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    [Plugin] UV Toolkit

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    • MALAISEM Offline
      MALAISE
      last edited by

      Never be to far from the Forum then you miss so useful Rubies.....

      Thanks Thom Thom 👍 👍 👍

      MALAISE

      La Connaissance n'a de valeur que partagée

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      • T Offline
        troyhome
        last edited by

        Thom Thom,
        Thank you so much for this ruby- it MUST appear in the next release of SU!!!

        IOviz.com
        SU Pro 2024 PC

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        • N Offline
          notareal
          last edited by

          Nice one, thanks. Wish there was a way to "force" SU to use only quad-faces when using "auto-fold" or other tools.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • A Offline
            Aerilius
            last edited by

            Thanks!
            It's really good that someone makes texture tools that are not in this interlaced context menu.

            For future tools: It would be useful to transform a projected texture in a normal one (= to get the texture coordinates). So we could edit projected textures. I have often deleted the original face, so when another face with projected texture is not coplanar, there's now way to move edit the texture.

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            • GaieusG Offline
              Gaieus
              last edited by

              Dandyman's OT posts split off and moved here:
              http://forums.sketchucation.com/viewtopic.php?f=80&t=19497&p=160663#p160663

              Gai...

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              • free agentF Offline
                free agent
                last edited by

                thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

                http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @unknownuser said:

                  thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

                  A function that will mirror the material of all faces in a selection, drilling down into nested groups/components?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • free agentF Offline
                    free agent
                    last edited by

                    yup...can i get fries with that?

                    http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                    • urgenU Offline
                      urgen
                      last edited by

                      ...thanks Thomas! 👍.

                      --pupil forever...------

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Well, Thom, time has come that I NEED the plugin and kept playing around with it. Simply amazing, I can tell. Thank you a lot again and here is something I've been playing around with (and a "special" material for the arch - included in the model probably along with a bunch of unpurged materials of Sang). 😄

                        Although for my (relatively thin bricks) in Roman arches, I'll need about twice as many quads than this one, it's already perfect (25 segments to make it smooth and the top segment flat but in fact, it didn't need to be flat as I realised). The rotate 90 and 80 degree commands (working on whole, smooth surface as well) are really handy and invaluable!


                        Arch.jpg


                        Arch.skp

                        Gai...

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Glad to see it working. 😄

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • G Offline
                            gamore
                            last edited by

                            Nice Tool ,Thanks

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              accabrera
                              last edited by

                              Nice job!

                              Big thank you

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                remon_v
                                last edited by

                                hey guys... I see some arch texturing here. I subdivided my arch in faces and now I want to texture my arch. I could do it manually by rotating the texture but maybe there's an easier way?

                                http://i22.photobucket.com/albums/b336/remon_v/uv-mapping.jpg

                                thnx in advance

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  If you want to use it for rendering then you're better off creating a unique texture for it. V-Ray doesn't render skewed textures properly.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • R Offline
                                    remon_v
                                    last edited by

                                    oke thnx

                                    1 Reply Last reply Reply Quote 0
                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      I think this plugin deserves some further attention and care so I made a little tutorial how you can get the final arch texture nicely mapped on a single face (not a series of facets divided by interior edges).

                                      See it here (and thanks Thom for this useful plugin again)

                                      Gai...

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                                      • N Offline
                                        notareal
                                        last edited by

                                        Great tutorial Gaieus.

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Made some internal adjustments after learning how to get UV data from distorted textures. Bumped out of beta.

                                          @unknownuser said:

                                          1.0.0 - 15.10.2009

                                          * Merge with Mirror UV.

                                          * Correct sampling of UV data. Distorted textures now works.

                                          * Mirror material speed increase.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Thanks - updated my plugin folder!
                                            😉

                                            Gai...

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