[Plugin] cgScenesMAC v 2 April 2010
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@chrisglasier said:
Sorry for teething problems ...
To run the script successfully one needs to add
require 'sketchup.rb'
at the start of the code.
I am testing it Chris right now. It looks interesting.
Toggling items could be done by double click also. It would improve layer\component sets editing speed.Thanks
Tomasz -
Now if we could have groups of scenes. What I mean - a higher level in hierarchy, above scenes alone.
If a user could move\copy a scene from one group to another it would be great.In the given SU example the Groups could be called Perspectives, Elevations, Plans, Sections.
EDIT: There is a tricky thing I realized. Some plugins may attach attributes to scenes, so you would need to copy\move them too.
Tomasz
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@unknownuser said:
To run the script successfully one needs to add
require 'sketchup.rb'
I have added it for the next release. If I remember correctly it is more precaution than necessity so the current code should work without it. But I am a reluctant coder particularly where Ruby is concerned, when I do little more than lip-sync. Any straightening out recommendations are well received.
@unknownuser said:
Toggling items could be done by double click also. It would improve layer\component sets editing speed.
Indeed. But please remember I am trying to make this a device module that can be added to the core nameset. I use some core minimalist panel and event handling conventions for overall control. I have avoided double click so far because I have been sceptical how it performs on handheld devices - a single stab or poke seems safer.
But I become more aware of things like editing speed as I am finishing the little house model. Yesterday I changed the top menu to be right aligned, directly above the main (3rd) clicking list, which is more natural. You will be able to move the white stripe closer (but this means more clicks for upward scrolling).
[BTW did you see the window is resizable (to help determine the compromise between screen obstruction and long names)?]
@unknownuser said:
Now if we could have groups of scenes. What I mean - a higher level in hierarchy, above scenes alone.
If a user could move\copy a scene from one group to another it would be great.Yes, higher level groups are the real challenge not just for scenes but also components. Not to be confused with SU groups, I categorise these as collections and groupings, collections that define the physical aspects of the project (buildings, floors, spaces, products) and groupings that are less influenced by final positioning that may relate to scheduling (sanitaryware), buying (purchase orders), distribution, containerisation, sustainability (to jump on the band wagon), colour boards, regulations (fire), operating (diagrams) and so on.
Two important points are that one component can belong to many groups and all collecting and grouping is computed outside modeling; and one important question is: can components be used in lieu of SU groups to the point of extinction - what do you think?
Thanks for your interest and help
Chris
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Just to keep things updated :
cgScenes R1.01 (basic config).zip
Release 1.01 includes the following amendments:
Added sketchup.rb (thanks to Tomasz SCF)
Added scene setup for new files
Right aligned menu for easier toggling
Rename layer function
Excluded Layer0cg
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Hi Chris, you can organize it however you want, but most authors update the file in the original post so that people don't have to read through an entire thread to make sure they are downloading the most recent vesion.
Also, I think you started another thread where you posted this new version already. It might be adviseble to delete it from this thread, and just put a link to that thread from here, and also in the top post. And also, again, remove the old file from the top post. That way you only have one file - always the most current - posted somewhere. Otherwise it can be confusing for users to try and fin the most recent version.
But, you can do it however you like. Just in the end, try to make it so users can't accidentally find old versions of your scripts.
Keep up the great work! I can begin to finally understand namesets in the context of layers, scenes, styles, etc and how all these things are connected and all affect the same objects. Little by little it is coming together.
Chris
BTW, have you looked at Google Wave yet? It is interesting!
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@chrisglasier said:
" I asked Jim to be put cgScenes on the register so I can just refer to it there for the releases and continue my mumblings here in the usual fashion. Do you think that would be OK?
]
Sorry about this, Chris. I hope, in not very much longer that you will be able to enter and edit your entries yourself. I'm talking a couple of days, if you can wait... -
@chris fullmer said:
Hi Chris, you can organize it however you want ...
