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    [Plugin] Sculpt Tools (help)

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    • D Offline
      dacad
      last edited by

      hi BTM

      to my third question what i meant is that right now when sculpting if i dont move the mouse but keep pressing the mouse button in the same spot in the model the plugin keeps "sculpting" that spot, but if possible it would be great to turn that off or on has we need, so that spot wouldn't be just continusly pushed/bulged/smooth by the sculpt tools independently of the time we keep pressing the mouse button. If i'm not mistaken in blender this is called airbrush in the sculpt menu and that can be turn on or off.
      Sorry if i can not make myself more clear...😞 my english sucks lol

      David

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      • M Offline
        MrWip
        last edited by

        Thanks BTM, really, many many thanks ! That's the tool many people where waiting for, without even the smallest hope to see it coming... so, that's great.

        For terrain / site modelling it's a must have. In just a few minutes you can get a nice result from a simple grid, and adapt it sooo quickly :

        Sculpt_1.jpg
        (the altitude lines have been added after the sculpting operation )
        Sculpt_2.jpg

        Also it's really cool to use it to 'age' elements , by adding a bit of 'random' distortion to their shape at some point.

        I'm just a bit wondering on the purpose of the push tool. In fact, it does a kind of flatten effect, and often creates intersection bugs between triangles... so I'm not sure of the real interest of it, but maybe I'm not using it in the right way.

        With some visual control and dynamic adjustment it will be a perfect script ! (and please keep the Mudbox icones, they're really efficient )

        http://www.wip-archi.com

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        • B Offline
          BTM
          last edited by

          @mrwip said:

          I'm just a bit wondering on the purpose of the push tool. In fact, it does a kind of flatten effect, and often creates intersection bugs between triangles... so I'm not sure of the real interest of it, but maybe I'm not using it in the right way.

          Push just pushes vertices (points) away from the tool. When holding shift, it does the opposite. Depending on whether you use it on or next to the mesh, it will give fairly different results. It's best to have the push tool at a lower strength if you're using it on a mesh.

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          • D Offline
            dacad
            last edited by

            BTM

            This plugin it's getting better and better 😄. using the push with shift pressed gives and effect similar to pinch that is great to accentuate wrinkles in head models or holes and sort in landscape. THANKS!!!

            About the 3rd point i explained, i said the oposite that hapens in your plugin (if i let the mouse pressed he doesn't keep pushing), but anyway it's the same thing that's pretended: turning that on and off.

            Back to playing with the plugin 🎉

            David

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            • A Offline
              AcesHigh
              last edited by

              where are you guys downloading the plugin to test it??? There is no download link anywhere!

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              • MALAISEM Offline
                MALAISE
                last edited by

                Hi AcesHigh

                Just have look on the same topic ( page 4 ), if not here is the link http://forums.sketchucation.com/download/file.php?id=30086

                MALAISE 😄

                La Connaissance n'a de valeur que partagée

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                • B Offline
                  BTM
                  last edited by

                  @aceshigh said:

                  where are you guys downloading the plugin to test it??? There is no download link anywhere!

                  it's on page 4 😉

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                  • BurkhardB Offline
                    Burkhard
                    last edited by

                    Please BTM use page 1 for posting the updates. The thread shows 1....6,7,8,9,10. It's a pain to get page 4 😉

                    [http://www.ia-plus.de(http://www.ia-plus.de)]

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                    • B Offline
                      BTM
                      last edited by

                      @burkhard said:

                      Please BTM use page 1 for posting the updates. The thread shows 1....6,7,8,9,10. It's a pain to get page 4 😉

                      … And that's the point 😎 I don't need everyone downloading it yet, it's not the finished version. Right now I just need the people who really want to download it to, so that I can get feedback from those people on what should be done. When I think I can release a version 1.0, I'll make a new thread for it. 😉

                      Also, I'm trying to get entities.add_circle to draw the circle for view.draw, but I don't know how to get the resulting points to use, without actually making the circle. Anyone have any ideas? 😄

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                      • soloS Offline
                        solo
                        last edited by

                        Sounds fair enough, looking forward to final release.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @unknownuser said:

                          Also, I'm trying to get entities.add_circle to draw the circle for view.draw, but I don't know how to get the resulting points to use, without actually making the circle. Anyone have any ideas? 😄

                          You can't mix the circles in geometry and stuff drawn on the screen with view temporarily...
                          You couldmake a circle as a component that's faceMe ans erase/delete-definition afterwards... BUT the proper way is to gets the points for a circle...

