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    Horisontal AOV?

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    • thomthomT Offline
      thomthom
      last edited by

      AOV is more correct. (SU calls it fov, but it's really AOV)
      And the vertical and horizontal and diagonal AOV is not equal.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Thom, you can get the width and height of the screen with view.corner. Does that help?

        point = view.corner index

        and index = 0,1,2,3 for the 4 corners of the screen.

        Or does the aspect ratio not help with AOV and FOV. I need a bit of a lesson in cameras.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • thomthomT Offline
          thomthom
          last edited by

          view.corner *x* returns a Line [Point3D, Vector3D]. No dimensions. However, I did use it to intersect the lines with a plane parallel to the camera located at the camera's target point. With that, I could draw the frustum, which was one thing I wanted to do.
          However, I'm not sure if that's the most efficient way.

          Also, I tried getting the ratio of the viewport width / height and using that ratio to multiply with the vertical AOV (.fov) that SU returns. But the value I get isn't right.

          I'm also not that familiar with cameras and how they operate. And certainly not the SU camera. So between that and my poor trigonometry and general knowledge of 3D geometry concepts I'm fumbling along somewhat in the dark...

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Hmm, for me it is returning the x and y positions, not a line.

            model = Sketchup.active_model
            view = model.active_view
            point = view.corner 3
            puts "#{point[0]} x #{point[1]}"

            that will put the width and height of the drawing area. If you know that, and the AOV, couldn't you calculate the FOV (assuming you can get your trigonometry to agree with you (my #1 problem also....grrr)).

            Chris

            EDIT: I tihnk I misunderstood what the AOV was....perhaps its not as simple as I thought. I'll keep playing with it for a little bit too.

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • thomthomT Offline
              thomthom
              last edited by

              Sorry. My last post way lying.
              .corner returns a 3DPoint with only x & y populated, yes. I confused it with .pickray.

              The thing is, I'm not trying to find the FOV, but I want the Horizontal AOV. (That's not the FOV, is it? I'm a bit confused about 'FOV'.) From what I understand, what SU calls .fov is the vertical AOV...

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Well don't forget the PC camera tool

                Sketchup.send_action 10624

                and don't forget to use the film and stage plugin. That is always useful to help visualize exactly where the phsical camera is located.

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @chris fullmer said:

                  Well don't forget the PC camera tool
                  Sketchup.send_action 10624

                  Yea, I use that for debugging.

                  @chris fullmer said:

                  and don't forget to use the film and stage plugin. That is always useful to help visualize exactly where the phsical camera is located.

                  hm... yea. I could have a look at what that does. I've never used it though.

                  At the moment I manage to draw the viewing frustum so I know exactly where it is. But I want to take it further and make some tools to manipulate the camera. And for that I need to work out the AOV in all possible directions...

                  I'm reading up on real cameras and how they work. But I'm having some trouble applying that to the SU camera.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Ok, so I'm digging around too and it appears that AOV and FOV are virtually identical, they are just represented differently.

                    @unknownuser said:

                    Although related, FOV is not exactly the same as angle of view; FOV is measured in linear, spatial dimensions (feet, inches, metres, etc) whereas AOV (more properly called the angular field of view) is measured in degrees of arc. FOV increases with distance, whereas AOV does not. FOV changes as the camera rotates, AOV does not.

                    and another good one, using the specs of a 50mm lens:

                    @unknownuser said:

                    At a working distance of 10 metres, the horizontal field of view is therefore 7.2 metres; at a distance of 100 feet, the horizontal field of view is 72 feet, etc. (The horizontal AOV is about 39.6º at any distance)

                    So it appears they are identical in value, just the FOV changes based on the distance away from the camera you are talking about.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      This is why I think SU mixes up the terms FOV and AOV. Because in the Camera Debug window you have Fov(H) and Fov(W) - both two different values. By default Fov(H) is enabled.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        FOV(H) is the angle of view (AOV) from top to bottom where FOV(W) is the AOV from side to side.

                        So yes, its confusing. I think I just got the trig worked out to solve it all. Let me put it together so it works and I'll post what I have, in case it helps.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Thanks for looking into this.
                          I want to be able to make a tool where the AOV can be set in Horizontal, Vertical or Diagonal direction. So I need to be able to work this out.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • M Offline
                            matteo
                            last edited by

                            the fov of a real camera is a function of the film frame dimensions. It is commonly related to a standard film with frames of 3624 mm - a 50 mm lens over a 3624 mm film frame is not the some of a 50 mm lens over a 60*60 mm film frame.

