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    Horisontal AOV?

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    • thomthomT Offline
      thomthom
      last edited by

      
      def self.haov_from_vaov(vaov, ratio)
          return (2 * Math.atan( Math.tan(vaov.degrees / 2) * ratio )).radians 
      end
      
      

      When (if) I get the other conversions worked out I'll post them back here in case anyone else should need them. (Plus, people with better math skills than me can verify if I did it right... 😳 )

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT Offline
        TIG Moderator
        last edited by

        @thomthom said:

        Camera.fov returns the vertical AOV. But how do I get the horizontal or diagonal AOV?
        From Wiki I find this forumla: http://en.wikipedia.org/wiki/Angle_of_view

        http://upload.wikimedia.org/math/a/1/7/a172c67e0c1191e57fdc3e958f596628.png

        ( Math.atan == arctan, right?)
        Problem is, that assumes a film width and height... Which I don't have for the SU camera. So, how do you go about calculating the various AOV?

        After a year or so...
        I needed it - so here it is...

        
        ### acc is the active camera
        ### width is the screen width
        ### height is the screen height
            fol=acc.focal_length
            fovV=acc.fov
        ### fovV if the vertical fov in degrees
            wid=width.to_f
            hei=height.to_f
            if acc.image_width != 0
              wid=acc.image_width
              if acc.aspect_ratio != 0
                aro=acc.aspect_ratio
              else
                aro=wid/hei
              end#if
              hei=wid/aro
            end#if
            h=2*fol*Math;;tan(fovV.degrees/2)
            w=h*wid/hei
            fovH=(2*Math;;atan(w/(2*fol))).radians
        ### fovH is the horizontal fov in degrees
        
        

        TIG

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        • thomthomT Offline
          thomthom
          last edited by

          Ah! I'd forgotten about this! (yet another project in limbo. πŸ˜’ )

          Thanks TIG - I'll play around with this when I get VE over with. πŸ‘

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Very odd, I also had to re-visit this to make similar code recently....are we all working on the same project?

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • thomthomT Offline
              thomthom
              last edited by

              I can't even remember exactly what it was any more.

              I think it was in regard to making camera objects. But due to observers begin naughty it down-prioritised.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • DavidBoulderD Offline
                DavidBoulder
                last edited by

                I did a quick little diagram, but its been a while since I have had to use any trig to write a formula.aov triangles.png

                --

                David Goldwasser
                OpenStudio Developer
                National Renewable Energy Laboratory

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  My seemingly convoluted code does return the correct horizontal fovH in degrees from the current fov [i.e. vertical] in degrees...
                  It uses the focal_length of the current camera to get this...
                  The results matches what appears [on a PC] with the code snippet Sketchup.send_action(10624) for the fovH value... so I am confident in its efficacy. πŸ€“

                  TIG

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    On this subject.. FOV a registry question.

                    I noticed a setting in the registry Tools/FovDisplayMode
                    my setting is 0

                    What is this ?

                    I'm not here much anymore.

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      You can switch between horizontal and vertical in the dialog window that pops up with:

                      Sketchup.send_action(10624)

                      I wonder if that registry setting controls that? That would be nice to be able to switch the user back and forth from horizontal and vertical as needed maybe?

                      Otherwise, if its not that, I am out of ideas (for now).

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Though FOV being horizontal or vertical seems to be associated with the model, not as an SU global setting. So it is probably not that then?

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          The global default?

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            I suppose it could be, but if it is, the template file is overwriting it.

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @chris fullmer said:

                              You can switch between horizontal and vertical in the dialog window that pops up with:
                              Sketchup.send_action(10624)
                              I wonder if that registry setting controls that? That would be nice to be able to switch the user back and forth from horizontal and vertical as needed maybe?

                              I changed the setting to 1, and see no difference, in the model or in any of the settings in that Camera dialog.
                              Could be an orphan setting left over from some earlier version.

                              Why is there no menu choice or constant string to bring up that dialog?? Is this a WIN only feature?

                              I'm not here much anymore.

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Yes, it seems to be Win only.

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Think it's a debug dialoge.

                                  But I do wonder why one can set vertical or horisontal AOV from the UI. And why camera.aspect_ratio isn't exposed in the UI.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    camera.fov always returns the 'vertical' fov. Many 3rd party apps you export to need the 'horizontal' fov - so fov = 30 degrees fovV >> ~52 degrees fovH...
                                    My method does return fovH in degrees correctly: it's worked out from the only available bits via the API - i.e. camera.fov [vertical, in degrees] & camera.focal_length & the screen's width [ view.vpwith] or the camera.image_width, if that's set [it's >0 if you are using a specific 'camera type']... which can then be combined to get it... πŸ€“
                                    You can get the camera.aspect_ratio as it's the ratio of the two fov's ??

                                    TIG

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @tig said:

                                      You can get the camera.aspect_ratio as it's the ratio of the two fov's ??

                                      ?

                                      You do get camera.aspect_ratio via the ruby API. But I was wondering why it is not part of the Sketchup UI to control.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        The 'aspect_ratio' is both get-able and set-able using the camera methods... but it defaults to 0 and therefore the view's screen sizes come into play in setting other values...
                                        The complex interaction of fov/focal_length/image_width/etc will potentially change it - I was suggesting you could get the ratio from which setting you want to 'fix' and then set the aspect_ratio to suit from that ??

                                        TIG

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