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    [Plugin] Sculpt Tools (help)

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    • B Offline
      BTM
      last edited by

      @kwistenbiebel said:

      Looks promising....I think we are going to need a UV-unwrapper for texturing stuff like that.
      The down side to all this, as BTM states himself, will be the inability of Sketchup to handle a medium high poly count .

      โ€ฆ The plugin can handle moving over 4000 points at a time, although that's with a fair amount of lag, but still not too bad.

      @earthmover said:

      Are you using another plugin to subdivide the mesh that you are sculpting?

      It's good to hear you say FREE plugin.....as I thought for sure you were going to go commercial with it.

      I don't know exactly what you mean, but I used 'add detail' to subdivide the sphere, mostly around the face, before sculpting.

      โ€ฆ Also, i've added the ability to pick between an S-curve ( http://en.wikipedia.org/wiki/S_curve ) , or just a linear smoothness for the transformation. the S-curve is the kind of smoothing that seems to be used by the smoove tool, and makes the sculpting a bit smoother, although the math does make it a bit slower than the basic smoothing ability, which, when brushed on like it would be, smooths quite well anyways ( all the videos and pictures so far were made with the linear smoothing).

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      • T Offline
        Tekelwriter
        last edited by

        drooling WOW! I love messing with Blender's sculpting tools. It includes: Draw, Smooth, Pinch, and Inflate (each of these, except Smooth, with an option for additive or subtractive). I am very eagerly anticipating the release of this plugin.

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        • B Offline
          BTM
          last edited by

          @tekelwriter said:

          drooling WOW! I love messing with Blender's sculpting tools. It includes: Draw, Smooth, Pinch, and Inflate (each of these, except Smooth, with an option for additive or subtractive). I am very eagerly anticipating the release of this plugin.

          of those tools, bulge would be draw, carve would be draw + shift, pull would be pinch, and push would be pinch + shift. ๐Ÿ˜„
          I'm still thinking of a way to do smooth, and a kind of inflate tool. ๐Ÿ˜‰ I'm going to try my idea of a smooth tool soon.

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          • mitcorbM Offline
            mitcorb
            last edited by

            -BTM:
            In one of your previous responses you said you used "add detail" to the sphere to subdivide it. Is this an available plugin?

            I take the slow, deliberate approach in my aimless wandering.

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            • EarthMoverE Offline
              EarthMover
              last edited by

              "Add Detail" is one of the sandbox tools.

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • R Offline
                remus
                last edited by

                Is 'Wow' any good? ๐Ÿ˜„

                http://remusrendering.wordpress.com/

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                • B Offline
                  BTM
                  last edited by

                  New Tool Added: Smooth ๐Ÿ˜„
                  one half of face smoothed
                  (unfortunately, it's slower than the other tools, because it has to find the mean of all the other ends of the lines the point being transformed is part of. That takes a little while)
                  โ€ฆ Any opinions? โ˜€

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                  • soloS Offline
                    solo
                    last edited by

                    Looks fantastic!

                    so when do I get to play with it? ๐Ÿ’š

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • B Offline
                      BTM
                      last edited by

                      @solo said:

                      Looks fantastic!

                      so when do I get to play with it? ๐Ÿ’š

                      ๐Ÿ‘ I don't know yet ๐Ÿ˜„

                      I'm thinking it has enough tools for a first release now, mostly to test and play with, but there's no visual help, and the settings dialog used by all the tools is still just an inputbox (maybe I could convince someone to make a webdialogโ€ฆ). there is a toolbar now, but the icons aren't that great. Also, some of the controls in the dialog don't make that much sense; strength is a divider, which should usually be at around 10-40 for most tools, but for smooth, it should be 2-10. Because it's a division, Lower numbers are stronger.I can change that really easily, but it might take a bit of time.

                      โ€ฆ Anyways, out of those things there are only a few I have to fix/ do before I put out a first release, but when I do, I'll also need someone to make a proper ZIP file of the tools. My mac tends to make ZIPs that aren't very Windows friendly, and to find the files in them involve deleting files, and searching for the files I put in the ZIP. ๐Ÿ˜ณ

                      โ€ฆ As for a specific day / time: I'd guess between today and thursday, possibly friday.
                      Hopefully today.

