[Plugin] Sculpt Tools (help)
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hi btm
I've been playing with the plugin, which as you know already it's great (can imagine the smove tool stop being used that much now for land sculpting...) but i have some suggestions if you don't mind.- i'm also one that would like to have visual helpers like a circle showing the radios when sculpting;
- is possible so have an option to have a "symmetry option" on? Because when i know i can use 2 components for half of each face but that won't really work that well because the faces in the extremities will move too making a hole in the middle (see pic below);
- an option that i can turn off or on for when sculpting if i keep pressing the mouse he will keep smoothing/bulging/etc or will just do it once for each stroke (hope I'm making myself clear).
Again thanks for this plugin and i hope you don't think i'm being ungrateful and asking for too much.
thanksDavid
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@unknownuser said:
hi btm
I've been playing with the plugin, which as you know already it's great (can imagine the smove tool stop being used that much now for land sculpting...) but i have some suggestions if you don't mind.- i'm also one that would like to have visual helpers like a circle showing the radios when sculpting;
- is possible so have an option to have a "symmetry option" on? Because when i know i can use 2 components for half of each face but that won't really work that well because the faces in the extremities will move too making a hole in the middle (see pic below);
- an option that i can turn off or on for when sculpting if i keep pressing the mouse he will keep smoothing/bulging/etc or will just do it once for each stroke (hope I'm making myself clear).
Again thanks for this plugin and i hope you don't think i'm being ungrateful and asking for too much.
thanksDavid
Visual help is what I'm working on I just need to figure out how to draw a circle with view.draw
Symmetry… I know what you mean. Right now, I use JS Align to make things I sculpt symmetrical, but it's a bit of a pain. As for a symmetry script, possibly, although it wouldn't be that easy.
Lastly, I don't understand your third question. can you clarify?
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hi BTM
to my third question what i meant is that right now when sculpting if i dont move the mouse but keep pressing the mouse button in the same spot in the model the plugin keeps "sculpting" that spot, but if possible it would be great to turn that off or on has we need, so that spot wouldn't be just continusly pushed/bulged/smooth by the sculpt tools independently of the time we keep pressing the mouse button. If i'm not mistaken in blender this is called airbrush in the sculpt menu and that can be turn on or off.
Sorry if i can not make myself more clear... my english sucks lolDavid
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Thanks BTM, really, many many thanks ! That's the tool many people where waiting for, without even the smallest hope to see it coming... so, that's great.
For terrain / site modelling it's a must have. In just a few minutes you can get a nice result from a simple grid, and adapt it sooo quickly :
(the altitude lines have been added after the sculpting operation )
Also it's really cool to use it to 'age' elements , by adding a bit of 'random' distortion to their shape at some point.
I'm just a bit wondering on the purpose of the push tool. In fact, it does a kind of flatten effect, and often creates intersection bugs between triangles... so I'm not sure of the real interest of it, but maybe I'm not using it in the right way.
With some visual control and dynamic adjustment it will be a perfect script ! (and please keep the Mudbox icones, they're really efficient )
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@mrwip said:
I'm just a bit wondering on the purpose of the push tool. In fact, it does a kind of flatten effect, and often creates intersection bugs between triangles... so I'm not sure of the real interest of it, but maybe I'm not using it in the right way.
Push just pushes vertices (points) away from the tool. When holding shift, it does the opposite. Depending on whether you use it on or next to the mesh, it will give fairly different results. It's best to have the push tool at a lower strength if you're using it on a mesh.
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BTM
This plugin it's getting better and better . using the push with shift pressed gives and effect similar to pinch that is great to accentuate wrinkles in head models or holes and sort in landscape. THANKS!!!
About the 3rd point i explained, i said the oposite that hapens in your plugin (if i let the mouse pressed he doesn't keep pushing), but anyway it's the same thing that's pretended: turning that on and off.
