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SketchyPhysics 4?

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  • P Offline
    phy
    last edited by 26 Jun 2009, 22:55

    I haven't had that much trouble with it being slow it acts just like the previous one.

    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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    • C Offline
      CPhillips
      last edited by 26 Jun 2009, 22:58

      I think I had the idea before but I am not sure. The hard part was the plumbing around it.

      $curEvalGroup isnt used anymore. Instead just use "group".

      The code in the old scripting thread is obsolete. Here is almost the same thing:

      onstart{
         group.hidden=true
         @unhideAtEnd=true
         solid=false
      }
      ontouch{|toucher,speed,pos|
         if(toucher.name=="sphere")
            group.hidden=false
            solid=true
         end
      }
      

      I dont know any reason this version would be slower than the last.

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      • W Offline
        Wacov
        last edited by 27 Jun 2009, 08:37

        Chris, shouldn't the scripting window have error checking? It lets me stick any old junk into it, tries to run it, and breaks the model forever. Basically, it's trial and error, making a new model every time my code's wrong 😞

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • C Offline
          CPhillips
          last edited by 27 Jun 2009, 18:23

          It will eventually. Right now this is just a work in progress release.

          Unless you get into a loop you should be able to reset and get back to the start no matter what errors.

          If you do find a piece of script that permanently breaks a model post it here.

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          • C Offline
            CPhillips
            last edited by 27 Jun 2009, 18:51

            Ah, I think I see the problem with bad scripts "breaking" the model. I'll fix it.

            Hitting reset or a bunch of undo's might allow you to get back to start.

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            • P Offline
              Physicsguy1
              last edited by 27 Jun 2009, 20:18

              Well, when it comes to big models where a line-less and shaded-only style has to be used, it is terrible compared to the current. I know for sure because I was playing with a fast battleship game, which slowed down to about a frame PER second once I downloaded the latest version.

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              • W Offline
                Wacov
                last edited by 27 Jun 2009, 21:37

                Thanks Chris 👍
                It happens with anything except perfect script 😞

                I don't have the slowdown problem, that's wierd...

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • P Offline
                  Physicsguy1
                  last edited by 27 Jun 2009, 22:33

                  I'll try again.

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                  • C Offline
                    CPhillips
                    last edited by 28 Jun 2009, 01:44

                    If you open the ruby console it will print performance statistics after each run. If you find a model that is much slower post a link and I'll take a looks.

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                    • J Offline
                      JaViXP
                      last edited by 28 Jun 2009, 19:27

                      I've downloaded the June 25 version and I noticed a little "error". When you hit the press button there's a quote ( " ) in the SketchyPhysics Control Panel 😉

                      "Giving up is way harder than trying"
                      JaViXP's Rendering

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                      • C Offline
                        CPhillips
                        last edited by 29 Jun 2009, 04:10

                        Thanks. I fixed it.

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                        • P Offline
                          PituPhysics
                          last edited by 24 Jan 2014, 17:41

                          Hello, when will the new version? which works in the SU Make 2013?

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