[Plugin Idea] Deform Plugin
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Modo....?
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I havge a question that is always in my mind. How do you control precision with these types of modeling tools? Are they very precise or is it just sort of by guessing?
I never got the hang of some of these modeling methods in 3ds max because I never felt like I could control the accuracy. And that has always been what I like about SU over every other modeler is that I understand how ot keep it precise.
As an example, there is a moment in the last video that shows the chair being made. They deform the back arc, and then do the front. How do they gaurantee that the 2 deformations are identical and not just "sort of close".
This is a real question, not just a rhetorical questions or something. Do these program really bae good precision workflows built in, or is a lot of it just by guessing?
Chris
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@unknownuser said:
That would be great. What program are you doing that in Daniel?
3DVIA Shape.
@chris fullmer said:
As an example, there is a moment in the last video that shows the chair being made. They deform the back arc, and then do the front. How do they gaurantee that the 2 deformations are identical and not just "sort of close".
I think that the tools are precise. The best for the chair will be to deform the back and the front together:
SketchUp has precise measurements with the VCB.
3DVIA seems to have the measurements directly onscreen:
(I move 0,5 meters the front and back)
without zoom:
This tool is fantastic!
Daniel S
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3D VIA is getting ahead of Sketchup it seems when it comes to built-in modeling tools.
Can someone please wake up the Googies?... -
@kwistenbiebel said:
3D VIA is getting ahead of Sketchup it seems when it comes to built-in modeling tools.
Can someone please wake up the Googies?...Second that!!! I'm going there to DL a trial....
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Seems as though it would work along the same principals as Fredo's radial bend ruby as far as deforming of faces and lines into arcs. Not sure how they would code it to work with verticies.
I don't get that 3dvia program. So, it's a program like sketchup, except you can only use it online and you can't export or save any of your models to the hard drive? Seems pointless and a waste of good modeling tools.
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@earthmover said:
I don't get that 3dvia program. So, it's a program like sketchup, except you can only use it online and you can't export or save any of your models to the hard drive? Seems pointless and a waste of good modeling tools.
Isn't it owned by Microsoft? Made for their own map service?
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I think your thinking of truespace thom, which microsoft has recently abandoned. 3dvia is owned by dassault systems, the same people who make solidworks.
Back to the original topic, can you do the transformation in non-planar directions?
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@remus said:
I think your thinking of truespace thom, which microsoft has recently abandoned. 3dvia is owned by dassault systems, the same people who make solidworks.
http://www.microsoft.com/virtualearth/product/3dvia.aspx
@remus said:
Back to the original topic, can you do the transformation in non-planar directions?
I imagine it'd be possible to do in any direction. You'd just need the vector to where it'd deform. It kind of reminds me of Chris' Loft tool.
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Its quite funny watching some of their videos, the similarity to SU/google earth is striking
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Sure looks awesome, just imagine how cool it would be if su could do that as easy as that.
That would be an awesome and hectic powerful tool -
All 3DShape tips tricks are here (34)
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@unknownuser said:
@kwistenbiebel said:
3D VIA is getting ahead of Sketchup it seems when it comes to built-in modeling tools.
Can someone please wake up the Googies?...Hey Kwist, why don't you change your name into 'Google Basher'? Your ranting in every single topic is getting a little repetitive. Seriously, very annoying.
Doesn't change the fact he's right.
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I do not get it as well. It seems quite powerfull little soft, but without saving I can't see the point. As it is made by same people who made Catia I supose it does support high poly well.. Also it has bit more advanced inferencing system, I would say, than SU.
Anyway before they make the save version it is not going to go anywhere IMO. -
He might be right, but it's still very annoying (and quite insulting.)
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Well ... I'd find it annoying too - if I were Coen. But I'm not. I don't make any money off propagating SU (no ... I don't have anything against that, far from it), I am merely a customer of Google's. As such, my view on this matter differs quite radically from Coen's.
Look, an afro smiley:
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@unknownuser said:
@unknownuser said:
Well ... I'd find it annoying too - if I were Coen. But, I'm not.
If I were from Belgium I wouldn't either.
Eh?
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Coen, for someone with your post's signature, that's a strange thing to say about kwistenbiebel's statement... ("Never punish a person that is honest. ~CN") lolol
About this plugin idea it would be great if it could come true but my question here is how would the number of faces created by the deformation of a face be controled?
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id imagine youd do it trough specifying the number of arc segments.
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Coen,
I think the reference to "being from Belgium' is totaly misplaced, and a moderator unworthy.
erikB
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