                          def circleArray(center,normal,radius,numseg)
                              # Get the x and y axes
                              axes = Geom;;Vector3d.new(normal).axes
                              center = Geom;;Point3d.new(center)
                              xaxis = axes[0]
                              yaxis = axes[1]
                              xaxis.length = radius
                              yaxis.length = radius
                              # compute the points
                              da = (Math;;PI * 2) / numseg
                              pts = []
                              for i in 0...numseg do
                                  angle = i * da
                                  cosa = Math.cos(angle)
                                  sina = Math.sin(angle)
                                  vec = Geom;;Vector3d.linear_combination(cosa,xaxis,sina,yaxis)
                                  pts.push(center + vec)
                              end
                              # close the circle
                              pts.push(pts[0].clone)
                              pts
                          end#def
                          

                          then you set values for center, normal, radius and numseg

                          then make array

                          circleArray=circleArray(center,normal,radius,numseg)

                          then use it in view ?

                          view.draw_polyline(circleArray)
                          It should ignore any Zs...
                          This is 'untried'....

                          TIG

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                          • B Offline
                            BTM
                            last edited by

                            Thanks TIG 👍

                            …Anyways, since an admin changed the name of thread to include [Plugin] just a little while ago, I'll put a link to the download on the first page to avoid confusion. Still, when I release v.1, I'll make a new thread.

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                            • MALAISEM Offline
                              MALAISE
                              last edited by

                              Hi BTM

                              Very interesting plugin for deformation ( geological cut., impact, metal casting.)
                              Suggestion : would it be possible to make visible the "stress vector" before calculation
                              while drawing to set the direction and module easier ?

                              Here a picture :Sculpt_idea.png

                              MALAISE 👍 👍

                              La Connaissance n'a de valeur que partagée

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                              • B Offline
                                Ben Ritter
                                last edited by

                                BTM,

                                What you and others do, not only to create these Rubies, but to share them, is indescribable to me.

                                I am grateful.

                                I know that this plugin will be so very useful for all that I do in SU. I hope to honor your skills in that endeavor, as well as the many other useful plugins created by very generous people, like you, who are part of the SU family.

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                                • A Offline
                                  a4chitect
                                  last edited by

                                  BTM - respect! and thanks for this.
                                  I suggest not to bother too much with incorporating symmetrical push-pull but rather

                                  allow for total locking of edges (locked/pinned edge wont move by any of the tools) this way any connecting openings wont change. (easier to implement but not flexible enough)

                                  or

                                  allow for planar locking of edges (locked/pinned edge wont move out of the plane of symmetry) just allow these edges to move along the plane of the symmetry = plane of the "locked" edge loop

                                  wish you lot of endurance
                                  illustrating the planar locking of edges

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    I agree that locking edges would be HUGE! +1 on that request.

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • B Offline
                                      BTM
                                      last edited by

                                      @chris fullmer said:

                                      I agree that locking edges would be HUGE! +1 on that request.

                                      Chris

                                      I'll work on a 'lock edges to plane' script then 😄

                                      Oh yeah, in v.1, I'm adding new tool, 'Smudge'. Just a bit of changes to the bulge tool to get it to work. It finds the vector from the last mouse position to current, and transforms based on that vector; thus, smudging.
                                      Smudging in a circle near a bump.

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                                      • mitcorbM Offline
                                        mitcorb
                                        last edited by

                                        I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
                                        Thanks,
                                        mitcorb

                                        I take the slow, deliberate approach in my aimless wandering.

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                                        • B Offline
                                          BTM
                                          last edited by

                                          @mitcorb said:

                                          I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
                                          Thanks,
                                          mitcorb

                                          I know a few tricks.

                                          1. Size really shouldn't make a difference at ALL, except for if it's so small sketchup isn't able to make faces.

                                          2. Complexity can vary. As I mentioned in the gallery, that sculpted gargoyle has over 50000 faces. The tools can run slow, but still no real lag. Also; when dealing with complex models, GROUP THE PART YOU'RE SCULPTING FOR FASTER PERFORMANCE. Or make it a component. So if you have a house model, and are making a sculpture in the front, group it first, then sculpt.

                                          3. When dealing with a detailed mesh, it's best to set the soft radius type to linear when doing smaller details, as it seems to run somewhat faster. For large details on anything, s-curve is better, because it is more rounded.

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                                          • gillesG Offline
                                            gilles
                                            last edited by

                                            bravo for this plugin!

                                            it would great if we could choose a different radius for each tool and arrow keys to constrain to axes.

                                            encore bravo!

                                            " c'est curieux chez les marins ce besoin de faire des phrases "

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