Back to playing with the plugin
David
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where are you guys downloading the plugin to test it??? There is no download link anywhere!
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Hi AcesHigh
Just have look on the same topic ( page 4 ), if not here is the link http://forums.sketchucation.com/download/file.php?id=30086
MALAISE
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@aceshigh said:
where are you guys downloading the plugin to test it??? There is no download link anywhere!
it's on page 4
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Please BTM use page 1 for posting the updates. The thread shows 1....6,7,8,9,10. It's a pain to get page 4
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@burkhard said:
Please BTM use page 1 for posting the updates. The thread shows 1....6,7,8,9,10. It's a pain to get page 4
… And that's the point I don't need everyone downloading it yet, it's not the finished version. Right now I just need the people who really want to download it to, so that I can get feedback from those people on what should be done. When I think I can release a version 1.0, I'll make a new thread for it.
Also, I'm trying to get entities.add_circle to draw the circle for view.draw, but I don't know how to get the resulting points to use, without actually making the circle. Anyone have any ideas?
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Sounds fair enough, looking forward to final release.
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@unknownuser said:
Also, I'm trying to get entities.add_circle to draw the circle for view.draw, but I don't know how to get the resulting points to use, without actually making the circle. Anyone have any ideas?
You can't mix the circles in geometry and stuff drawn on the screen with view temporarily...
You couldmake a circle as a component that's faceMe ans erase/delete-definition afterwards... BUT the proper way is to gets the points for a circle...def circleArray(center,normal,radius,numseg) # Get the x and y axes axes = Geom;;Vector3d.new(normal).axes center = Geom;;Point3d.new(center) xaxis = axes[0] yaxis = axes[1] xaxis.length = radius yaxis.length = radius # compute the points da = (Math;;PI * 2) / numseg pts = [] for i in 0...numseg do angle = i * da cosa = Math.cos(angle) sina = Math.sin(angle) vec = Geom;;Vector3d.linear_combination(cosa,xaxis,sina,yaxis) pts.push(center + vec) end # close the circle pts.push(pts[0].clone) pts end#def
then you set values for center, normal, radius and numseg
then make array
circleArray=circleArray(center,normal,radius,numseg)
then use it in view ?
view.draw_polyline(circleArray)
It should ignore any Zs...
This is 'untried'.... -
Thanks TIG
…Anyways, since an admin changed the name of thread to include [Plugin] just a little while ago, I'll put a link to the download on the first page to avoid confusion. Still, when I release v.1, I'll make a new thread.
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Hi BTM
Very interesting plugin for deformation ( geological cut., impact, metal casting.)
Suggestion : would it be possible to make visible the "stress vector" before calculation
while drawing to set the direction and module easier ?Here a picture :
MALAISE
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BTM,
What you and others do, not only to create these Rubies, but to share them, is indescribable to me.
I am grateful.
I know that this plugin will be so very useful for all that I do in SU. I hope to honor your skills in that endeavor, as well as the many other useful plugins created by very generous people, like you, who are part of the SU family.
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BTM - respect! and thanks for this.
I suggest not to bother too much with incorporating symmetrical push-pull but ratherallow for total locking of edges (locked/pinned edge wont move by any of the tools) this way any connecting openings wont change. (easier to implement but not flexible enough)
or
allow for planar locking of edges (locked/pinned edge wont move out of the plane of symmetry) just allow these edges to move along the plane of the symmetry = plane of the "locked" edge loop
wish you lot of endurance
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I agree that locking edges would be HUGE! +1 on that request.
Chris
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@chris fullmer said:
I agree that locking edges would be HUGE! +1 on that request.
Chris
I'll work on a 'lock edges to plane' script then
Oh yeah, in v.1, I'm adding new tool, 'Smudge'. Just a bit of changes to the bulge tool to get it to work. It finds the vector from the last mouse position to current, and transforms based on that vector; thus, smudging.
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I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
Thanks,
mitcorb
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