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    Quick tutorial for road design on a terrain

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    • GaieusG Offline
      Gaieus
      last edited by

      What I'd do here is to soften the whole terrain first and then drape the road lines in their place. It wouldn't add further geometry but simply unsoften the two sides of the oad.

      Now from then on, you can use TOS to offset and Joint PushPull to erect side barriers, copy along path to distribute road side posts or what you call them or anything for a road.

      Gai...

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      • charly2008C Offline
        charly2008
        last edited by

        Pete, Csaba, Pilou,

        please can you show me an example how you would do this on the Test Road.skp above.

        Karlheinz

        He who makes no mistakes, makes nothing

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        • GaieusG Offline
          Gaieus
          last edited by

          For that, I'd need the mesh as it is now AND the road that you integrated in that other app (which I don't know) separately imported into SU.

          Can you rip the road only, somehow like Pete suggested above? It would be a long, thin strip this way.

          Gai...

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          • pilouP Offline
            pilou
            last edited by

            In theory you can draw your road with "Tools on surface" by Fredo6 on top view
            Just hide or separate some useless reliefs around the road for have a speedy calculate

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • charly2008C Offline
              charly2008
              last edited by

              Hi Csaba,

              the road was generated with Geocontrol (GC). The workflow is as follows:

              1. Generation of a terrain
              2. Drawing the road direction by a Vector tool on a 2D height shaded view
              3. Road will be generated by GC automatically
              4. Export terrain as a Wavefront object (.obj).
              5. Changing the obj file into a 3ds file using Vue or Cinema 4D
              6. Import of the triangulated mesh (3DS file) into Sketchup.

              At present i can't see any way to separate the terrain mesh from the Vector road. It is exported as one triangulated mesh.

              Karlheinz


              GC


              GC


              GC


              Sketchup mesh

              He who makes no mistakes, makes nothing

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              • GaieusG Offline
                Gaieus
                last edited by

                Hm. I see. Too bad actually. The other option would be to soften the whole surface, turn on hidden geometry and unsoften the bordering edges of the road manually (Shift+Ctrl+Eraser tool) but certainly that's a whole lot of tedious,manual work although can be done at the weekends while one's wife is knitting beside)

                Gai...

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                • charly2008C Offline
                  charly2008
                  last edited by

                  Hi csaba,

                  i agree with you, but i'm a Lazy dog.

                  Karlheinz

                  He who makes no mistakes, makes nothing

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                  • A Offline
                    abuyaas
                    last edited by

                    thanks man ı am sorry for may poorıng english

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                    • M Offline
                      Macker
                      last edited by

                      Just dragging this topic up again.

                      Being unfamilliar with the "follow me & keep" tool, could someone please explain how to use it? I get absolutely nonsense results when I use it.

                      Check out my blog @ http://macviz.blogspot.co.uk

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                      • charly2008C Offline
                        charly2008
                        last edited by

                        Hi Macker,

                        create a line and the end a Profile, in this case a rectangle. Select the lines including the rectangle and choose follow me and keep.

                        Karlheinz


                        Followme and keep.skp


                        Followme and keep.jpg

                        He who makes no mistakes, makes nothing

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                        • majidM Offline
                          majid
                          last edited by

                          dear mate, I was not deeply contribute in this tut, but now I take a look and see that there is a gpa this between taht makes me not to understand it: After unfolding the road sextion, "how do y make it curvy again?" plz

                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                          • charly2008C Offline
                            charly2008
                            last edited by

                            Hi Majid,

                            for shape bender, you need the road direction line from the first step. This i forget to mention.
                            Sorry that i answered a little late.

                            Karlheinz


                            Road tutorial.jpg

                            He who makes no mistakes, makes nothing

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