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    Render this: Stained glass

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    • olisheaO Offline
      olishea
      last edited by

      WIP: nice tutorial, thanks a lot 👍 . think ill have a go with artlantis first then vray.

      oli

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      • M Offline
        MrWip
        last edited by

        Ok, now let's try to improve the effect...

        I modified the glass panel, applying a single texture to each element, making it able to be taken into consideration by other render engine.

        I'done two test in Indigo, and here are the raw images, whithout any post process. I took about 20 minutes on an octocore to get that result (resol 1822x1031 originally).

        First : same configuration of element than before...the caustics look a bit the same than in Artlantis.

        Skp + Indigo

        Second : I've increase radically the thickness of the glass (around 10cm on this one). The resulting lighting is interesting to observe...The caustics are far more effective, and some glass element are no longer transparent due to the too important thickness.

        Skp + Indigo

        Now I've to figure out why indigo just show the color and not the texture of my glass panels...

        -- Dylan, the ceiling and wall are simple CGtextures images, apply has a texture, with a bump. Here is the pure skp image, so you can see how it looks without effects

        Skp

        http://www.wip-archi.com

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        • AdamBA Offline
          AdamB
          last edited by

          Damn these displacement activities! 😄

          Attempt using LightUp. (Lighting time: 11 seconds)

          SU + LightUp, using sunlight, no post

          Developer of LightUp Click for website

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          • olisheaO Offline
            olishea
            last edited by

            whats the difference between artlantis studio and artlantis render?

            also do you have to have sketchup pro or will free version work (mac)

            oli

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            • D Offline
              dylan
              last edited by

              @mrwip said:

              Dylan, the ceiling and wall are simple CGtextures images, apply has a texture, with a bump.

              Thanks

              http://dmdarchitecture.co.uk/

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              • M Offline
                MrWip
                last edited by

                Oli, The Studio edition include animation tools that the render does not have, that's the only difference... so if you just want to make pictures you don't need the studio.

                Adam, here is a try for you (the other one can also enjoy, of course!). It took about 1 minute with a 10x resolution, and the result is a simple screen grab without postprocess (appart from the watermark...) so, it's fully real time, as you like to precise 😄 (and you're right to do so!)... You can check the raw sketchup on the post above to see the lightup efficiency on that scene (the 'caustics' are a bit weak, but the overall sensation is really close to a real render)

                Skp + LU

                http://www.wip-archi.com

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                • AdamBA Offline
                  AdamB
                  last edited by

                  Whoa. Nice result!
                  And such an elegant model too.

                  BTW The next version of LU has a slightly different sunlight model which results in much bolder caustics.

                  Developer of LightUp Click for website

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                  • T Offline
                    trillium
                    last edited by

                    solo, that's beautiful!! how did you get the shafts of colored light? have you tried to do this in Podium also

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                    • T Offline
                      trillium
                      last edited by

                      MrWip,
                      i really like your new group of renders! especially the one where you increased the thickness of the glass! how can glass thickness be done in artlantis? or did you do that in SU? thanks!

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                      • M Offline
                        MrWip
                        last edited by

                        Trillium, if you take a closer look to the post, it was not done with Atl, but with indigo, an unbiased render.
                        Artlantis does not take the glass thickness in consideration, but you can play with the index of refraction of the shader itself, and change is nature (airs, glass, plastic...). That should affect the resulting shadows...

                        http://www.wip-archi.com

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                        • B Offline
                          bubbalove
                          last edited by

                          Here is my half-ass attempt. I could've continued to get better results but I got lazy and quit trying. It was done in Kerky...


                          practice stained glass 4 (small).jpg

                          "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                          • E Offline
                            Eulgrand
                            last edited by

                            Rendered in Kerkythea
                            Preset 20 - MLT (BPT), 30 passes.
                            Noise removed with NeatImage
                            Lit by the sun and an HDR global.
                            Just added some procedural Perlin noise as bump map, on an image grabbed on the net. The glass has 5mm thickness, IoR 1.52

                            😉


                            vitr01.jpg

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                            • M Offline
                              MrWip
                              last edited by

                              Well done Eulgrand, the scene is missing some materials to me, but the glass is just what it should be. The bump effect create a perfect bad quality glass effect, and the caustics works well.
                              I've also give it a try on my scene with Kerky, but with a biased solution and the result was not convincing, so good that you gave your settings, It helps !

                              http://www.wip-archi.com

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                              • honoluludesktopH Offline
                                honoluludesktop
                                last edited by

                                MrWip, (I like that) Any chance of posting your skp so that we can play with it? The design reminds me of a deconstructed(?) FLW design:-)

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                                • M Offline
                                  MrWip
                                  last edited by

                                  Guys, good idea to share it, I will post it... but I just realize that I forgot the file on my office computer so we have to wait till monday 😳 ....

                                  I will prepare it with different layers, presenting different variation (thickness, type of image, etc...), so we can all refer to the related scenes when we post a render and explain a technic.

                                  http://www.wip-archi.com

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                                  • daleD Offline
                                    dale
                                    last edited by

                                    A first Attempt building on an earlier stained glass piece. Modeled the door windows after Charles Rennie Macintosh's original windows for the Glasgow School of Art. Tried to give it a moonlit ambience for a change. Rendered in Kerkythea, preset 12. Hope I have time to play with it some more.


                                    Picture 86.jpg

                                    Just monkeying around....like Monsanto

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Looks promising, Dale. The coloured light spots and even caustics look cool though I have to say that I find the glass (window) itself a bit "dull".
                                      Also, some (very faint) volumetric light would really enhance this image - I know Kerky can do it.

                                      All in all, I like it a lot (and all the other contributions - it's very useful, too IMO).

                                      Gai...

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                                      • daleD Offline
                                        dale
                                        last edited by

                                        Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention. I hope to get some time to fool around with it some more. I'm still really new to this, and each challenge teaches me a lot, both with what others do,and the settings they discuss.

                                        Just monkeying around....like Monsanto

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                                        • D Offline
                                          d12dozr
                                          last edited by

                                          My first attempt...I'm a rendering noob, and I tried IDX Renditioner Express and Podium, but couldn't get the light cast from the window to be colored. This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?


                                          Sketchup + IRender nXt, no post-processing

                                          3D Printing with SketchUp Book
                                          http://goo.gl/f7ooYh

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            @dale said:

                                            Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention...

                                            I might suspect that in fact there's nothing outside that would "liven up" that glass. Did you solely use the sun for lighting and no other geometry to reflect outside? If so,maybe an intensive hdri background could do the job.

                                            @d12dozr said:

                                            This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?

                                            Well, to me it still looks much better than anything I could do. 👍

                                            Gai...

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