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    Render challenge - water caustics

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    • 2 Offline
      21D
      last edited by

      @solo said:

      Excellent Modo 401 show piece, so how is the new Modo so far?

      Well haven't played to much with it, only been test running it.....the "fur" ellement is just amazing...i'll see if i can post a sample of it used to creat a grass field.
      as you could see the caustics also looks good, even though i have a dual core machine, it renders pretty fast (see the caustics render screengrab), i am now going to try out the blurry refractions...
      but all in all, amazing.
      it's a bit more aimed now for archvis with all the presets that can be used,
      i am definitly going to learn how to use it, so i can add it to my archvis workflow.

      "I prefer drawing to talking. Drawing is faster, and leaves less room for lies."
      Le Corbusier

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      • majidM Offline
        majid
        last edited by

        @solo said:

        ....

        Here is a faked caustic I did in December 2006, using Podium version 1.0.

        http://img224.imageshack.us/img224/286/2006121705520621m17sqo8.jpg

        congrats Solo... it is an art work, out of podium!!! πŸ‘

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • daleD Offline
          dale
          last edited by

          Well not totally satisfied yet, but though I'd post the progression.
          Kerkythea
          Water Surface is thin glass, IOR 1.33, color changed to blueish, Perlin Noise Fresnel added

          Rendered with Preset 09 Photon Caustics Medium


          caustics 2.jpg

          Just monkeying around....like Monsanto

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          • majidM Offline
            majid
            last edited by

            @dale said:

            Well not totally satisfied yet, but though I'd post the progression.
            Kerkythea
            Water Surface is thin glass, IOR 1.33, color changed to blueish, Perlin Noise Fresnel added

            Rendered with Preset 09 Photon Caustics Medium

            if you are going to have a better result , maybe give a try over dielectric glass shader ... or maybe download waterpack I've prepared some while ago :
            http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=fileinfo&id=86
            also less bump over Z direction is needed...and the best result for true caustics would be reached , using preset no 20...
            also u may have your camera , just below water surface πŸ˜‰ ( give it a try πŸ‘ )

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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            • RichardR Offline
              Richard
              last edited by

              Hey those modo images are amazing!

              Maxwell - faked!

              http://img23.imageshack.us/img23/8108/typicalunitsdraftimage7.jpg

              http://img177.imageshack.us/img177/3204/70225399bt6.jpg

              Maxwell night - faked! 5 min test render! Needed longer!

              http://img185.imageshack.us/img185/485/pooltq6.jpg

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • majidM Offline
                majid
                last edited by

                here are other renderes from differenr scene.. it seems that KT has good caustics handling , but the water material , doesn't let that the caustics be seen from top view ...


                temp_bipt e.jpg


                from below water view

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • F Offline
                  Fred
                  last edited by

                  I tried something to.

                  http://img3.imageshack.us/img3/4258/waterf.png

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                  • daleD Offline
                    dale
                    last edited by

                    @majid said:

                    if you are going to have a better result , maybe give a try over dielectric glass shader ... or maybe download waterpack I've prepared some while ago :
                    http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=fileinfo&id=86
                    also less bump over Z direction is needed...and the best result for true caustics would be reached , using preset no 20...
                    also u may have your camera , just below water surface πŸ˜‰ ( give it a try πŸ‘ )

                    Thanks majid
                    I hope to get time to try this. I do have, and use your waterpack quite often, (thanks for that), but when I try these challenges I like to try to do them from scratch to try and understand some of the principles, and controls and their variables. It also makes me go through some of the tips, tricks, and tutorials on the Kerkythea forum site, from which I always learn.
                    Thanks for the help.

                    Just monkeying around....like Monsanto

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                    • olisheaO Offline
                      olishea
                      last edited by

                      solo....how did u fake the podium caustics?

                      oli

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                      • soloS Offline
                        solo
                        last edited by

                        Oliver, it's done with a light and a caustic pattern overlaid onto a texture in PS, actually very simple. Now with blurred reflections and bump mapping it can be done even better.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • olisheaO Offline
                          olishea
                          last edited by

                          thanks for the reply pete

                          oli

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                          • daleD Offline
                            dale
                            last edited by

                            another attempt


                            caustics 5.jpg

                            Just monkeying around....like Monsanto

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                            • S Offline
                              sepo
                              last edited by

                              Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.

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                              • RichardR Offline
                                Richard
                                last edited by

                                @sepo said:

                                Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.

                                Thanks mate the design is one of my own! The texture for the timber panel? The one with the screws in I might have edited an arroway and rebuilt to rid the tiling, fix colour and bump, add screws etc. I get so anal the screws even have the head bumped and discoloration of the timber around the head along the grain and the decking a slight cupping in the bump!! My mother was german!

                                http://img193.imageshack.us/img193/5108/striptimberpanelling.jpg

                                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                • S Offline
                                  sepo
                                  last edited by

                                  LOL...I am using one made from the photo taken from the project I designed (self referencing πŸ˜‰ )

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                                  • D Offline
                                    dtrarch
                                    last edited by

                                    Here is a KT photon mapped quick render
                                    Lots of water features too.
                                    LM Art&Music vu @ pool-02.jpg
                                    dtr

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                                    • J Offline
                                      jmmad
                                      last edited by

                                      Hi, here is my try using v-ray with GI sun.
                                      caustics test.jpg
                                      I followed this tutorial http://software.asgvis.com/index.php?option=com_docman&task=doc_details&gid=594&Itemid=439&uid=0

                                      I used as primary engine Irradiance Map
                                      And second engine deterministic Monte Carlo GI

                                      Caustics On
                                      Max Photons 100 Multiplier 300 search distance 5,0

                                      Environment
                                      GI: Sky, Sunlight,
                                      Photon Emit Distance 100000
                                      Caustic Subdivs 10000

                                      Get Upa !

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                                      • G Offline
                                        guagab
                                        last edited by

                                        @21d said:

                                        this is my try....it's a simple box, with a flat rect. geo.
                                        sent to modo401....textured and rendered

                                        hello can i know how you did the water. im an paris architects and realy i need for a project. tnk a lot

                                        gabriele

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                                        • B Offline
                                          Brighter3D
                                          last edited by

                                          brighter3d PRO 2.0 (not yet available).
                                          Model from previous rendering competition (a bit cut).

                                          True caustics.

                                          Settings:
                                          Caustics:10
                                          Adjust lighting: caustics = 8.90, rest = 0.0
                                          Sun samples: 64
                                          Sky samples: 781
                                          HDR map only as a backround

                                          Overall time: 128 seconds


                                          caustics127.png

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