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    Render this: Stained glass

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    • M Offline
      MrWip
      last edited by

      Ok, now let's try to improve the effect...

      I modified the glass panel, applying a single texture to each element, making it able to be taken into consideration by other render engine.

      I'done two test in Indigo, and here are the raw images, whithout any post process. I took about 20 minutes on an octocore to get that result (resol 1822x1031 originally).

      First : same configuration of element than before...the caustics look a bit the same than in Artlantis.

      Skp + Indigo

      Second : I've increase radically the thickness of the glass (around 10cm on this one). The resulting lighting is interesting to observe...The caustics are far more effective, and some glass element are no longer transparent due to the too important thickness.

      Skp + Indigo

      Now I've to figure out why indigo just show the color and not the texture of my glass panels...

      -- Dylan, the ceiling and wall are simple CGtextures images, apply has a texture, with a bump. Here is the pure skp image, so you can see how it looks without effects

      Skp

      http://www.wip-archi.com

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      • AdamBA Offline
        AdamB
        last edited by

        Damn these displacement activities! 😄

        Attempt using LightUp. (Lighting time: 11 seconds)

        SU + LightUp, using sunlight, no post

        Developer of LightUp Click for website

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        • olisheaO Offline
          olishea
          last edited by

          whats the difference between artlantis studio and artlantis render?

          also do you have to have sketchup pro or will free version work (mac)

          oli

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          • D Offline
            dylan
            last edited by

            @mrwip said:

            Dylan, the ceiling and wall are simple CGtextures images, apply has a texture, with a bump.

            Thanks

            http://dmdarchitecture.co.uk/

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            • M Offline
              MrWip
              last edited by

              Oli, The Studio edition include animation tools that the render does not have, that's the only difference... so if you just want to make pictures you don't need the studio.

              Adam, here is a try for you (the other one can also enjoy, of course!). It took about 1 minute with a 10x resolution, and the result is a simple screen grab without postprocess (appart from the watermark...) so, it's fully real time, as you like to precise 😄 (and you're right to do so!)... You can check the raw sketchup on the post above to see the lightup efficiency on that scene (the 'caustics' are a bit weak, but the overall sensation is really close to a real render)

              Skp + LU

              http://www.wip-archi.com

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              • AdamBA Offline
                AdamB
                last edited by

                Whoa. Nice result!
                And such an elegant model too.

                BTW The next version of LU has a slightly different sunlight model which results in much bolder caustics.

                Developer of LightUp Click for website

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                • T Offline
                  trillium
                  last edited by

                  solo, that's beautiful!! how did you get the shafts of colored light? have you tried to do this in Podium also

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                  • T Offline
                    trillium
                    last edited by

                    MrWip,
                    i really like your new group of renders! especially the one where you increased the thickness of the glass! how can glass thickness be done in artlantis? or did you do that in SU? thanks!

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                    • M Offline
                      MrWip
                      last edited by

                      Trillium, if you take a closer look to the post, it was not done with Atl, but with indigo, an unbiased render.
                      Artlantis does not take the glass thickness in consideration, but you can play with the index of refraction of the shader itself, and change is nature (airs, glass, plastic...). That should affect the resulting shadows...

                      http://www.wip-archi.com

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                      • B Offline
                        bubbalove
                        last edited by

                        Here is my half-ass attempt. I could've continued to get better results but I got lazy and quit trying. It was done in Kerky...


                        practice stained glass 4 (small).jpg

                        "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                        • E Offline
                          Eulgrand
                          last edited by

                          Rendered in Kerkythea
                          Preset 20 - MLT (BPT), 30 passes.
                          Noise removed with NeatImage
                          Lit by the sun and an HDR global.
                          Just added some procedural Perlin noise as bump map, on an image grabbed on the net. The glass has 5mm thickness, IoR 1.52

                          😉


                          vitr01.jpg

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                          • M Offline
                            MrWip
                            last edited by

                            Well done Eulgrand, the scene is missing some materials to me, but the glass is just what it should be. The bump effect create a perfect bad quality glass effect, and the caustics works well.
                            I've also give it a try on my scene with Kerky, but with a biased solution and the result was not convincing, so good that you gave your settings, It helps !

                            http://www.wip-archi.com

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                            • honoluludesktopH Offline
                              honoluludesktop
                              last edited by

                              MrWip, (I like that) Any chance of posting your skp so that we can play with it? The design reminds me of a deconstructed(?) FLW design:-)

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                              • M Offline
                                MrWip
                                last edited by

                                Guys, good idea to share it, I will post it... but I just realize that I forgot the file on my office computer so we have to wait till monday 😳 ....

                                I will prepare it with different layers, presenting different variation (thickness, type of image, etc...), so we can all refer to the related scenes when we post a render and explain a technic.

                                http://www.wip-archi.com

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                                • daleD Offline
                                  dale
                                  last edited by

                                  A first Attempt building on an earlier stained glass piece. Modeled the door windows after Charles Rennie Macintosh's original windows for the Glasgow School of Art. Tried to give it a moonlit ambience for a change. Rendered in Kerkythea, preset 12. Hope I have time to play with it some more.


                                  Picture 86.jpg

                                  Just monkeying around....like Monsanto

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Looks promising, Dale. The coloured light spots and even caustics look cool though I have to say that I find the glass (window) itself a bit "dull".
                                    Also, some (very faint) volumetric light would really enhance this image - I know Kerky can do it.

                                    All in all, I like it a lot (and all the other contributions - it's very useful, too IMO).

                                    Gai...

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                                    • daleD Offline
                                      dale
                                      last edited by

                                      Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention. I hope to get some time to fool around with it some more. I'm still really new to this, and each challenge teaches me a lot, both with what others do,and the settings they discuss.

                                      Just monkeying around....like Monsanto

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                                      • D Offline
                                        d12dozr
                                        last edited by

                                        My first attempt...I'm a rendering noob, and I tried IDX Renditioner Express and Podium, but couldn't get the light cast from the window to be colored. This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?


                                        Sketchup + IRender nXt, no post-processing

                                        3D Printing with SketchUp Book
                                        http://goo.gl/f7ooYh

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          @dale said:

                                          Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention...

                                          I might suspect that in fact there's nothing outside that would "liven up" that glass. Did you solely use the sun for lighting and no other geometry to reflect outside? If so,maybe an intensive hdri background could do the job.

                                          @d12dozr said:

                                          This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?

                                          Well, to me it still looks much better than anything I could do. 👍

                                          Gai...

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                                          • arail1A Offline
                                            arail1
                                            last edited by

                                            I especially like the 'watery' quality of the light coming through Eulgrand's window. It makes me think there are trees outside, moving in the wind and the reflections on the wall are in motion. Very convincing to my eye.

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