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    Render this: Stained glass

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    • T Offline
      trillium
      last edited by

      solo, that's beautiful!! how did you get the shafts of colored light? have you tried to do this in Podium also

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      • T Offline
        trillium
        last edited by

        MrWip,
        i really like your new group of renders! especially the one where you increased the thickness of the glass! how can glass thickness be done in artlantis? or did you do that in SU? thanks!

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        • M Offline
          MrWip
          last edited by

          Trillium, if you take a closer look to the post, it was not done with Atl, but with indigo, an unbiased render.
          Artlantis does not take the glass thickness in consideration, but you can play with the index of refraction of the shader itself, and change is nature (airs, glass, plastic...). That should affect the resulting shadows...

          http://www.wip-archi.com

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          • B Offline
            bubbalove
            last edited by

            Here is my half-ass attempt. I could've continued to get better results but I got lazy and quit trying. It was done in Kerky...


            practice stained glass 4 (small).jpg

            "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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            • E Offline
              Eulgrand
              last edited by

              Rendered in Kerkythea
              Preset 20 - MLT (BPT), 30 passes.
              Noise removed with NeatImage
              Lit by the sun and an HDR global.
              Just added some procedural Perlin noise as bump map, on an image grabbed on the net. The glass has 5mm thickness, IoR 1.52

              😉


              vitr01.jpg

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              • M Offline
                MrWip
                last edited by

                Well done Eulgrand, the scene is missing some materials to me, but the glass is just what it should be. The bump effect create a perfect bad quality glass effect, and the caustics works well.
                I've also give it a try on my scene with Kerky, but with a biased solution and the result was not convincing, so good that you gave your settings, It helps !

                http://www.wip-archi.com

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  MrWip, (I like that) Any chance of posting your skp so that we can play with it? The design reminds me of a deconstructed(?) FLW design:-)

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                  • M Offline
                    MrWip
                    last edited by

                    Guys, good idea to share it, I will post it... but I just realize that I forgot the file on my office computer so we have to wait till monday 😳 ....

                    I will prepare it with different layers, presenting different variation (thickness, type of image, etc...), so we can all refer to the related scenes when we post a render and explain a technic.

                    http://www.wip-archi.com

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                    • daleD Offline
                      dale
                      last edited by

                      A first Attempt building on an earlier stained glass piece. Modeled the door windows after Charles Rennie Macintosh's original windows for the Glasgow School of Art. Tried to give it a moonlit ambience for a change. Rendered in Kerkythea, preset 12. Hope I have time to play with it some more.


                      Picture 86.jpg

                      Just monkeying around....like Monsanto

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Looks promising, Dale. The coloured light spots and even caustics look cool though I have to say that I find the glass (window) itself a bit "dull".
                        Also, some (very faint) volumetric light would really enhance this image - I know Kerky can do it.

                        All in all, I like it a lot (and all the other contributions - it's very useful, too IMO).

                        Gai...

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                        • daleD Offline
                          dale
                          last edited by

                          Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention. I hope to get some time to fool around with it some more. I'm still really new to this, and each challenge teaches me a lot, both with what others do,and the settings they discuss.

                          Just monkeying around....like Monsanto

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                          • D Offline
                            d12dozr
                            last edited by

                            My first attempt...I'm a rendering noob, and I tried IDX Renditioner Express and Podium, but couldn't get the light cast from the window to be colored. This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?


                            Sketchup + IRender nXt, no post-processing

                            3D Printing with SketchUp Book
                            http://goo.gl/f7ooYh

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              @dale said:

                              Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention...

                              I might suspect that in fact there's nothing outside that would "liven up" that glass. Did you solely use the sun for lighting and no other geometry to reflect outside? If so,maybe an intensive hdri background could do the job.

                              @d12dozr said:

                              This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?

                              Well, to me it still looks much better than anything I could do. 👍

                              Gai...

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                              • arail1A Offline
                                arail1
                                last edited by

                                I especially like the 'watery' quality of the light coming through Eulgrand's window. It makes me think there are trees outside, moving in the wind and the reflections on the wall are in motion. Very convincing to my eye.

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                                • david57D Offline
                                  david57
                                  last edited by

                                  BubbaLove has the best one. Its Excellent.

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                                  • EscapeArtistE Offline
                                    EscapeArtist
                                    last edited by

                                    Wow, there are some excellent renders here. I better get to work!

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                                    • M Offline
                                      MrWip
                                      last edited by

                                      Your render is charming d12dozr, IRender give good result on this kind of effect (by the way, maybe you should just add some more segment on the round opening...)

                                      Here is my sketchup files, if people want to give it a try!

                                      Stained_Glass_Challenge.zip

                                      http://www.wip-archi.com

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                                      • daleD Offline
                                        dale
                                        last edited by

                                        Well I figured Macintosh would probably have made the woodwork white, so I changed this and used an HDRI sky, and a little exposure and Gamma tweak. Still Kerlythea


                                        Picture 89.jpg

                                        Just monkeying around....like Monsanto

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                                        • E Offline
                                          Eulgrand
                                          last edited by

                                          @arail1 said:

                                          I especially like the 'watery' quality of the light coming through Eulgrand's window. It makes me think there are trees outside, moving in the wind and the reflections on the wall are in motion. Very convincing to my eye.

                                          Thanks Arail1. That's right, there's a global with trees outside. Thte "watery" effect is due to the procedural Perlin noise in the bump channel.

                                          I attach my KT material. Hope this helps.


                                          Vitrail.mat.zip


                                          Vitrail.jpg

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            http://img36.imageshack.us/img36/4527/stainglasschallenge100.jpg

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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