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    Quick tutorial for road design on a terrain

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    • soloS Offline
      solo
      last edited by

      Actually Karl, Pilou may be onto something here, the 'tools on surface' ruby will be good to trace the shape of the road in SU and from there you can pull up the barriers as needed, will be a lot easier than my idea above.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • GaieusG Offline
        Gaieus
        last edited by

        What I'd do here is to soften the whole terrain first and then drape the road lines in their place. It wouldn't add further geometry but simply unsoften the two sides of the oad.

        Now from then on, you can use TOS to offset and Joint PushPull to erect side barriers, copy along path to distribute road side posts or what you call them or anything for a road.

        Gai...

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        • charly2008C Offline
          charly2008
          last edited by

          Pete, Csaba, Pilou,

          please can you show me an example how you would do this on the Test Road.skp above.

          Karlheinz

          He who makes no mistakes, makes nothing

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          • GaieusG Offline
            Gaieus
            last edited by

            For that, I'd need the mesh as it is now AND the road that you integrated in that other app (which I don't know) separately imported into SU.

            Can you rip the road only, somehow like Pete suggested above? It would be a long, thin strip this way.

            Gai...

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            • pilouP Offline
              pilou
              last edited by

              In theory you can draw your road with "Tools on surface" by Fredo6 on top view
              Just hide or separate some useless reliefs around the road for have a speedy calculate

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • charly2008C Offline
                charly2008
                last edited by

                Hi Csaba,

                the road was generated with Geocontrol (GC). The workflow is as follows:

                1. Generation of a terrain
                2. Drawing the road direction by a Vector tool on a 2D height shaded view
                3. Road will be generated by GC automatically
                4. Export terrain as a Wavefront object (.obj).
                5. Changing the obj file into a 3ds file using Vue or Cinema 4D
                6. Import of the triangulated mesh (3DS file) into Sketchup.

                At present i can't see any way to separate the terrain mesh from the Vector road. It is exported as one triangulated mesh.

                Karlheinz


                GC


                GC


                GC


                Sketchup mesh

                He who makes no mistakes, makes nothing

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Hm. I see. Too bad actually. The other option would be to soften the whole surface, turn on hidden geometry and unsoften the bordering edges of the road manually (Shift+Ctrl+Eraser tool) but certainly that's a whole lot of tedious,manual work although can be done at the weekends while one's wife is knitting beside)

                  Gai...

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    Hi csaba,

                    i agree with you, but i'm a Lazy dog.

                    Karlheinz

                    He who makes no mistakes, makes nothing

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                    • A Offline
                      abuyaas
                      last edited by

                      thanks man ı am sorry for may poorıng english

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                      • M Offline
                        Macker
                        last edited by

                        Just dragging this topic up again.

                        Being unfamilliar with the "follow me & keep" tool, could someone please explain how to use it? I get absolutely nonsense results when I use it.

                        Check out my blog @ http://macviz.blogspot.co.uk

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Hi Macker,

                          create a line and the end a Profile, in this case a rectangle. Select the lines including the rectangle and choose follow me and keep.

                          Karlheinz


                          Followme and keep.skp


                          Followme and keep.jpg

                          He who makes no mistakes, makes nothing

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                          • majidM Offline
                            majid
                            last edited by

                            dear mate, I was not deeply contribute in this tut, but now I take a look and see that there is a gpa this between taht makes me not to understand it: After unfolding the road sextion, "how do y make it curvy again?" plz

                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                            • charly2008C Offline
                              charly2008
                              last edited by

                              Hi Majid,

                              for shape bender, you need the road direction line from the first step. This i forget to mention.
                              Sorry that i answered a little late.

                              Karlheinz


                              Road tutorial.jpg

                              He who makes no mistakes, makes nothing

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