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    Render challenge - water caustics

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    • majidM 離線
      majid
      最後由 編輯

      @solo said:

      ....

      Here is a faked caustic I did in December 2006, using Podium version 1.0.

      http://img224.imageshack.us/img224/286/2006121705520621m17sqo8.jpg

      congrats Solo... it is an art work, out of podium!!! 👍

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • daleD 離線
        dale
        最後由 編輯

        Well not totally satisfied yet, but though I'd post the progression.
        Kerkythea
        Water Surface is thin glass, IOR 1.33, color changed to blueish, Perlin Noise Fresnel added

        Rendered with Preset 09 Photon Caustics Medium


        caustics 2.jpg

        Just monkeying around....like Monsanto

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        • majidM 離線
          majid
          最後由 編輯

          @dale said:

          Well not totally satisfied yet, but though I'd post the progression.
          Kerkythea
          Water Surface is thin glass, IOR 1.33, color changed to blueish, Perlin Noise Fresnel added

          Rendered with Preset 09 Photon Caustics Medium

          if you are going to have a better result , maybe give a try over dielectric glass shader ... or maybe download waterpack I've prepared some while ago :
          http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=fileinfo&id=86
          also less bump over Z direction is needed...and the best result for true caustics would be reached , using preset no 20...
          also u may have your camera , just below water surface 😉 ( give it a try 👍 )

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • RichardR 離線
            Richard
            最後由 編輯

            Hey those modo images are amazing!

            Maxwell - faked!

            http://img23.imageshack.us/img23/8108/typicalunitsdraftimage7.jpg

            http://img177.imageshack.us/img177/3204/70225399bt6.jpg

            Maxwell night - faked! 5 min test render! Needed longer!

            http://img185.imageshack.us/img185/485/pooltq6.jpg

            BUILTBRAND.COM.AU

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            • majidM 離線
              majid
              最後由 編輯

              here are other renderes from differenr scene.. it seems that KT has good caustics handling , but the water material , doesn't let that the caustics be seen from top view ...


              temp_bipt e.jpg


              from below water view

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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              • F 離線
                Fred
                最後由 編輯

                I tried something to.

                http://img3.imageshack.us/img3/4258/waterf.png

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                • daleD 離線
                  dale
                  最後由 編輯

                  @majid said:

                  if you are going to have a better result , maybe give a try over dielectric glass shader ... or maybe download waterpack I've prepared some while ago :
                  http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=fileinfo&id=86
                  also less bump over Z direction is needed...and the best result for true caustics would be reached , using preset no 20...
                  also u may have your camera , just below water surface 😉 ( give it a try 👍 )

                  Thanks majid
                  I hope to get time to try this. I do have, and use your waterpack quite often, (thanks for that), but when I try these challenges I like to try to do them from scratch to try and understand some of the principles, and controls and their variables. It also makes me go through some of the tips, tricks, and tutorials on the Kerkythea forum site, from which I always learn.
                  Thanks for the help.

                  Just monkeying around....like Monsanto

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                  • olisheaO 離線
                    olishea
                    最後由 編輯

                    solo....how did u fake the podium caustics?

                    oli

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                    • soloS 離線
                      solo
                      最後由 編輯

                      Oliver, it's done with a light and a caustic pattern overlaid onto a texture in PS, actually very simple. Now with blurred reflections and bump mapping it can be done even better.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • olisheaO 離線
                        olishea
                        最後由 編輯

                        thanks for the reply pete

                        oli

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                        • daleD 離線
                          dale
                          最後由 編輯

                          another attempt


                          caustics 5.jpg

                          Just monkeying around....like Monsanto

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                          • S 離線
                            sepo
                            最後由 編輯

                            Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.

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                            • RichardR 離線
                              Richard
                              最後由 編輯

                              @sepo said:

                              Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.

                              Thanks mate the design is one of my own! The texture for the timber panel? The one with the screws in I might have edited an arroway and rebuilt to rid the tiling, fix colour and bump, add screws etc. I get so anal the screws even have the head bumped and discoloration of the timber around the head along the grain and the decking a slight cupping in the bump!! My mother was german!

                              http://img193.imageshack.us/img193/5108/striptimberpanelling.jpg

                              BUILTBRAND.COM.AU

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                              • S 離線
                                sepo
                                最後由 編輯

                                LOL...I am using one made from the photo taken from the project I designed (self referencing 😉 )

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                                • D 離線
                                  dtrarch
                                  最後由 編輯

                                  Here is a KT photon mapped quick render
                                  Lots of water features too.
                                  LM Art&Music vu @ pool-02.jpg
                                  dtr

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                                  • J 離線
                                    jmmad
                                    最後由 編輯

                                    Hi, here is my try using v-ray with GI sun.
                                    caustics test.jpg
                                    I followed this tutorial http://software.asgvis.com/index.php?option=com_docman&task=doc_details&gid=594&Itemid=439&uid=0

                                    I used as primary engine Irradiance Map
                                    And second engine deterministic Monte Carlo GI

                                    Caustics On
                                    Max Photons 100 Multiplier 300 search distance 5,0

                                    Environment
                                    GI: Sky, Sunlight,
                                    Photon Emit Distance 100000
                                    Caustic Subdivs 10000

                                    Get Upa !

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                                    • G 離線
                                      guagab
                                      最後由 編輯

                                      @21d said:

                                      this is my try....it's a simple box, with a flat rect. geo.
                                      sent to modo401....textured and rendered

                                      hello can i know how you did the water. im an paris architects and realy i need for a project. tnk a lot

                                      gabriele

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                                      • B 離線
                                        Brighter3D
                                        最後由 編輯

                                        brighter3d PRO 2.0 (not yet available).
                                        Model from previous rendering competition (a bit cut).

                                        True caustics.

                                        Settings:
                                        Caustics:10
                                        Adjust lighting: caustics = 8.90, rest = 0.0
                                        Sun samples: 64
                                        Sky samples: 781
                                        HDR map only as a backround

                                        Overall time: 128 seconds


                                        caustics127.png

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