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    Horisontal AOV?

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Ok, so I'm digging around too and it appears that AOV and FOV are virtually identical, they are just represented differently.

      @unknownuser said:

      Although related, FOV is not exactly the same as angle of view; FOV is measured in linear, spatial dimensions (feet, inches, metres, etc) whereas AOV (more properly called the angular field of view) is measured in degrees of arc. FOV increases with distance, whereas AOV does not. FOV changes as the camera rotates, AOV does not.

      and another good one, using the specs of a 50mm lens:

      @unknownuser said:

      At a working distance of 10 metres, the horizontal field of view is therefore 7.2 metres; at a distance of 100 feet, the horizontal field of view is 72 feet, etc. (The horizontal AOV is about 39.6º at any distance)

      So it appears they are identical in value, just the FOV changes based on the distance away from the camera you are talking about.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • thomthomT Offline
        thomthom
        last edited by

        This is why I think SU mixes up the terms FOV and AOV. Because in the Camera Debug window you have Fov(H) and Fov(W) - both two different values. By default Fov(H) is enabled.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          FOV(H) is the angle of view (AOV) from top to bottom where FOV(W) is the AOV from side to side.

          So yes, its confusing. I think I just got the trig worked out to solve it all. Let me put it together so it works and I'll post what I have, in case it helps.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • thomthomT Offline
            thomthom
            last edited by

            Thanks for looking into this.
            I want to be able to make a tool where the AOV can be set in Horizontal, Vertical or Diagonal direction. So I need to be able to work this out.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • M Offline
              matteo
              last edited by

              the fov of a real camera is a function of the film frame dimensions. It is commonly related to a standard film with frames of 3624 mm - a 50 mm lens over a 3624 mm film frame is not the some of a 50 mm lens over a 60*60 mm film frame.

              i know, it's a bit confusing. all the new digital cameras have show an equivalent fov: that's because it would be too tricky to figure out the real angle of view, since there are somany formats. for more informations give a look to this on wikipedia: http://en.wikipedia.org/wiki/Image_sensor_format

              talking about the aov, it is not so difficult to find the horizontal angle when you have the vertical angle values and the aspect ratio.

              if you look at the first image, I extract half horizontal aov (1/2 Haov by now) + half vertical aov (1/2 Vaov by now) and unfold them.

              we have now quite a simple trigonometric problem. both triangles, blue and yellow, share the some radius: then 1/2 Haov tangent is equal to half screen length - and 1/2 Vaov is equal to 1/2 screen heigth. see figure two.

              now the formula is quite simple to obtain

              1/2 Haov = arctan [tan(1/2 Vaov)*(length/heigth)]

              let's suppose that you have a Vaov of 60° and a screen aspect ratio of 3/2, the Haov is equal to:

              Haov = 2* arctan [tan(60°/2)(3/2)] = 2 arctan [tan(30)1,5] = 2 arctan (0,577351,5) = 2 arctan (0,866025) = 2* 40,89339° =

              81,786789°

              i hope this can help you thom
              note: all angles are measured in degrees and not radiants or else.

              /matteo bignozzi


              aov aspect ratio.jpg


              aov aspect ratio 2.jpg

              hire me: http://www.nonsolo3d.it/ !

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              • thomthomT Offline
                thomthom
                last edited by

                It worked!
                The true test to if I understood this will be when I try to make functions that calculate between all directions of Vaov, Haov and Daov. At least I can go to bed now. 😄 👍

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Oh good. have you got it all worked out then in Ruby Thom?

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    
                    def self.haov_from_vaov(vaov, ratio)
                        return (2 * Math.atan( Math.tan(vaov.degrees / 2) * ratio )).radians 
                    end
                    
                    

                    When (if) I get the other conversions worked out I'll post them back here in case anyone else should need them. (Plus, people with better math skills than me can verify if I did it right... 😳 )

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      @thomthom said:

                      Camera.fov returns the vertical AOV. But how do I get the horizontal or diagonal AOV?
                      From Wiki I find this forumla: http://en.wikipedia.org/wiki/Angle_of_view

                      http://upload.wikimedia.org/math/a/1/7/a172c67e0c1191e57fdc3e958f596628.png

                      ( Math.atan == arctan, right?)
                      Problem is, that assumes a film width and height... Which I don't have for the SU camera. So, how do you go about calculating the various AOV?

                      After a year or so...
                      I needed it - so here it is...

                      
                      ### acc is the active camera
                      ### width is the screen width
                      ### height is the screen height
                          fol=acc.focal_length
                          fovV=acc.fov
                      ### fovV if the vertical fov in degrees
                          wid=width.to_f
                          hei=height.to_f
                          if acc.image_width != 0
                            wid=acc.image_width
                            if acc.aspect_ratio != 0
                              aro=acc.aspect_ratio
                            else
                              aro=wid/hei
                            end#if
                            hei=wid/aro
                          end#if
                          h=2*fol*Math;;tan(fovV.degrees/2)
                          w=h*wid/hei
                          fovH=(2*Math;;atan(w/(2*fol))).radians
                      ### fovH is the horizontal fov in degrees
                      
                      

                      TIG

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Ah! I'd forgotten about this! (yet another project in limbo. 😒 )

                        Thanks TIG - I'll play around with this when I get VE over with. 👍

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Very odd, I also had to re-visit this to make similar code recently....are we all working on the same project?

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            I can't even remember exactly what it was any more.

                            I think it was in regard to making camera objects. But due to observers begin naughty it down-prioritised.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • DavidBoulderD Offline
                              DavidBoulder
                              last edited by

                              I did a quick little diagram, but its been a while since I have had to use any trig to write a formula.aov triangles.png

                              --

                              David Goldwasser
                              OpenStudio Developer
                              National Renewable Energy Laboratory

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                My seemingly convoluted code does return the correct horizontal fovH in degrees from the current fov [i.e. vertical] in degrees...
                                It uses the focal_length of the current camera to get this...
                                The results matches what appears [on a PC] with the code snippet Sketchup.send_action(10624) for the fovH value... so I am confident in its efficacy. 🤓

                                TIG

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  On this subject.. FOV a registry question.

                                  I noticed a setting in the registry Tools/FovDisplayMode
                                  my setting is 0

                                  What is this ?

                                  I'm not here much anymore.

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    You can switch between horizontal and vertical in the dialog window that pops up with:

                                    Sketchup.send_action(10624)

                                    I wonder if that registry setting controls that? That would be nice to be able to switch the user back and forth from horizontal and vertical as needed maybe?

                                    Otherwise, if its not that, I am out of ideas (for now).

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Though FOV being horizontal or vertical seems to be associated with the model, not as an SU global setting. So it is probably not that then?

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        The global default?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          I suppose it could be, but if it is, the template file is overwriting it.

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            @chris fullmer said:

                                            You can switch between horizontal and vertical in the dialog window that pops up with:
                                            Sketchup.send_action(10624)
                                            I wonder if that registry setting controls that? That would be nice to be able to switch the user back and forth from horizontal and vertical as needed maybe?

                                            I changed the setting to 1, and see no difference, in the model or in any of the settings in that Camera dialog.
                                            Could be an orphan setting left over from some earlier version.

                                            Why is there no menu choice or constant string to bring up that dialog?? Is this a WIN only feature?

                                            I'm not here much anymore.

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