts "breaking" the model. I'll fix it.

            Hitting reset or a bunch of undo's might allow you to get back to start.

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            • P Offline
              Physicsguy1
              last edited by

              Well, when it comes to big models where a line-less and shaded-only style has to be used, it is terrible compared to the current. I know for sure because I was playing with a fast battleship game, which slowed down to about a frame PER second once I downloaded the latest version.

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              • W Offline
                Wacov
                last edited by

                Thanks Chris πŸ‘
                It happens with anything except perfect script 😞

                I don't have the slowdown problem, that's wierd...

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • P Offline
                  Physicsguy1
                  last edited by

                  I'll try again.

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                  • C Offline
                    CPhillips
                    last edited by

                    If you open the ruby console it will print performance statistics after each run. If you find a model that is much slower post a link and I'll take a looks.

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                    • J Offline
                      JaViXP
                      last edited by

                      I've downloaded the June 25 version and I noticed a little "error". When you hit the press button there's a quote ( " ) in the SketchyPhysics Control Panel πŸ˜‰

                      "Giving up is way harder than trying"
                      JaViXP's Rendering

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                      • C Offline
                        CPhillips
                        last edited by

                        Thanks. I fixed it.

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                        • P Offline
                          PituPhysics
                          last edited by

                          Hello, when will the new version? which works in the SU Make 2013?

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