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Sounds good to me ๐Ÿ˜„

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • S Offline
                          sepo
                          last edited by

                          This is fantastic. I have missed it somehow .....can't wait to try it myself. ๐Ÿ‘ ๐Ÿ‘

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                          • B Offline
                            BTM
                            last edited by

                            OK, I'm ready to release it, but due to the fact that the ZIP files my mac makes turn out funny on windows, I'll need someone else to agree to make it into a ZIP file, and hopefully look through the tools, if I messed up on anything. ๐Ÿ˜„ If someone agrees, I'll send them a ZIP file with the tools. (though they apparently require a bit of searching to find the files on a windows computer, that's why I need someone else to make a normal one, my mac makes funny ones). After I PM the weird ZIP to someone, they'd PM me back with the files in a proper ZIP file, and then I'd post it. Can anyone volunteer? ๐Ÿ˜‰

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                            • B Offline
                              BTM
                              last edited by

                              Okay, I got a volounteer ๐Ÿ˜„

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                              • C Offline
                                Click Draw
                                last edited by

                                Hurry!....Please!!!! ๐Ÿ˜„

                                Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                                • S Offline
                                  sepo
                                  last edited by

                                  I sent you a PM.. with question...

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                                  • R Offline
                                    remus
                                    last edited by

                                    chomps at bit

                                    http://remusrendering.wordpress.com/

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                                    • S Offline
                                      sepo
                                      last edited by

                                      Hmmm.. the icons are not showing although have tool bar ...but can't make it work. I have a feeling I am not having everything.

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                                      • B Offline
                                        BTM
                                        last edited by

                                        @sepo said:

                                        Hmmm.. the icons are not showing although have tool bar ...but can't make it work. I have a feeling I am not having everything.

                                        There could be 2 problems, I overlooked them when I sent you the ZIP. One, is that I don't know what flags returns when no keys are pressed on windows. If it's not the same as mac, it won't work. Other than that, I included a line of code twice for each tool by accident, but it should only cause it to have 2 of the tools in the plugins menu, and shouldn't change anything else. Can someone see what 'flags' returns when no key is pressed on windows? On my mac it's 256, so in the code I put if flags == 256 + MK_LBUTTON , etc. I think that's probably why the tools aren't working. Other than that, the Thumbs.bd file shouldn't be there, but that doesn't seem to make a difference.

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                                        • S Offline
                                          sepo
                                          last edited by

                                          Donno if this is what you wanted

                                          if flags == 256 + MK_LBUTTON
                                          Error: #<SyntaxError: (eval):131: compile error
                                          (eval):131: syntax error
                                          if flags == 256 + MK_LBUTTON
                                          ^>
                                          (eval):131

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                                          • B Offline
                                            BTM
                                            last edited by

                                            @sepo said:

                                            Donno if this is what you wanted

                                            if flags == 256 + MK_LBUTTON
                                            Error: #<SyntaxError: (eval):131: compile error
                                            (eval):131: syntax error
                                            if flags == 256 + MK_LBUTTON
                                            ^>
                                            (eval):131

                                            uhโ€ฆ not exactly. more like

                                            ` class Flagtest

                                            def onMouseMove(flags,x,y,view)
                                            UI.messagebox flags
                                            end
                                            end

                                            ftest = UI::Command.new("Flags Test") { Sketchup.active_model.select_tool Flagtest.new }
                                            UI.menu("Plugins").add_item ftest`
                                            โ€ฆ Put that into the Ruby Console, and then go to plugins, Flags Test. Move the mouse, and tell me what number pops up.

                                            โ€ฆ Now that I think about it, is there any chance you put the files in the wrong spots? The problems you're having seem to say soโ€ฆ the Loader should go in the plugins folder, and the rest of the pictures and scripts should go in their folder, inside the plugins folder.

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