                            i know, it's a bit confusing. all the new digital cameras have show an equivalent fov: that's because it would be too tricky to figure out the real angle of view, since there are somany formats. for more informations give a look to this on wikipedia: http://en.wikipedia.org/wiki/Image_sensor_format

                            talking about the aov, it is not so difficult to find the horizontal angle when you have the vertical angle values and the aspect ratio.

                            if you look at the first image, I extract half horizontal aov (1/2 Haov by now) + half vertical aov (1/2 Vaov by now) and unfold them.

                            we have now quite a simple trigonometric problem. both triangles, blue and yellow, share the some radius: then 1/2 Haov tangent is equal to half screen length - and 1/2 Vaov is equal to 1/2 screen heigth. see figure two.

                            now the formula is quite simple to obtain

                            1/2 Haov = arctan [tan(1/2 Vaov)*(length/heigth)]

                            let's suppose that you have a Vaov of 60° and a screen aspect ratio of 3/2, the Haov is equal to:

                            Haov = 2* arctan [tan(60°/2)(3/2)] = 2 arctan [tan(30)1,5] = 2 arctan (0,577351,5) = 2 arctan (0,866025) = 2* 40,89339° =

                            81,786789°

                            i hope this can help you thom
                            note: all angles are measured in degrees and not radiants or else.

                            /matteo bignozzi


                            aov aspect ratio.jpg


                            aov aspect ratio 2.jpg

                            hire me: http://www.nonsolo3d.it/ !

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              It worked!
                              The true test to if I understood this will be when I try to make functions that calculate between all directions of Vaov, Haov and Daov. At least I can go to bed now. 😄 👍

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Oh good. have you got it all worked out then in Ruby Thom?

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  
                                  def self.haov_from_vaov(vaov, ratio)
                                      return (2 * Math.atan( Math.tan(vaov.degrees / 2) * ratio )).radians 
                                  end
                                  
                                  

                                  When (if) I get the other conversions worked out I'll post them back here in case anyone else should need them. (Plus, people with better math skills than me can verify if I did it right... 😳 )

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @thomthom said:

                                    Camera.fov returns the vertical AOV. But how do I get the horizontal or diagonal AOV?
                                    From Wiki I find this forumla: http://en.wikipedia.org/wiki/Angle_of_view

                                    http://upload.wikimedia.org/math/a/1/7/a172c67e0c1191e57fdc3e958f596628.png

                                    ( Math.atan == arctan, right?)
                                    Problem is, that assumes a film width and height... Which I don't have for the SU camera. So, how do you go about calculating the various AOV?

                                    After a year or so...
                                    I needed it - so here it is...

                                    
                                    ### acc is the active camera
                                    ### width is the screen width
                                    ### height is the screen height
                                        fol=acc.focal_length
                                        fovV=acc.fov
                                    ### fovV if the vertical fov in degrees
                                        wid=width.to_f
                                        hei=height.to_f
                                        if acc.image_width != 0
                                          wid=acc.image_width
                                          if acc.aspect_ratio != 0
                                            aro=acc.aspect_ratio
                                          else
                                            aro=wid/hei
                                          end#if
                                          hei=wid/aro
                                        end#if
                                        h=2*fol*Math;;tan(fovV.degrees/2)
                                        w=h*wid/hei
                                        fovH=(2*Math;;atan(w/(2*fol))).radians
                                    ### fovH is the horizontal fov in degrees
                                    
                                    

                                    TIG

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Ah! I'd forgotten about this! (yet another project in limbo. 😒 )

                                      Thanks TIG - I'll play around with this when I get VE over with. 👍

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        Very odd, I also had to re-visit this to make similar code recently....are we all working on the same project?

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          I can't even remember exactly what it was any more.

                                          I think it was in regard to making camera objects. But due to observers begin naughty it down-prioritised.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • DavidBoulderD Offline
                                            DavidBoulder
                                            last edited by

                                            I did a quick little diagram, but its been a while since I have had to use any trig to write a formula.aov triangles.png

                                            --

                                            David Goldwasser
                                            OpenStudio Developer
                                            National Renewable Energy Laboratory

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