No, I don't want to take that line, but I just thought as this thread has [code] in the title it should also get the latest version. The other post is a background piece, but of course it needed to have the updated version to make sense. To save the "on and on," I asked Jim if cgScenes could be put on the register so I can just refer to it there for the releases and continue my mumblings here in the usual fashion. Do you think that would be OK?
@chris fullmer said:
.. how all these things are connected and all affect the same objects.
Yes and this underpins "linking data" that Kevin Kelly and others keep raving on about.
@unknownuser said:
BTW, have you looked at Google Wave yet? It is interesting!
I can only imagine right now - youtube has been blocked here, but I am planning to look elsewhere soon
Thanks
Chris
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Hi Chris
looks a really useful plugin.
I downloaded version 1.3
But I don't know how to install it please give me a hint
Thxs -
If you have a PC extract zip file to your plugs-in folder. Suggest you use model Test file (downloadable from web site). Open Sketchup. Look in plugins menu for cgScenes.
We are still working on Mac version.
Thanks
Chris
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I put release 1.04 in the first post. You can also download it from the Namesets web site (Output section).
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Thanks for the update, Chris.
Could I ask a favor? Would you please edit the thread title to reflect the current version and revision date? That would make it easier for folks to know there's been a change to the plugin.
Thanks again.
Dave
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@jim said:
@chrisglasier said:
" I asked Jim to be put cgScenes on the register so I can just refer to it there for the releases and continue my mumblings here in the usual fashion. Do you think that would be OK?
Sorry about this, Chris. I hope, in not very much longer that you will be able to enter and edit your entries yourself. I'm talking a couple of days, if you can wait...
Would you be so kind as to put cgScenes on manually now I have released 1.04(PC)? Do you need any info from me? Thanks.
Chris
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My apologies, cgScenes is now in the Index.
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@jim said:
My apologies, cgScenes is now in the Index.
No apologises necessary. We should all be just grateful for your generosity. Many thanks.
Chris
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cgScenes R1.05 added to first post
cg
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Release R 1.051 added to first post. (Amendment to layerAdd tool - not shown in Tutorial)
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@edson said:
i am sorry, but it remains obscure to me. perhaps the video would clear it up. have you tried to host your video somewhere else like vimeo or blip.tv?
Finally Vimeo has been made available so I have been able to post a video as you suggested.
Gaieus very kindly also uploaded it to my YouTube account (köszönöm szépen, Csaba) which you can see here - I can only when I go to Hong Kong!
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Chris, I've been paying with Scene-based animations in a recent plugin and have been looking at your elegant interface for Scene navigation.
Although the current implementation is great for efficiently traversing long lists of Scenes, it becomes somewhat cumbersome when applied to the action of stepping through consecutive Scenes of an animation. The movement consists of a move-down-click, move-up-click action that is less than ideal.
I was curious what you thought about a way to short-cut right to a Scene on the first click? Maybe the control key in combination with a click could navigate directly to the clicked Scene?
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@jim said:
Chris, I've been paying with Scene-based animations in a recent plugin and have been looking at your elegant interface for Scene navigation.
Although the current implementation is great for efficiently traversing long lists of Scenes, it becomes somewhat cumbersome when applied to the action of stepping through consecutive Scenes of an animation. The movement consists of a move-down-click, move-up-click action that is less than ideal.
I was curious what you thought about a way to short-cut right to a Scene on the first click? Maybe the control key in combination with a click could navigate directly to the clicked Scene?
cgScenes is intended to sit well with native Sketchup tools and here is a case in point where the scene tabs are probably better suited to the task.
It would be good though if actions such as these were automatically synchronised with the web dialog. I did work with Rick Wilson on this but I never managed to get the code to work as written (probably because of the expertise mismatch). If you (or anyone else) feel inclined and have some time you may be interested to peruse the attached annotated file to see what's what.
My regards
Chris
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So you want the dialog to synch when the Scene tabs in SketchUp is selected?
Should I make the changes to the file most recently attached, or the the 1.051 version?
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